Merge pull request #1 from CDAGaming/CDAGaming-patch-1

[Change] Adjustments
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aUniqueUser 2020-02-26 11:14:45 -05:00 committed by GitHub
commit 10bb935a42
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1 changed files with 10 additions and 9 deletions

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@ -41,21 +41,21 @@ public class TunnelCommand extends Command {
args.requireMax(3);
if (args.hasExactly(3)) {
boolean cont = true;
int depth = Integer.parseInt(args.peekString(0));
int height = Integer.parseInt(args.peekString(1))-1;
int width = Integer.parseInt(args.peekString(2))-1;
int depth = Integer.parseInt(args.getArgs().get(0).getValue());
int height = Integer.parseInt(args.getArgs().get(1).getValue());
int width = Integer.parseInt(args.getArgs().get(2).getValue());
if (width < 1 || height < 2) {
logDirect("Width must at least be 1 block, Height must at least be 2 blocks");
if (width < 1 || height < 2 || depth < 1) {
logDirect("Width and depth must at least be 1 block; Height must at least be 2 blocks");
cont = false;
}
if (cont) {
BlockPos corner1;
BlockPos corner2;
EnumFacing enumfacing = ctx.player().getHorizontalFacing();
EnumFacing enumFacing = ctx.player().getHorizontalFacing();
int addition = ((width % 2 == 0) ? 0 : 1);
switch (enumfacing) {
switch (enumFacing) {
case EAST:
corner1 = new BlockPos(ctx.playerFeet().x, ctx.playerFeet().y, ctx.playerFeet().z - width / 2);
corner2 = new BlockPos(ctx.playerFeet().x + depth, ctx.playerFeet().y + height, ctx.playerFeet().z + width / 2 + addition);
@ -73,8 +73,9 @@ public class TunnelCommand extends Command {
corner2 = new BlockPos(ctx.playerFeet().x - width / 2, ctx.playerFeet().y + height, ctx.playerFeet().z + depth);
break;
default:
throw new IllegalStateException("Unexpected value: " + enumfacing);
throw new IllegalStateException("Unexpected value: " + enumFacing);
}
logDirect(String.format("Creating a tunnel %s block(s) deep, %s block(s) wide, and %s block(s) high", depth, width, height));
baritone.getBuilderProcess().clearArea(corner1, corner2);
}
} else {
@ -107,4 +108,4 @@ public class TunnelCommand extends Command {
"> tunnel depth/height/width - Tunnels in a user defined depth, height and width."
);
}
}
}