baritone/src/main/java/baritone/bot/pathing/movement/movements/MovementFall.java

126 lines
5.5 KiB
Java

/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot.pathing.movement.movements;
import baritone.bot.behavior.impl.LookBehaviorUtils;
import baritone.bot.pathing.movement.*;
import baritone.bot.pathing.movement.MovementState.MovementStatus;
import baritone.bot.pathing.movement.MovementState.MovementTarget;
import baritone.bot.utils.BlockStateInterface;
import baritone.bot.utils.InputOverrideHandler;
import baritone.bot.utils.Rotation;
import baritone.bot.utils.Utils;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import java.util.Optional;
public class MovementFall extends Movement {
private static final ItemStack STACK_BUCKET_WATER = new ItemStack(Items.WATER_BUCKET);
private static final ItemStack STACK_BUCKET_EMPTY = new ItemStack(Items.BUCKET);
public MovementFall(BlockPos src, BlockPos dest) {
super(src, dest, MovementFall.buildPositionsToBreak(src, dest), new BlockPos[]{dest.down()});
}
@Override
protected double calculateCost(CalculationContext context) {
if (!MovementHelper.canWalkOn(positionsToPlace[0])) {
return COST_INF;
}
double placeBucketCost = 0.0;
if (!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > 3) {
placeBucketCost = ActionCosts.PLACE_ONE_BLOCK_COST;
}
double frontTwo = MovementHelper.getMiningDurationTicks(context.getToolSet(), positionsToBreak[0]) + MovementHelper.getMiningDurationTicks(context.getToolSet(), positionsToBreak[1]);
if (frontTwo >= COST_INF) {
return COST_INF;
}
for (int i = 2; i < positionsToBreak.length; i++) {
if (MovementHelper.getMiningDurationTicks(context.getToolSet(), positionsToBreak[i]) > 0) {
//can't break while falling
return COST_INF;
}
}
return WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[positionsToBreak.length - 1] + placeBucketCost + frontTwo;
}
@Override
public MovementState updateState(MovementState state) {
super.updateState(state);
switch (state.getStatus()) {
case WAITING:
state.setStatus(MovementStatus.RUNNING);
case RUNNING:
break;
default:
return state;
}
BlockPos playerFeet = playerFeet();
Optional<Rotation> targetRotation = Optional.empty();
if (!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > 3 && !playerFeet.equals(dest)) {
if (!player().inventory.hasItemStack(STACK_BUCKET_WATER) || world().provider.isNether()) { // TODO check if water bucket is on hotbar or main inventory
state.setStatus(MovementStatus.UNREACHABLE);
return state;
}
if (player().posY - dest.getY() < mc.playerController.getBlockReachDistance()) {
player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_WATER);
targetRotation = LookBehaviorUtils.reachable(dest.down());
}
}
if (targetRotation.isPresent()) {
state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true)
.setTarget(new MovementTarget(targetRotation.get()));
} else {
state.setTarget(new MovementTarget(Utils.calcRotationFromVec3d(playerHead(), Utils.getBlockPosCenter(dest))));
}
if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.01
|| BlockStateInterface.isWater(dest))) {
if (BlockStateInterface.isWater(dest) && player().inventory.hasItemStack(STACK_BUCKET_EMPTY)) {
player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_EMPTY);
if (player().motionY >= 0) {
return state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
} else {
return state;
}
}
return state.setStatus(MovementStatus.SUCCESS);
}
Vec3d destCenter = Utils.getBlockPosCenter(dest); // we are moving to the 0.5 center not the edge (like if we were falling on a ladder)
if (Math.abs(player().posX - destCenter.x) > 0.2 || Math.abs(player().posZ - destCenter.z) > 0.2) {
state.setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
}
return state;
}
private static BlockPos[] buildPositionsToBreak(BlockPos src, BlockPos dest) {
BlockPos[] toBreak;
int diffX = src.getX() - dest.getX();
int diffZ = src.getZ() - dest.getZ();
int diffY = src.getY() - dest.getY();
toBreak = new BlockPos[diffY + 2];
for (int i = 0; i < toBreak.length; i++) {
toBreak[i] = new BlockPos(src.getX() - diffX, src.getY() + 1 - i, src.getZ() - diffZ);
}
return toBreak;
}
}