mirror of https://github.com/cabaletta/baritone
83 lines
5.7 KiB
Markdown
83 lines
5.7 KiB
Markdown
(assuming you already have Baritone [set up](SETUP.md))
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# Prefix
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Baritone commands can by default be typed in the chatbox. However if you make a typo, like typing "gola 10000 10000" instead of goal it goes into public chat, which is bad.
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Therefore you can use a prefix before your messages.
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On Baritone v1.1.0 and newer: The prefix is `#` by default. Anything beginning with `#` isn't sent, and is only interpreted by Baritone.
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For older than v1.1.0, `#` must be enabled by toggling on the `prefix` setting.
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**Only** in Impact is `.b` also a valid prefix. In 4.4, `#` does **not** work, neither does saying the commands directly in chat. `#` works by default in 4.5 (not 4.4).
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Other clients like Kami and Asuna have their own custom things (like `-path`), and can disable direct chat control entirely.
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# Commands
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**All** of these commands may need a prefix before them, as above ^.
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`help` for (rudimentary) help. You can see what it says [here](https://github.com/cabaletta/baritone/blob/master/src/main/java/baritone/utils/ExampleBaritoneControl.java#L53).
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To toggle a boolean setting, just say its name in chat (for example saying `allowBreak` toggles whether Baritone will consider breaking blocks). For a numeric setting, say its name then the new value (like `primaryTimeoutMS 250`). It's case insensitive. To reset a setting to its default value, say `acceptableThrowawayItems reset`. To reset all settings, say `reset`. To see all settings that have been modified from their default values, say `modified`.
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Some common examples:
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- `thisway 1000` then `path` to go in the direction you're facing for a thousand blocks
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- `goal x y z` or `goal x z` or `goal y`, then `path` to go to a certain coordinate
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- `goal` to set the goal to your player's feet
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- `goal clear` to clear the goal
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- `cancel` or `stop` to stop everything
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- `goto portal` or `goto ender_chest` or `goto block_type` to go to a block. (in Impact, `.goto` is an alias for `.b goto` for the most part)
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- `mine diamond_ore` to mine diamond ore (turn on the setting `legitMine` to only mine ores that it can actually see. It will explore randomly around y=11 until it finds them.)
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- `click` to click your destination on the screen. left click to path into it, right click to path on top of it. left click and drag to clear an area.
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- `follow playerName` to follow a player. `follow` to follow the entity you're looking at (only works if it hitting range). `followplayers` to follow any players in range (combine with Kill Aura for a fun time).
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- `save waypointName` to save a waypoint. `goto waypointName` to go to it.
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- `axis` to go to an axis or diagonal axis at y=120 (`axisHeight` is a configurable setting, defaults to 120).
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- `invert` to invert the current goal and path. This gets as far away from it as possible, instead of as close as possible. For example, do `goal` then `invert` to run as far as possible from where you're standing at the start.
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- `render` to rerender the world in case `renderCachedChunks` is being glitchy
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- `version` to get the version of Baritone you're running
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- `damn` daniel
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- `build` to build a schematic. `build blah` will load `schematics/blah.schematic` and build it with the origin being your player feet. `build blah x y z` to set the origin. Any of those can be relative to your player (`~ 69 ~-420` would build at x=player x, y=69, z=player z-420).
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For the rest of the commands, you can take a look at the code [here](https://github.com/cabaletta/baritone/blob/master/src/main/java/baritone/utils/ExampleBaritoneControl.java).
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All the settings and documentation are <a href="https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/Settings.java">here</a>. If you find HTML easier to read than Javadoc, you can look <a href="https://baritone.leijurv.com/baritone/api/Settings.html#field.detail">here</a>.
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There are about a hundred settings, but here are some fun / interesting / important ones that you might want to look at changing in normal usage of Baritone. The documentation for each can be found at the above links.
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- `allowBreak`
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- `allowSprint`
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- `allowPlace`
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- `allowParkour`
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- `allowParkourPlace`
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- `renderCachedChunks` (and `cachedChunksOpacity`) <-- very fun but you need a beefy computer
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- `avoidance`
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- `legitMine`
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- `followRadius`
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# Troubleshooting / common issues
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## Baritone highlights a block in green but gets completely stuck? Also I'm using Baritone with Future?
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Baritone is trying to right click to place a block there, but it can't since there's a conflicting mixin. Baritone can't force click right click when Future is also installed. Left click **does work** on recent Baritone even with Future, however. For now, turn off `allowPlace` and Baritone will only search for paths that don't require placing blocks to complete. `allowBreak` can remain on.
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## Why doesn't Baritone respond to any of my chat commands?
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This could be one of many things.
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First, make sure it's actually installed. An easy way to check is seeing if it created the folder `baritone` in your Minecraft folder.
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Second, make sure that you're using the prefix properly, and that chat control is enabled in the way you expect.
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For example, Impact disables direct chat control. (i.e. anything typed in chat without a prefix will be ignored and sent publicly). **This is a saved setting**, so if you run Impact once, `chatControl` will be off from then on, **even in other clients**.
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So you'll need to use the `#` prefix or edit `baritone/settings.txt` in your Minecraft folder to undo that (specifically, remove the line `chatControl false` then restart your client).
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## Why can I do `.goto x z` in Impact but nowhere else? Why can I do `-path to x z` in KAMI but nowhere else?
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These are custom commands that they added; those aren't from Baritone.
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The equivalent you're looking for is `goal x z` then `path`.
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