/* * This file is part of Baritone. * * Baritone is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Baritone is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Baritone. If not, see . */ package baritone.bot.pathing.movement.movements; import baritone.bot.behavior.impl.LookBehaviorUtils; import baritone.bot.pathing.movement.*; import baritone.bot.pathing.movement.MovementState.MovementStatus; import baritone.bot.pathing.movement.MovementState.MovementTarget; import baritone.bot.utils.BlockStateInterface; import baritone.bot.utils.InputOverrideHandler; import baritone.bot.utils.Rotation; import baritone.bot.utils.Utils; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; import java.util.Optional; public class MovementFall extends Movement { private static final ItemStack STACK_BUCKET_WATER = new ItemStack(Items.WATER_BUCKET); private static final ItemStack STACK_BUCKET_EMPTY = new ItemStack(Items.BUCKET); public MovementFall(BlockPos src, BlockPos dest) { super(src, dest, MovementFall.buildPositionsToBreak(src, dest), new BlockPos[]{dest.down()}); } @Override protected double calculateCost(CalculationContext context) { if (!MovementHelper.canWalkOn(positionsToPlace[0])) { return COST_INF; } double placeBucketCost = 0.0; if (!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > 3) { placeBucketCost = ActionCosts.PLACE_ONE_BLOCK_COST; } double frontTwo = MovementHelper.getMiningDurationTicks(context.getToolSet(), positionsToBreak[0]) + MovementHelper.getMiningDurationTicks(context.getToolSet(), positionsToBreak[1]); if (frontTwo >= COST_INF) { return COST_INF; } for (int i = 2; i < positionsToBreak.length; i++) { if (MovementHelper.getMiningDurationTicks(context.getToolSet(), positionsToBreak[i]) > 0) { //can't break while falling return COST_INF; } } return WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[positionsToBreak.length - 1] + placeBucketCost + frontTwo; } @Override public MovementState updateState(MovementState state) { super.updateState(state); switch (state.getStatus()) { case WAITING: state.setStatus(MovementStatus.RUNNING); case RUNNING: break; default: return state; } BlockPos playerFeet = playerFeet(); Optional targetRotation = Optional.empty(); if (!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > 3 && !playerFeet.equals(dest)) { if (!player().inventory.hasItemStack(STACK_BUCKET_WATER) || world().provider.isNether()) { // TODO check if water bucket is on hotbar or main inventory state.setStatus(MovementStatus.UNREACHABLE); return state; } if (player().posY - dest.getY() < mc.playerController.getBlockReachDistance()) { player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_WATER); targetRotation = LookBehaviorUtils.reachable(dest.down()); } } if (targetRotation.isPresent()) { state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true) .setTarget(new MovementTarget(targetRotation.get())); } else { state.setTarget(new MovementTarget(Utils.calcRotationFromVec3d(playerHead(), Utils.getBlockPosCenter(dest)))); } if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.01 || BlockStateInterface.isWater(dest))) { if (BlockStateInterface.isWater(dest) && player().inventory.hasItemStack(STACK_BUCKET_EMPTY)) { player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_EMPTY); if (player().motionY >= 0) { return state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true); } else { return state; } } return state.setStatus(MovementStatus.SUCCESS); } Vec3d destCenter = Utils.getBlockPosCenter(dest); // we are moving to the 0.5 center not the edge (like if we were falling on a ladder) if (Math.abs(player().posX - destCenter.x) > 0.2 || Math.abs(player().posZ - destCenter.z) > 0.2) { state.setInput(InputOverrideHandler.Input.MOVE_FORWARD, true); } return state; } private static BlockPos[] buildPositionsToBreak(BlockPos src, BlockPos dest) { BlockPos[] toBreak; int diffX = src.getX() - dest.getX(); int diffZ = src.getZ() - dest.getZ(); int diffY = src.getY() - dest.getY(); toBreak = new BlockPos[diffY + 2]; for (int i = 0; i < toBreak.length; i++) { toBreak[i] = new BlockPos(src.getX() - diffX, src.getY() + 1 - i, src.getZ() - diffZ); } return toBreak; } }