Merge pull request #4320 from rfresh2/instabreak-fix

don't apply block break delay to insta-breaks
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leijurv 2024-04-24 12:50:06 -07:00 committed by GitHub
commit 69d3bc0c2e
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5 changed files with 39 additions and 24 deletions

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@ -387,7 +387,7 @@ public final class Settings {
/**
* How many ticks between breaking a block and starting to break the next block. Default in game is 6 ticks.
* Values under 2 will be clamped.
* Values under 1 will be clamped. The delay only applies to non-instant (1-tick) breaks.
*/
public final Setting<Integer> blockBreakSpeed = new Setting<>(6);

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@ -31,6 +31,10 @@ public abstract class MixinPlayerController implements IPlayerControllerMP {
@Override
public abstract void setIsHittingBlock(boolean isHittingBlock);
@Accessor("isDestroying")
@Override
public abstract boolean isHittingBlock();
@Accessor("destroyBlockPos")
@Override
public abstract BlockPos getCurrentBlock();
@ -38,4 +42,8 @@ public abstract class MixinPlayerController implements IPlayerControllerMP {
@Invoker("ensureHasSentCarriedItem")
@Override
public abstract void callSyncCurrentPlayItem();
@Accessor("destroyDelay")
@Override
public abstract void setDestroyDelay(int destroyDelay);
}

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@ -19,6 +19,7 @@ package baritone.utils;
import baritone.api.BaritoneAPI;
import baritone.api.utils.IPlayerContext;
import baritone.utils.accessor.IPlayerControllerMP;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.HitResult;
@ -29,10 +30,10 @@ import net.minecraft.world.phys.HitResult;
*/
public final class BlockBreakHelper {
// base ticks between block breaks caused by tick logic
private static final int BASE_BREAK_DELAY = 2;
private static final int BASE_BREAK_DELAY = 1;
private final IPlayerContext ctx;
private boolean didBreakLastTick;
private boolean wasHitting;
private int breakDelayTimer = 0;
BlockBreakHelper(IPlayerContext ctx) {
@ -41,13 +42,10 @@ public final class BlockBreakHelper {
public void stopBreakingBlock() {
// The player controller will never be null, but the player can be
if (ctx.player() != null && didBreakLastTick) {
if (!ctx.playerController().hasBrokenBlock()) {
// insane bypass to check breaking succeeded
ctx.playerController().setHittingBlock(true);
}
if (ctx.player() != null && wasHitting) {
ctx.playerController().setHittingBlock(false);
ctx.playerController().resetBlockRemoving();
didBreakLastTick = false;
wasHitting = false;
}
}
@ -60,24 +58,30 @@ public final class BlockBreakHelper {
boolean isBlockTrace = trace != null && trace.getType() == HitResult.Type.BLOCK;
if (isLeftClick && isBlockTrace) {
if (!didBreakLastTick) {
ctx.playerController().setHittingBlock(wasHitting);
if (ctx.playerController().hasBrokenBlock()) {
ctx.playerController().syncHeldItem();
ctx.playerController().clickBlock(((BlockHitResult) trace).getBlockPos(), ((BlockHitResult) trace).getDirection());
ctx.player().swing(InteractionHand.MAIN_HAND);
} else {
if (ctx.playerController().onPlayerDamageBlock(((BlockHitResult) trace).getBlockPos(), ((BlockHitResult) trace).getDirection())) {
ctx.player().swing(InteractionHand.MAIN_HAND);
}
if (ctx.playerController().hasBrokenBlock()) { // block broken this tick
// break delay timer only applies for multi-tick block breaks like vanilla
breakDelayTimer = BaritoneAPI.getSettings().blockBreakSpeed.value - BASE_BREAK_DELAY;
// must reset controller's destroy delay to prevent the client from delaying itself unnecessarily
((IPlayerControllerMP) ctx.minecraft().gameMode).setDestroyDelay(0);
}
}
// Attempt to break the block
if (ctx.playerController().onPlayerDamageBlock(((BlockHitResult) trace).getBlockPos(), ((BlockHitResult) trace).getDirection())) {
ctx.player().swing(InteractionHand.MAIN_HAND);
}
// if true, we're breaking a block. if false, we broke the block this tick
wasHitting = !ctx.playerController().hasBrokenBlock();
// this value will be reset by the MC client handling mouse keys
// since we're not spoofing the click keybind to the client, the client will stop the break if isDestroyingBlock is true
// we store and restore this value on the next tick to determine if we're breaking a block
ctx.playerController().setHittingBlock(false);
didBreakLastTick = true;
} else if (didBreakLastTick) {
stopBreakingBlock();
breakDelayTimer = BaritoneAPI.getSettings().blockBreakSpeed.value - BASE_BREAK_DELAY;
didBreakLastTick = false;
} else {
wasHitting = false;
}
}
}

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@ -23,7 +23,11 @@ public interface IPlayerControllerMP {
void setIsHittingBlock(boolean isHittingBlock);
boolean isHittingBlock();
BlockPos getCurrentBlock();
void callSyncCurrentPlayItem();
void setDestroyDelay(int destroyDelay);
}

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@ -20,7 +20,6 @@ package baritone.utils.player;
import baritone.api.utils.IPlayerController;
import baritone.utils.accessor.IPlayerControllerMP;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
@ -54,7 +53,7 @@ public final class BaritonePlayerController implements IPlayerController {
@Override
public boolean hasBrokenBlock() {
return ((IPlayerControllerMP) mc.gameMode).getCurrentBlock().getY() == -1;
return !((IPlayerControllerMP) mc.gameMode).isHittingBlock();
}
@Override