Commit Graph

1834 Commits

Author SHA1 Message Date
Leijurv 835fb3471f
a long overdue reformat of every file 2021-01-29 20:17:53 -08:00
Leijurv a9f497981f
Merge pull request #2080 from millennIumAMbiguity/master
Added range argument to farm
2021-01-29 17:41:08 -08:00
ZacSharp 79e0f4ba23
Log blocks it can't place 2021-01-15 12:52:38 +01:00
Leijurv c491d67925
add setting to just skip layers that the builder fails to construct 2020-11-11 17:53:26 -08:00
millennIumAMbiguity 853b5ca771 Moved throw up into the default: 2020-11-02 01:44:12 +01:00
millennIumAMbiguity f4706fff18 Simplified and optimised code 2020-11-02 01:25:25 +01:00
millennIumAMbiguity 7218a46211 Added defaults and javadocs 2020-11-02 00:33:31 +01:00
Leijurv 320a5d64a3
well i guess technically there could be an ore at bedrock level lmao 2020-10-30 22:39:30 -07:00
millennIumAMbiguity 65a5677b33 Added the feature to only farm within range of a waypoint. 2020-10-22 00:36:19 +02:00
millennIumAMbiguity 5d3522ca0a Added range argument to farm 2020-10-16 23:32:53 +02:00
Sam Corbett bfb530e02b add a minimum Y level.
Signed-off-by: Sam Corbett <sam@corbettchocolates.com>
2020-10-16 17:02:02 +01:00
Leijurv 5a5d11922f
Merge pull request #1995 from scorbett123/exposedOres
add mineOnlyExposedOres setting
2020-10-14 12:01:49 -07:00
scorbett123 39cfebeb34
fix formatting
Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-10-14 20:00:49 +01:00
Leijurv 3f207b7041
Merge pull request #2076 from CDAGaming/feature/rendering-compat-fix
🐛 Fix a Rendering Conflict with some other Mods
2020-10-14 11:09:00 -07:00
Leijurv 8deb9e5a35
Merge pull request #1959 from CDAGaming/feature/top-command
 Added a top/surface command
2020-10-14 11:02:07 -07:00
Leijurv 5eeb33a6f5
Merge pull request #1845 from mariusdkm/master
Fixing crash after clicking into the air using the #click command
2020-10-14 10:59:34 -07:00
CDAGaming 918f009e8a
🐛 Fix a Rendering Conflict with some other Mods
In testing within Fabritone, it was found that these two lines (Which were previously used for an unknown optifine workaround) are no longer needed, and had no known side effects as of writing.

This can be backported as needed, but details are unknown how far this can go down

Future me PS: This PR is a superseed of my last one, erased during repo refactors, so now it lives on master branch. Testing recommended and can be up-ported/down-ported as you wish.
2020-10-12 12:52:05 -05:00
CDAGaming af29ed7146
Added a top/surface command
Superseeds PR #594
2020-10-12 12:44:12 -05:00
ZacSharp 8a572516fc
Update description of WaypointsCommand 2020-09-23 22:54:41 +02:00
ZacSharp 508dacac63
directly start pathing after `#home`
just like servers directly teleport you after `/home` without waiting for something like `/teleport`
2020-09-18 22:41:33 +02:00
ZacSharp 13ca691f5d
make `#wp goto` behave like `#goto`
It now is a combined `#wp goal` and `#path` just like `#goto` is `#goal` and `#path`
2020-09-16 20:19:55 +02:00
Babbaj 234fd3f75e
don't use getter 2020-09-13 18:45:50 -04:00
Babbaj 32ef30686b
Don't call onLostControl on processes that haven't been fully constructed 2020-09-13 18:21:22 -04:00
Sam Corbett 80e4852f90 Merge https://github.com/cabaletta/baritone into exposedOres 2020-09-08 17:48:45 +01:00
Sam Corbett 071243b99a move is transparent to movement helper and circle maker 2020-09-08 17:47:46 +01:00
Sam Corbett 547db3a6b4 make the ability to turn it off.
Signed-off-by: Sam Corbett <sam@corbettchocolates.com>
2020-09-08 17:47:45 +01:00
scorbett123 063f698bd2 need to remove diagonals, however this does most of what you suggest.
Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-09-08 17:47:45 +01:00
scorbett123 bcbfca100f add mineOnlyExposedOres setting
Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-09-08 17:47:45 +01:00
ZacSharp 9636e69a6b slightly better condition 2020-08-24 23:06:19 +02:00
ZacSharp 3c691bb498 But now it's working 2020-08-20 23:33:47 +02:00
ZacSharp ea35a3478f
Codacity again for the same and syntax
dab
2020-08-20 23:16:59 +02:00
ZacSharp b7d1ba1fa5
Make Codacity happy 2020-08-20 23:11:55 +02:00
ZacSharp 5f686c1c12 improve isSafeToCancel in MovementDiagonal even more
It did not return true early enough for backfill while cornering over air
2020-08-20 22:55:42 +02:00
kuthy 7f9704592e Made catch function wide 2020-08-18 15:40:12 +02:00
Leijurv 7992b63aae
Merge pull request #1346 from aUniqueUser/master
Make desktop notifications more useful
2020-08-17 16:38:36 -07:00
Leijurv 836ef3328c
Merge pull request #1541 from babbaj/keep-annotation
Annotation for proguard -keep
2020-08-17 16:36:48 -07:00
Leijurv 97a1029a72
Merge pull request #1554 from ByteZ1337/master
Fixed Typo
2020-08-17 16:17:47 -07:00
Leijurv 5f9602796a
Merge pull request #1876 from CorruptedSeal/master
Update ExecutionControlCommands.java
2020-08-17 16:17:01 -07:00
Leijurv 02e7886e77
properly set isSafeToCancel in MovementDiagonal, fixes #1788 2020-08-17 16:15:56 -07:00
Leijurv 9851623557
anti-indrit-cringe 2020-08-17 16:03:04 -07:00
Leijurv f0d2bae3d1
Merge pull request #1947 from RealIndrit/master
Add auto tool setting
2020-08-17 15:57:37 -07:00
Leijurv 38d047dbd1
make the packer queue super cute and deduplicated 2020-08-17 15:19:11 -07:00
Leijurv e6ba4ef309
we don't compile here 2020-08-17 15:00:57 -07:00
Leijurv 460833f7d6
Merge branch 'master' of github.com:cabaletta/baritone 2020-08-17 14:59:20 -07:00
RealIndrit 2eba22031a Maybe dont have ignore cost calculation override auto tool? 2020-08-14 22:47:39 +02:00
RealIndrit ac55de63e9 Maybe dont have ignore cost calculation override auto tool? 2020-08-14 17:55:10 +02:00
RealIndrit 88e2fba447 Ok, Im actually retarded 2020-08-14 17:11:31 +02:00
RealIndrit 94ac15a8fc KEK False != True :clown: 2020-08-14 17:06:41 +02:00
RealIndrit 19355cb4f2 Added AutoToolMovement bypass setting for special usage cases, should not be used it not actually necessary 2020-08-14 10:58:15 +02:00
RealIndrit e0ff16e2dd Nice brainfart 2020-08-14 10:34:21 +02:00