mirror of https://github.com/cabaletta/baritone
88 lines
3.7 KiB
Java
88 lines
3.7 KiB
Java
/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.utils;
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import baritone.api.BaritoneAPI;
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import baritone.api.utils.IPlayerContext;
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import baritone.utils.accessor.IPlayerControllerMP;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.HitResult;
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/**
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* @author Brady
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* @since 8/25/2018
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*/
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public final class BlockBreakHelper {
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// base ticks between block breaks caused by tick logic
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private static final int BASE_BREAK_DELAY = 1;
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private final IPlayerContext ctx;
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private boolean wasHitting;
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private int breakDelayTimer = 0;
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BlockBreakHelper(IPlayerContext ctx) {
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this.ctx = ctx;
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}
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public void stopBreakingBlock() {
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// The player controller will never be null, but the player can be
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if (ctx.player() != null && wasHitting) {
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ctx.playerController().setHittingBlock(false);
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ctx.playerController().resetBlockRemoving();
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wasHitting = false;
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}
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}
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public void tick(boolean isLeftClick) {
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if (breakDelayTimer > 0) {
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breakDelayTimer--;
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return;
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}
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HitResult trace = ctx.objectMouseOver();
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boolean isBlockTrace = trace != null && trace.getType() == HitResult.Type.BLOCK;
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if (isLeftClick && isBlockTrace) {
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ctx.playerController().setHittingBlock(wasHitting);
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if (ctx.playerController().hasBrokenBlock()) {
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ctx.playerController().syncHeldItem();
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ctx.playerController().clickBlock(((BlockHitResult) trace).getBlockPos(), ((BlockHitResult) trace).getDirection());
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ctx.player().swing(InteractionHand.MAIN_HAND);
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} else {
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if (ctx.playerController().onPlayerDamageBlock(((BlockHitResult) trace).getBlockPos(), ((BlockHitResult) trace).getDirection())) {
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ctx.player().swing(InteractionHand.MAIN_HAND);
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}
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if (ctx.playerController().hasBrokenBlock()) { // block broken this tick
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// break delay timer only applies for multi-tick block breaks like vanilla
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breakDelayTimer = BaritoneAPI.getSettings().blockBreakSpeed.value - BASE_BREAK_DELAY;
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// must reset controller's destroy delay to prevent the client from delaying itself unnecessarily
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((IPlayerControllerMP) ctx.minecraft().gameMode).setDestroyDelay(0);
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}
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}
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// if true, we're breaking a block. if false, we broke the block this tick
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wasHitting = !ctx.playerController().hasBrokenBlock();
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// this value will be reset by the MC client handling mouse keys
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// since we're not spoofing the click keybind to the client, the client will stop the break if isDestroyingBlock is true
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// we store and restore this value on the next tick to determine if we're breaking a block
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ctx.playerController().setHittingBlock(false);
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} else {
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wasHitting = false;
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}
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}
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}
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