/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see .
*/
package baritone.launch.mixins;
import com.google.common.collect.ImmutableMap;
import net.minecraft.block.properties.IProperty;
import org.spongepowered.asm.mixin.*;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(targets = "net.minecraft.block.state.BlockStateContainer$StateImplementation")
public abstract class MixinStateImplementation {
@Shadow
@Final
private ImmutableMap, Comparable>> properties;
/**
* Block states are fucking immutable
*/
@Unique
private int hashCode;
@Inject(
method = "*",
at = @At("RETURN")
)
private void onInit(CallbackInfo ci) {
hashCode = properties.hashCode();
}
/**
* Cache this instead of using the fucking map every time
*
* @author LoganDark
* @reason Regular IBlockState generates a new hash every fucking time. This is not needed when scanning millions
* per second
*/
@Override
@Overwrite
public int hashCode() {
return hashCode;
}
}