baritone/src/main/java/baritone/pathing/movement/movements/MovementParkour.java

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/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.pathing.movement.movements;
import baritone.Baritone;
import baritone.pathing.movement.CalculationContext;
import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface;
import baritone.utils.InputOverrideHandler;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
public class MovementParkour extends Movement {
final EnumFacing direction;
final int dist;
private MovementParkour(BlockPos src, int dist, EnumFacing dir) {
super(src, src.offset(dir, dist), new BlockPos[]{});
this.direction = dir;
this.dist = dist;
super.override(costFromJumpDistance(dist));
}
public static MovementParkour calculate(BlockPos src, EnumFacing dir) {
if (!Baritone.settings().allowParkour.get()) {
return null;
}
IBlockState standingOn = BlockStateInterface.get(src.down());
if (standingOn.getBlock() == Blocks.VINE || standingOn.getBlock() == Blocks.LADDER || MovementHelper.isBottomSlab(standingOn)) {
return null;
}
BlockPos adjBlock = src.down().offset(dir);
IBlockState adj = BlockStateInterface.get(adjBlock);
if (MovementHelper.avoidWalkingInto(adj.getBlock())) { // magma sucks
return null;
}
if (MovementHelper.canWalkOn(adjBlock, adj)) { // don't parkour if we could just traverse (for now)
return null;
}
if (!MovementHelper.fullyPassable(src.offset(dir))) {
return null;
}
if (!MovementHelper.fullyPassable(src.up().offset(dir))) {
return null;
}
for (int i = 2; i <= 4; i++) {
BlockPos dest = src.offset(dir, i);
if (!MovementHelper.fullyPassable(dest)) {
return null;
}
if (!MovementHelper.fullyPassable(dest.up())) {
return null;
}
if (MovementHelper.canWalkOn(dest.down())) {
return new MovementParkour(src, i, dir);
}
}
return null;
}
private static double costFromJumpDistance(int dist) {
switch (dist) {
case 2:
return WALK_ONE_BLOCK_COST * 2; // IDK LOL
case 3:
return WALK_ONE_BLOCK_COST * 3;
case 4:
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return SPRINT_ONE_BLOCK_COST * 4;
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}
throw new IllegalStateException("LOL");
}
@Override
protected double calculateCost(CalculationContext context) {
if (!MovementHelper.canWalkOn(dest.down())) {
return COST_INF;
}
if (MovementHelper.avoidWalkingInto(BlockStateInterface.get(src.down().offset(direction)).getBlock())) {
return COST_INF;
}
for (int i = 1; i <= 4; i++) {
BlockPos d = src.offset(direction, i);
if (!MovementHelper.fullyPassable(d)) {
return COST_INF;
}
if (!MovementHelper.fullyPassable(d.up())) {
return COST_INF;
}
if (d.equals(dest)) {
return costFromJumpDistance(i);
}
}
throw new IllegalStateException("invalid jump distance?");
}
@Override
public MovementState updateState(MovementState state) {
super.updateState(state);
switch (state.getStatus()) {
case WAITING:
state.setStatus(MovementState.MovementStatus.RUNNING);
case RUNNING:
break;
default:
return state;
}
if (dist >= 4) {
state.setInput(InputOverrideHandler.Input.SPRINT, true);
}
MovementHelper.moveTowards(state, dest);
if (playerFeet().equals(dest)) {
if (player().posY - playerFeet().getY() < 0.01) {
state.setStatus(MovementState.MovementStatus.SUCCESS);
}
} else if (!playerFeet().equals(src)) {
if (playerFeet().equals(src.offset(direction)) || player().posY - playerFeet().getY() > 0.0001) {
state.setInput(InputOverrideHandler.Input.JUMP, true);
} else {
state.setInput(InputOverrideHandler.Input.SPRINT, false);
if (playerFeet().equals(src.offset(direction, -1))) {
MovementHelper.moveTowards(state, src);
} else {
MovementHelper.moveTowards(state, src.offset(direction, -1));
}
}
}
return state;
}
}