mirror of https://github.com/cabaletta/baritone
Merge 5893d20090
into f2679bea29
This commit is contained in:
commit
56ad48d07d
|
@ -26,6 +26,7 @@ import baritone.api.process.IBaritoneProcess;
|
|||
import baritone.api.process.IElytraProcess;
|
||||
import baritone.api.utils.IPlayerContext;
|
||||
import baritone.behavior.*;
|
||||
import baritone.cache.RegionLoader;
|
||||
import baritone.cache.WorldProvider;
|
||||
import baritone.command.manager.CommandManager;
|
||||
import baritone.event.GameEventHandler;
|
||||
|
@ -129,6 +130,9 @@ public class Baritone implements IBaritone {
|
|||
this.worldProvider = new WorldProvider(this);
|
||||
this.selectionManager = new SelectionManager(this);
|
||||
this.commandManager = new CommandManager(this);
|
||||
|
||||
RegionLoader regionLoader = new RegionLoader(this, 2); // load 3 by 3 area of chunks around the player.
|
||||
this.gameEventHandler.registerEventListener(regionLoader);
|
||||
}
|
||||
|
||||
public void registerBehavior(IBehavior behavior) {
|
||||
|
|
|
@ -0,0 +1,106 @@
|
|||
/*
|
||||
* This file is part of Baritone.
|
||||
*
|
||||
* Baritone is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Baritone is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package baritone.cache;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.event.events.RenderEvent;
|
||||
import baritone.api.event.events.TickEvent;
|
||||
import baritone.api.event.listener.AbstractGameEventListener;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import static baritone.api.utils.Helper.mc;
|
||||
|
||||
/**
|
||||
* Loads an area around the player and renderViewEntity to the cache.
|
||||
*/
|
||||
public class RegionLoader implements AbstractGameEventListener {
|
||||
|
||||
private final Baritone baritone;
|
||||
private final WorldProvider worldProvider;
|
||||
/**
|
||||
* The maximum length from the player to the edge of the loaded region.
|
||||
* A radius of 0 does no caching. A radius of 1 only loads the region the player is on.
|
||||
* A radius of 2 load a 3 by three grid around the player.
|
||||
*/
|
||||
private final int radius;
|
||||
|
||||
private int lastRegionX;
|
||||
private int lastRegionZ;
|
||||
|
||||
public RegionLoader(Baritone baritone, int radius) {
|
||||
this.baritone = baritone;
|
||||
this.worldProvider = baritone.getWorldProvider();
|
||||
this.radius = radius;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onTick(TickEvent event) {
|
||||
this.loadRegions();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onRenderPass(RenderEvent event) {
|
||||
this.loadRegions();
|
||||
}
|
||||
|
||||
private void loadRegions() {
|
||||
EntityPlayerSP player = mc.player;
|
||||
Entity renderViewEntity = mc.getRenderViewEntity();
|
||||
// Don't do anything before the player is loaded.
|
||||
if (player == null || renderViewEntity == null) {
|
||||
return;
|
||||
}
|
||||
WorldData worldData = this.worldProvider.getCurrentWorld();
|
||||
// Don't do anything if the world doesn't exist. Like in the main menu.
|
||||
if (worldData == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int playerRegionX = player.chunkCoordX >> 5;
|
||||
int playerRegionZ = player.chunkCoordZ >> 5;
|
||||
// Only load if the player has moved.
|
||||
if (playerRegionX != this.lastRegionX || playerRegionZ != this.lastRegionZ) {
|
||||
loadAroundRegion(playerRegionX, playerRegionZ);
|
||||
this.lastRegionX = playerRegionX;
|
||||
this.lastRegionZ = playerRegionZ;
|
||||
}
|
||||
|
||||
// Only load around the renderViewEntity if it's in a different region.
|
||||
int renderViewEntityRegionX = renderViewEntity.chunkCoordX >> 5;
|
||||
int renderViewEntityRegionZ = renderViewEntity.chunkCoordZ >> 5;
|
||||
if (playerRegionX != renderViewEntityRegionX || playerRegionZ != renderViewEntityRegionZ) {
|
||||
loadAroundRegion(renderViewEntityRegionX, renderViewEntityRegionZ);
|
||||
}
|
||||
}
|
||||
|
||||
private void loadAroundRegion(int regionX, int regionZ) {
|
||||
CachedWorld cachedWorld = (CachedWorld) this.worldProvider.getCurrentWorld().getCachedWorld();
|
||||
// If the radius is zero do nothing.
|
||||
if (this.radius == 0) {
|
||||
return;
|
||||
}
|
||||
// Load the regions.
|
||||
for (int xOffset = -(this.radius - 1); xOffset < this.radius; xOffset++) {
|
||||
for (int zOffset = -(this.radius - 1); zOffset < this.radius; zOffset++) {
|
||||
cachedWorld.tryLoadFromDisk(regionX + xOffset, regionZ + zOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue