mirror of
https://github.com/cabaletta/baritone
synced 2024-12-18 05:04:41 +00:00
95 lines
4.0 KiB
Markdown
95 lines
4.0 KiB
Markdown
# Setup
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## Prebuilt
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(not always completely up to date with latest features)
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Download from the [Releases](https://github.com/cabaletta/baritone/releases)
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The Forge releases can simply be added as a Forge mod.
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If another one of your Forge mods has a Baritone integration, you want `baritone-api-forge-VERSION.jar`. Otherwise, you want `baritone-standalone-forge-VERSION.jar`
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Previously (Baritone v1.1.2 and below), it was not fully compatible with the latest version of Forge. `freeLook` was broken in Forge 14.23.4.2744. Forge 14.23.4.2743 or **older** worked with Baritone v1.1.2 and lower. Newer versions of Forge "worked", sort of, but Baritone's movement became unreliable and `freeLook` must be off.
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## Artifacts
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Building Baritone will result in 5 artifacts created in the ``dist`` directory. These are the same as the artifacts created in the [releases](https://github.com/cabaletta/baritone/releases).
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- **API**: Only the non-api packages are obfuscated. This should be used in environments where other mods would like to use Baritone's features.
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- **Forge API**: Same as API, but packaged for Forge. This should be used where another mod has a Baritone integration.
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- **Standalone**: Everything is obfuscated. This should be used in environments where there are no other mods present that would like to use Baritone's features.
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- **Forge Standalone**: Same as Standalone, but packaged for Forge. This should be used when Baritone is your only Forge mod, or none of your other Forge mods integrate with Baritone.
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- **Unoptimized**: Nothing is obfuscated. This shouldn't be used ever in production.
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## More Info
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To replace out Impact 4.4's Baritone build with a customized one, switch to the `impact4.4-compat` branch, build Baritone as above then copy `dist/baritone-api-$VERSION$.jar` into `minecraft/libraries/cabaletta/baritone-api/1.0.0/baritone-api-1.0.0.jar`, replacing the jar that was previously there. You also need to edit `minecraft/versions/1.12.2-Impact_4.4/1.12.2-Impact_4.4.json`, find the line `"name": "cabaletta:baritone-api:1.0.0"`, remove the comma from the end, and entirely remove the line that's immediately after (starts with `"url"`).
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Impact 4.4 **only** works with builds from the quite outdated `impact4.4-compat` branch. If you must have the latest Baritone features with Impact, and can't wait for 4.5, consider creating a standalone (non forge) build then adding it to Impact 4.**3** via the instructions in [Install](INSTALL.md).
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## Build it yourself
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- Clone or download Baritone
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![Image](https://i.imgur.com/kbqBtoN.png)
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- If you choose to download, make sure you extract the ZIP archive.
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- Follow one of the instruction sets below, based on your preference
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## Command Line
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On Mac OSX and Linux, use `./gradlew` instead of `gradlew`.
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Setting up the Environment:
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```
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$ gradlew setupDecompWorkspace
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$ gradlew --refresh-dependencies
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```
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Running Baritone:
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```
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$ gradlew runClient
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```
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For information on how to build baritone, see [Building Baritone](#building-baritone)
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## IntelliJ
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- Open the project in IntelliJ as a Gradle project
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![Image](https://i.imgur.com/jw7Q6vY.png)
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- Run the Gradle tasks `setupDecompWorkspace` then `genIntellijRuns`
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![Image](https://i.imgur.com/QEfVvWP.png)
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- Refresh the Gradle project (or, to be safe, just restart IntelliJ)
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![Image](https://i.imgur.com/3V7EdWr.png)
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- Select the "Minecraft Client" launch config
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![Image](https://i.imgur.com/1qz2QGV.png)
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- Click on ``Edit Configurations...`` from the same dropdown and select the "Minecraft Client" config
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![Image](https://i.imgur.com/s4ly0ZF.png)
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- In `Edit Configurations...` you need to select `baritone_launch` for `Use classpath of module:`.
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![Image](https://i.imgur.com/hrLhG9u.png)
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# Building
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Make sure that you have properly [setup](#setup) the environment before trying to build it.
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## Command Line
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```
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$ gradlew build
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```
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## IntelliJ
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- Navigate to the gradle tasks on the right tab as follows
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![Image](https://i.imgur.com/PE6r9iN.png)
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- Double click on **build** to run it |