mirror of https://github.com/cabaletta/baritone
82 lines
2.8 KiB
Java
82 lines
2.8 KiB
Java
/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.pathing.movement.movements;
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import baritone.pathing.movement.CalculationContext;
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import baritone.pathing.movement.Movement;
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import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.movement.MovementState;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.pathing.BetterBlockPos;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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public class MovementDownward extends Movement {
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private int numTicks = 0;
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public MovementDownward(BetterBlockPos start, BetterBlockPos end) {
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super(start, end, new BlockPos[]{end});
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}
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@Override
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public void reset() {
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super.reset();
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numTicks = 0;
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}
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@Override
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protected double calculateCost(CalculationContext context) {
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if (!MovementHelper.canWalkOn(dest.down())) {
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return COST_INF;
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}
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IBlockState d = BlockStateInterface.get(dest);
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Block td = d.getBlock();
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boolean ladder = td == Blocks.LADDER || td == Blocks.VINE;
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if (ladder) {
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return LADDER_DOWN_ONE_COST;
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} else {
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// we're standing on it, while it might be block falling, it'll be air by the time we get here in the movement
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return FALL_N_BLOCKS_COST[1] + MovementHelper.getMiningDurationTicks(context, dest, d, false);
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}
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}
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@Override
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public MovementState updateState(MovementState state) {
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super.updateState(state);
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if (state.getStatus() != MovementState.MovementStatus.RUNNING) {
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return state;
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}
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if (playerFeet().equals(dest)) {
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return state.setStatus(MovementState.MovementStatus.SUCCESS);
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}
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double diffX = player().posX - (dest.getX() + 0.5);
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double diffZ = player().posZ - (dest.getZ() + 0.5);
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double ab = Math.sqrt(diffX * diffX + diffZ * diffZ);
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if (numTicks++ < 10 && ab < 0.2) {
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return state;
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}
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MovementHelper.moveTowards(state, positionsToBreak[0]);
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return state;
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}
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}
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