/* * This file is part of Baritone. * * Baritone is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Baritone is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Baritone. If not, see . */ package baritone.pathing.movement.movements; import baritone.pathing.movement.CalculationContext; import baritone.pathing.movement.Movement; import baritone.pathing.movement.MovementHelper; import baritone.pathing.movement.MovementState; import baritone.utils.BlockStateInterface; import baritone.utils.pathing.BetterBlockPos; import net.minecraft.block.Block; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Blocks; import net.minecraft.util.math.BlockPos; public class MovementDownward extends Movement { private int numTicks = 0; public MovementDownward(BetterBlockPos start, BetterBlockPos end) { super(start, end, new BlockPos[]{end}); } @Override public void reset() { super.reset(); numTicks = 0; } @Override protected double calculateCost(CalculationContext context) { if (!MovementHelper.canWalkOn(dest.down())) { return COST_INF; } IBlockState d = BlockStateInterface.get(dest); Block td = d.getBlock(); boolean ladder = td == Blocks.LADDER || td == Blocks.VINE; if (ladder) { return LADDER_DOWN_ONE_COST; } else { // we're standing on it, while it might be block falling, it'll be air by the time we get here in the movement return FALL_N_BLOCKS_COST[1] + MovementHelper.getMiningDurationTicks(context, dest, d, false); } } @Override public MovementState updateState(MovementState state) { super.updateState(state); if (state.getStatus() != MovementState.MovementStatus.RUNNING) { return state; } if (playerFeet().equals(dest)) { return state.setStatus(MovementState.MovementStatus.SUCCESS); } double diffX = player().posX - (dest.getX() + 0.5); double diffZ = player().posZ - (dest.getZ() + 0.5); double ab = Math.sqrt(diffX * diffX + diffZ * diffZ); if (numTicks++ < 10 && ab < 0.2) { return state; } MovementHelper.moveTowards(state, positionsToBreak[0]); return state; } }