mirror of https://github.com/cabaletta/baritone
61 lines
1.8 KiB
Java
61 lines
1.8 KiB
Java
/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.launch.mixins;
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import com.google.common.collect.ImmutableMap;
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import net.minecraft.block.properties.IProperty;
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import org.spongepowered.asm.mixin.*;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(targets = "net.minecraft.block.state.BlockStateContainer$StateImplementation")
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public abstract class MixinStateImplementation {
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@Shadow
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@Final
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private ImmutableMap<IProperty<?>, Comparable<?>> properties;
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/**
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* Block states are fucking immutable
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*/
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@Unique
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private int hashCode;
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@Inject(
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method = "<init>*",
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at = @At("RETURN")
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)
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private void onInit(CallbackInfo ci) {
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hashCode = properties.hashCode();
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}
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/**
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* Cache this instead of using the fucking map every time
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*
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* @author LoganDark
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* @reason Regular IBlockState generates a new hash every fucking time. This is not needed when scanning millions
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* per second
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*/
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@Override
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@Overwrite
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public int hashCode() {
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return hashCode;
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}
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}
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