mirror of https://github.com/cabaletta/baritone
move is transparent to movement helper and circle maker
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parent
547db3a6b4
commit
071243b99a
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@ -562,4 +562,11 @@ public interface MovementHelper extends ActionCosts, Helper {
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enum PlaceResult {
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READY_TO_PLACE, ATTEMPTING, NO_OPTION;
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}
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public static boolean isTransparent(Block b) {
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return b== Blocks.AIR ||
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b == Blocks.FLOWING_LAVA ||
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b == Blocks.FLOWING_WATER ||
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b == Blocks.WATER;
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}
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}
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@ -429,8 +429,18 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
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}
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public static boolean isNextToAir(CalculationContext ctx, BlockPos pos) {
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//need to remove diagonals
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return makeSphere(pos, Baritone.settings().allowOnlyExposedOresDistance.value, ctx);
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int radius = Baritone.settings().allowOnlyExposedOresDistance.value;
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for (int dx = -radius; dx <= radius; dx++) {
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for (int dy = -radius; dy <= radius; dy++) {
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for (int dz = -radius; dz <= radius; dz++) {
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if (Math.abs(dx) + Math.abs(dy) + Math.abs(dz) <= radius
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&& MovementHelper.isTransparent(ctx.getBlock(pos.getX()+dx, pos.getY()+dy, pos.getZ()+dz))) {
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return true;
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}
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}
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}
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}
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return false;
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}
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@ -466,86 +476,4 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
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rescan(new ArrayList<>(), new CalculationContext(baritone));
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}
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}
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public static boolean makeSphere(BlockPos pos, double radius, CalculationContext ctx) {
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double radiusX = radius;
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double radiusY = radius;
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double radiusZ = radius;
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radiusX += 0.5;
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radiusY += 0.5;
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radiusZ += 0.5;
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final double invRadiusX = 1 / radiusX;
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final double invRadiusY = 1 / radiusY;
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final double invRadiusZ = 1 / radiusZ;
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final int ceilRadiusX = (int) Math.ceil(radiusX);
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final int ceilRadiusY = (int) Math.ceil(radiusY);
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final int ceilRadiusZ = (int) Math.ceil(radiusZ);
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double nextXn = 0;
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forX:
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for (int x = 0; x <= ceilRadiusX; ++x) {
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final double xn = nextXn;
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nextXn = (x + 1) * invRadiusX;
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double nextYn = 0;
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forY:
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for (int y = 0; y <= ceilRadiusY; ++y) {
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final double yn = nextYn;
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nextYn = (y + 1) * invRadiusY;
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double nextZn = 0;
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forZ:
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for (int z = 0; z <= ceilRadiusZ; ++z) {
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final double zn = nextZn;
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nextZn = (z + 1) * invRadiusZ;
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double distanceSq = new Vec3d(xn, yn, zn).lengthSquared();
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if (distanceSq > 1) {
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if (z == 0) {
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if (y == 0) {
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break forX;
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}
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break forY;
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}
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break forZ;
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}
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if (isTransparent(pos.add(x, y, z), ctx)) {
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return true;
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}
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if (isTransparent(pos.add(-x, y, z), ctx)) {
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return true;
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}
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if (isTransparent(pos.add(x, -y, z), ctx)) {
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return true;
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}
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if (isTransparent(pos.add(x, y, -z), ctx)) {
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return true;
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}
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if (isTransparent(pos.add(-x, -y, z), ctx)) {
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return true;
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}
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if (isTransparent(pos.add(x, -y, -z), ctx)) {
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return true;
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}
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if (isTransparent(pos.add(-x, y, -z), ctx)) {
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return true;
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}
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if (isTransparent(pos.add(-x, -y, -z), ctx)) {
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return true;
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}
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}
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}
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}
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return false;
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}
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public static boolean isTransparent(BlockPos pos, CalculationContext ctx) {
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IBlockState blockState = ctx.bsi.get0(pos);
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return blockState.getBlock() == Blocks.AIR ||
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blockState.getBlock() == Blocks.FLOWING_LAVA ||
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blockState.getBlock() == Blocks.FLOWING_WATER ||
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blockState.getBlock() == Blocks.WATER;
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}
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}
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