baritone/src/main/java/baritone/pathing/movement/movements/MovementParkour.java

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
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*
* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.pathing.movement.movements;
import baritone.Baritone;
import baritone.behavior.LookBehaviorUtils;
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import baritone.pathing.movement.CalculationContext;
import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface;
import baritone.utils.InputOverrideHandler;
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import baritone.utils.Utils;
import baritone.utils.pathing.BetterBlockPos;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing;
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import net.minecraft.util.Tuple;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
import java.util.Objects;
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public class MovementParkour extends Movement {
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private static final EnumFacing[] HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP = {EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.WEST, EnumFacing.DOWN};
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private static final BetterBlockPos[] EMPTY = new BetterBlockPos[]{};
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private static final Tuple<Tuple<Integer, Integer>, Double> IMPOSSIBLE = new Tuple<>(new Tuple<>(0, 0), COST_INF);
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private final EnumFacing direction;
private final int dist;
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private MovementParkour(BetterBlockPos src, int dist, EnumFacing dir) {
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super(src, src.offset(dir, dist), EMPTY);
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this.direction = dir;
this.dist = dist;
}
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public static MovementParkour cost(CalculationContext context, BetterBlockPos src, EnumFacing direction) {
Tuple<Tuple<Integer, Integer>, Double> res = cost(context, src.x, src.y, src.z, direction);
int dist = Math.abs(res.getFirst().getFirst() - src.x) + Math.abs(res.getFirst().getSecond() - src.z);
return new MovementParkour(src, dist, direction);
}
public static Tuple<Tuple<Integer, Integer>, Double> cost(CalculationContext context, int x, int y, int z, EnumFacing dir) {
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if (!Baritone.settings().allowParkour.get()) {
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return IMPOSSIBLE;
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}
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IBlockState standingOn = BlockStateInterface.get(x, y - 1, z);
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if (standingOn.getBlock() == Blocks.VINE || standingOn.getBlock() == Blocks.LADDER || MovementHelper.isBottomSlab(standingOn)) {
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return IMPOSSIBLE;
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}
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int xDiff = dir.getXOffset();
int zDiff = dir.getZOffset();
IBlockState adj = BlockStateInterface.get(x + xDiff, y - 1, z + zDiff);
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if (MovementHelper.avoidWalkingInto(adj.getBlock()) && adj.getBlock() != Blocks.WATER && adj.getBlock() != Blocks.FLOWING_WATER) { // magma sucks
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return IMPOSSIBLE;
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}
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if (MovementHelper.canWalkOn(x + xDiff, y - 1, z + zDiff, adj)) { // don't parkour if we could just traverse (for now)
return IMPOSSIBLE;
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}
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if (!MovementHelper.fullyPassable(x + xDiff, y, z + zDiff)) {
return IMPOSSIBLE;
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}
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if (!MovementHelper.fullyPassable(x + xDiff, y + 1, z + zDiff)) {
return IMPOSSIBLE;
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}
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if (!MovementHelper.fullyPassable(x + xDiff, y + 2, z + zDiff)) {
return IMPOSSIBLE;
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}
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if (!MovementHelper.fullyPassable(x, y + 2, z)) {
return IMPOSSIBLE;
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}
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for (int i = 2; i <= (context.canSprint() ? 4 : 3); i++) {
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// TODO perhaps dest.up(3) doesn't need to be fullyPassable, just canWalkThrough, possibly?
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for (int y2 = 0; y2 < 4; y2++) {
if (!MovementHelper.fullyPassable(x + xDiff * i, y + y2, z + zDiff * i)) {
return IMPOSSIBLE;
}
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}
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if (MovementHelper.canWalkOn(x + xDiff * i, y - 1, z + zDiff * i)) {
return new Tuple<>(new Tuple<>(x + xDiff * i, z + zDiff * i), costFromJumpDistance(i));
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}
}
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if (!context.canSprint()) {
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return IMPOSSIBLE;
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}
if (!Baritone.settings().allowParkourPlace.get()) {
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return IMPOSSIBLE;
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}
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int destX = x + 4 * xDiff;
int destZ = z + 4 * zDiff;
IBlockState toPlace = BlockStateInterface.get(destX, y - 1, destZ);
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if (!context.hasThrowaway()) {
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return IMPOSSIBLE;
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}
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if (toPlace.getBlock() != Blocks.AIR && !BlockStateInterface.isWater(toPlace.getBlock()) && !MovementHelper.isReplacable(destX, y - 1, destZ, toPlace)) {
return IMPOSSIBLE;
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}
for (int i = 0; i < 5; i++) {
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int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset();
if (againstX == x + xDiff * 3 && againstZ == z + zDiff * 3) { // we can't turn around that fast
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continue;
}
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if (MovementHelper.canPlaceAgainst(againstX, y - 1, againstZ)) {
return new Tuple<>(new Tuple<>(destX, destZ), costFromJumpDistance(i) + context.placeBlockCost());
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}
}
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return IMPOSSIBLE;
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}
private static double costFromJumpDistance(int dist) {
switch (dist) {
case 2:
return WALK_ONE_BLOCK_COST * 2; // IDK LOL
case 3:
return WALK_ONE_BLOCK_COST * 3;
case 4:
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return SPRINT_ONE_BLOCK_COST * 4;
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default:
throw new IllegalStateException("LOL");
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}
}
@Override
protected double calculateCost(CalculationContext context) {
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Tuple<Tuple<Integer, Integer>, Double> res = cost(context, src.x, src.y, src.z, direction);
if (res.getFirst().getFirst() != dest.x || res.getFirst().getSecond() != dest.z) {
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return COST_INF;
}
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return res.getSecond();
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}
@Override
public MovementState updateState(MovementState state) {
super.updateState(state);
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if (state.getStatus() != MovementState.MovementStatus.RUNNING) {
return state;
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}
if (dist >= 4) {
state.setInput(InputOverrideHandler.Input.SPRINT, true);
}
MovementHelper.moveTowards(state, dest);
if (playerFeet().equals(dest)) {
if (player().posY - playerFeet().getY() < 0.01) {
state.setStatus(MovementState.MovementStatus.SUCCESS);
}
} else if (!playerFeet().equals(src)) {
if (playerFeet().equals(src.offset(direction)) || player().posY - playerFeet().getY() > 0.0001) {
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if (!MovementHelper.canWalkOn(dest.down())) {
BlockPos positionToPlace = dest.down();
for (int i = 0; i < 5; i++) {
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BlockPos against1 = positionToPlace.offset(HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i]);
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if (against1.up().equals(src.offset(direction, 3))) { // we can't turn around that fast
continue;
}
if (MovementHelper.canPlaceAgainst(against1)) {
if (!MovementHelper.throwaway(true)) {//get ready to place a throwaway block
return state.setStatus(MovementState.MovementStatus.UNREACHABLE);
}
double faceX = (dest.getX() + against1.getX() + 1.0D) * 0.5D;
double faceY = (dest.getY() + against1.getY()) * 0.5D;
double faceZ = (dest.getZ() + against1.getZ() + 1.0D) * 0.5D;
state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations()), true));
EnumFacing side = Minecraft.getMinecraft().objectMouseOver.sideHit;
LookBehaviorUtils.getSelectedBlock().ifPresent(selectedBlock -> {
if (Objects.equals(selectedBlock, against1) && selectedBlock.offset(side).equals(dest.down())) {
state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
}
});
}
}
}
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state.setInput(InputOverrideHandler.Input.JUMP, true);
} else {
state.setInput(InputOverrideHandler.Input.SPRINT, false);
if (playerFeet().equals(src.offset(direction, -1))) {
MovementHelper.moveTowards(state, src);
} else {
MovementHelper.moveTowards(state, src.offset(direction, -1));
}
}
}
return state;
}
}