2018-08-08 03:16:53 +00:00
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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2018-09-17 22:11:40 +00:00
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* it under the terms of the GNU Lesser General Public License as published by
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2018-08-08 03:16:53 +00:00
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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2018-08-08 04:15:22 +00:00
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* Baritone is distributed in the hope that it will be useful,
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2018-08-08 03:16:53 +00:00
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2018-09-17 22:11:40 +00:00
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* GNU Lesser General Public License for more details.
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2018-08-08 03:16:53 +00:00
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*
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2018-09-17 22:11:40 +00:00
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* You should have received a copy of the GNU Lesser General Public License
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2018-08-08 03:16:53 +00:00
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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2018-08-28 00:37:21 +00:00
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package baritone.api.event.events;
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2018-08-05 23:50:24 +00:00
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2018-08-28 00:37:21 +00:00
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import baritone.api.event.events.type.EventState;
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2018-08-05 23:50:24 +00:00
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public final class TickEvent {
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private final EventState state;
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private final Type type;
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2018-09-17 00:49:19 +00:00
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private final int count;
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2018-08-05 23:50:24 +00:00
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2018-09-17 00:49:19 +00:00
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private static int overallTickCount;
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2018-09-14 16:21:52 +00:00
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2018-08-05 23:50:24 +00:00
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public TickEvent(EventState state, Type type) {
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this.state = state;
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this.type = type;
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2018-09-17 00:49:19 +00:00
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this.count = incrementCount();
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}
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private static synchronized int incrementCount() {
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return overallTickCount++;
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2018-09-14 16:21:52 +00:00
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}
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public int getCount() {
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return count;
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2018-08-05 23:50:24 +00:00
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}
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2018-08-06 02:15:25 +00:00
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public Type getType() {
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return type;
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}
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public EventState getState() {
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return state;
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}
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2018-08-05 23:50:24 +00:00
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public enum Type {
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/**
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* When guarantees can be made about
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* the game state and in-game variables.
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*/
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IN,
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/**
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* No guarantees can be made about the game state.
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* This probably means we are at the main menu.
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*/
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OUT,
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}
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}
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