Free, lightweight, open-source Minecraft Forge client-side mod.
Go to file
noil cdc51afaf2 rename crystals option in wallhack, format classes code 2019-11-21 18:12:57 -05:00
gradle/wrapper First commit to new GitHub repo. 2019-10-27 11:45:44 -04:00
res Add seppuku logo 2019-10-27 23:31:25 +00:00
src/main rename crystals option in wallhack, format classes code 2019-11-21 18:12:57 -05:00
.gitignore Updated build.gradle and .gitignore 2019-10-27 17:24:25 -06:00
LICENSE First commit to new GitHub repo. 2019-10-27 11:45:44 -04:00
build.gradle Fixed accuracy issue with logout spots, Added blur shader toggle for the HudEditor Gui 2019-11-19 16:42:31 -09:00
gradle.properties First commit to new GitHub repo. 2019-10-27 11:45:44 -04:00
gradlew First commit to new GitHub repo. 2019-10-27 11:45:44 -04:00
gradlew.bat First commit to new GitHub repo. 2019-10-27 11:45:44 -04:00
readme.md Update readme.md 2019-11-20 22:32:43 -05:00

readme.md

Seppuku

Seppuku is a free, lightweight, open-source Minecraft Forge client-side mod for Minecraft 1.12.2. Oriented towards 9B9T, this is a full-featured anarchy mod with an external plugin API, unique exploits, and a solid community.

Requirements

Building

Linux / Mac

  1. Clone the repository git clone git@github.com:seppukudevelopment/seppuku.git
  2. Run gradlew setupDecompWorkspace
  3. Edit src/main/java/me/rigamortis/seppuku/impl/fml/core/SeppukuClassTransformer.java change PatchManager.Environment.IDE to PatchManager.Environment.RELEASE
  4. Run gradlew build

Windows

Highly recommend using a git shell for Windows and using the linux guide above. (https://git-scm.com/downloads)

IDE

  1. Clone the repository
  2. Import the project through Gradle via build.gradle (simple tutorials online for intellij, eclipse, etc.)
  3. Run the gradle command setupDecompWorkspace via the IDE or gradlew.bat file (via command prompt: gradlew.bat setupDecompWorkspace)
  4. Refresh the project (reload ide / refresh gradle workspace)
  5. Edit src/main/java/me/rigamortis/seppuku/impl/fml/core/SeppukuClassTransformer.java change PatchManager.Environment.IDE to PatchManager.Environment.RELEASE
  6. Edit build.gradle and change field buildmode to RELEASE ex: def buildmode = "RELEASE"
  7. Run the gradle command build via the IDE or gradlew.bat file (via command prompt: gradlew.bat build)

Debugging

  • Use VM arg -Dfml.coreMods.load=me.rigamortis.seppuku.impl.fml.core.SeppukuLoadingPlugin
  • Ensure field PATCH_MANAGER in SeppukuClassTransformer.java is set to PatchManager.Environment.IDE
  • Ensure field buildmode in build.gradle is set to IDE ex: def buildmode = "IDE"