/* * This file is part of Baritone. * * Baritone is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Baritone is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Baritone. If not, see . */ package baritone.api.event.events; import baritone.api.event.events.type.EventState; public final class TickEvent { private final EventState state; private final Type type; private final int count; private static int overallTickCount; public TickEvent(EventState state, Type type) { this.state = state; this.type = type; this.count = incrementCount(); } private static synchronized int incrementCount() { return overallTickCount++; } public int getCount() { return count; } public Type getType() { return type; } public EventState getState() { return state; } public enum Type { /** * When guarantees can be made about * the game state and in-game variables. */ IN, /** * No guarantees can be made about the game state. * This probably means we are at the main menu. */ OUT, } }