don't look to the side on a parkour place until the place is in range

This commit is contained in:
Leijurv 2018-10-05 18:27:02 -07:00
parent 1ab5609d4e
commit 6c9f317f31
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GPG Key ID: 44A3EA646EADAC6A
1 changed files with 9 additions and 7 deletions

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@ -18,15 +18,13 @@
package baritone.pathing.movement.movements; package baritone.pathing.movement.movements;
import baritone.Baritone; import baritone.Baritone;
import baritone.api.utils.Rotation;
import baritone.behavior.LookBehaviorUtils; import baritone.behavior.LookBehaviorUtils;
import baritone.pathing.movement.CalculationContext; import baritone.pathing.movement.CalculationContext;
import baritone.pathing.movement.Movement; import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper; import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState; import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface; import baritone.utils.*;
import baritone.utils.Helper;
import baritone.utils.InputOverrideHandler;
import baritone.utils.Utils;
import baritone.utils.pathing.BetterBlockPos; import baritone.utils.pathing.BetterBlockPos;
import baritone.utils.pathing.MutableMoveResult; import baritone.utils.pathing.MutableMoveResult;
import net.minecraft.block.Block; import net.minecraft.block.Block;
@ -35,6 +33,7 @@ import net.minecraft.client.Minecraft;
import net.minecraft.init.Blocks; import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import java.util.Objects; import java.util.Objects;
@ -201,10 +200,13 @@ public class MovementParkour extends Movement {
double faceX = (dest.getX() + against1.getX() + 1.0D) * 0.5D; double faceX = (dest.getX() + against1.getX() + 1.0D) * 0.5D;
double faceY = (dest.getY() + against1.getY()) * 0.5D; double faceY = (dest.getY() + against1.getY()) * 0.5D;
double faceZ = (dest.getZ() + against1.getZ() + 1.0D) * 0.5D; double faceZ = (dest.getZ() + against1.getZ() + 1.0D) * 0.5D;
state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations()), true)); Rotation place = Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations());
EnumFacing side = Minecraft.getMinecraft().objectMouseOver.sideHit; RayTraceResult res = RayTraceUtils.rayTraceTowards(place);
if (res != null && res.typeOfHit == RayTraceResult.Type.BLOCK && res.getBlockPos().equals(against1) && res.getBlockPos().offset(res.sideHit).equals(dest.down())) {
state.setTarget(new MovementState.MovementTarget(place, true));
}
LookBehaviorUtils.getSelectedBlock().ifPresent(selectedBlock -> { LookBehaviorUtils.getSelectedBlock().ifPresent(selectedBlock -> {
EnumFacing side = Minecraft.getMinecraft().objectMouseOver.sideHit;
if (Objects.equals(selectedBlock, against1) && selectedBlock.offset(side).equals(dest.down())) { if (Objects.equals(selectedBlock, against1) && selectedBlock.offset(side).equals(dest.down())) {
state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true); state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
} }