Commit Graph

71 Commits

Author SHA1 Message Date
Leijurv 85ea21e83b
epic movement input 2019-01-09 18:22:34 -08:00
Leijurv 1da72ba473
unneeded 2018-12-28 17:17:43 -10:00
Leijurv b9b25e7e6b
no more stupid wrapper getters 2018-12-20 21:22:18 -08:00
Leijurv 87dbf1dbba
fix false positive in check 2018-12-05 17:59:32 -08:00
Leijurv c795913259
fix splicing behavior around water 2018-12-05 10:21:56 -08:00
Brady b22e93d6d0
Fix javadoc errors 2018-12-03 18:47:40 -06:00
Leijurv 57a3330200
don't splice if not on ground 2018-12-01 10:49:14 -08:00
Leijurv 2ba0e6ada6
don't create a new bsi hundreds of times a tick maybe? 2018-11-25 22:19:04 -08:00
Leijurv 6ed8d617cd
improve path checks, and add a overlap splice option 2018-11-23 09:31:25 -08:00
Leijurv 14650f93c5
walk into lava less 2018-11-20 08:19:27 -08:00
Leijurv b56cdcda52
remove that toxic cloud 2018-11-14 14:19:24 -08:00
Leijurv c3a3670785
unused imports 2018-11-14 13:57:37 -08:00
Leijurv b53f3925a4
forgot to add these files lol 2018-11-13 22:28:12 -08:00
Brady d3db551cc9
Awesome 2018-11-13 15:14:29 -06:00
Brady bae34e5b80
Initial meme
Still need to fix MovementHelper LUL
2018-11-13 11:50:29 -06:00
Leijurv 9c93d3a474
splice next into current if no backtrack, fixes #122, fixes #249 2018-11-06 11:18:13 -08:00
Leijurv c4b0e0a810
codady submission complete 2018-10-27 16:18:03 -07:00
Leijurv 1dee8ef355
completely submitting to codacy 2018-10-27 14:41:25 -07:00
Leijurv 1a809fa7a3
dispatch path events from main thread instead of calculation thread 2018-10-18 15:04:40 -07:00
Leijurv 732d806820
allow cutting onto next path one movement earlier 2018-10-17 12:16:03 -07:00
Leijurv b41fdc2bbd
remove spammy log prints 2018-10-15 15:39:01 -07:00
Brady c80b855dab
Move a lot of utils to api 2018-10-14 00:55:30 -05:00
Leijurv 22d2036657
splice better, fixes #215 2018-10-09 16:40:04 -07:00
Leijurv 9e15960581
fix pause stuttering, fixes #216 2018-10-09 16:13:46 -07:00
Brady 771e892b31
Get Cutoff implementation out of API we DON'T need you 2018-10-09 00:10:50 -05:00
Brady 7d0aa4d7a5
Add override annotation to getPath in PathExecutor 2018-10-08 20:39:33 -05:00
Brady 2b4512ee3f
Move to API 2018-10-08 20:37:52 -05:00
Brady d177db5a35
IMovement
Hey would you look at that
2018-10-08 19:57:22 -05:00
leijurv 60c29fd159
actually stop sprinting, fixes #199 2018-10-07 21:40:18 -07:00
leijurv af357d4d8e
fix a weird bug 2018-10-06 20:28:47 -07:00
Leijurv 8c76573395
don't pause on one block overlap 2018-10-06 18:43:20 -07:00
Leijurv 939e9c32d5
pause when current best is a backtrack, fixes #201 2018-10-06 18:39:48 -07:00
Leijurv 1ab5609d4e
spam travis less 2018-10-05 15:51:23 -07:00
Leijurv 07eee481cb
fix failure on repeated descend 2018-10-01 15:42:16 -07:00
Leijurv 023822b5d9
stop breaking block on cancel, even if not requested by player 2018-10-01 15:11:52 -07:00
Leijurv 41ffd4455d
don't cancel for any reason while doing a water bucket fall, fixes #98, fixes #123 2018-10-01 14:50:20 -07:00
Leijurv f338cdd2e5
clear all keys including sprint in the next movement, fixes #194 2018-10-01 14:26:08 -07:00
Leijurv c383186808
sprint through descend then ascend in the same direction, fixes #115 2018-09-28 18:55:04 -07:00
Brady 0f7743263e
Move goals to api 2018-09-24 20:33:00 -05:00
Leijurv 5ca5fdf777
misc fixes 2018-09-23 11:37:39 -07:00
Brady 6b61a00bed
Change License to GNU Lesser General Public License v3 2018-09-17 17:11:40 -05:00
Leijurv fb7d729b11
misc cleanup 2018-09-16 17:11:04 -07:00
Brady 0ce68ee21f
Replace some issue references with proper javadocs where applicable 2018-09-16 15:28:52 -05:00
Leijurv eca41a046a
more accurate name 2018-09-15 19:35:35 -07:00
Leijurv 27b9324cf1
add goal axis and fix movement fall path detection 2018-09-15 12:51:37 -07:00
Leijurv b5a512963d
don't get stuck on ascend, fixes #171 2018-09-15 10:04:48 -07:00
Leijurv 9b375e1f5f
fix path not derendering once finished 2018-09-15 07:42:03 -07:00
Leijurv 1745ce6a62
fix wrong y coordinate on path beginning 2018-09-15 07:38:53 -07:00
Leijurv 12b64ead5c
a much needed path executor overhaul 2018-09-14 18:29:35 -07:00
Leijurv e3830643f6
only fail on movement cost increase if calced through cached, fixes #165 2018-09-13 16:18:26 -07:00