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# Baritone
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[![Build Status ](https://travis-ci.com/cabaletta/baritone.svg?branch=master )](https://travis-ci.com/cabaletta/baritone)
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[![Release ](https://img.shields.io/github/release/cabaletta/baritone.svg )](https://github.com/cabaletta/baritone/releases)
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[![License ](https://img.shields.io/github/license/cabaletta/baritone.svg )](LICENSE)
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[![Codacy Badge ](https://api.codacy.com/project/badge/Grade/a73d037823b64a5faf597a18d71e3400 )](https://www.codacy.com/app/leijurv/baritone?utm_source=github.com& utm_medium=referral& utm_content=cabaletta/baritone& utm_campaign=Badge_Grade)
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[![HitCount ](http://hits.dwyl.com/cabaletta/baritone.svg )](http://hits.dwyl.com/cabaletta/baritone)
[![contributions welcome ](https://img.shields.io/badge/contributions-welcome-brightgreen.svg?style=flat )](https://github.com/cabaletta/baritone/issues)
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[![Minecraft ](https://img.shields.io/badge/MC-1.12.2-green.svg )](https://minecraft.gamepedia.com/1.12.2)
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A Minecraft pathfinder bot. This project is an updated version of [MineBot ](https://github.com/leijurv/MineBot/ ),
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the original version of the bot for Minecraft 1.8, rebuilt for 1.12.2. Baritone focuses on reliability and particularly performance (it's over [29x faster ](https://github.com/cabaletta/baritone/pull/180#issuecomment-423822928 ) than MineBot at calculating paths).
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Baritone is the pathfinding system used in [Impact ](https://impactdevelopment.github.io/ ) since 4.4. There's a [showcase video ](https://www.youtube.com/watch?v=yI8hgW_m6dQ ) made by @Adovin#3153 on Baritone's integration into Impact. [Here's ](https://www.youtube.com/watch?v=StquF69-_wI ) a video I made showing off what it can do.
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Here are some links to help to get started:
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- [Features ](FEATURES.md )
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- [Installation ](INSTALL.md )
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There's also some useful information down below
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# Setup
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## Command Line
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On Mac OSX and Linux, use `./gradlew` instead of `gradlew` .
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Running Baritone:
```
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$ gradlew runClient
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```
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Building Baritone:
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```
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$ gradlew build
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```
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For example, to replace out Impact 4.4's Baritone build with a customized one, build Baritone as above then copy `dist/baritone-api-$VERSION$.jar` into `minecraft/libraries/cabaletta/baritone-api/$VERSION$/baritone-api-$VERSION$.jar` , replacing the jar that was previously there. You also need to edit `minecraft/versions/1.12.2-Impact_4.4/1.12.2-Impact_4.4.json` , find the line `"name": "cabaletta:baritone-api:$VERSION$"` , remove the comma from the end, and entirely remove the line that's immediately after (starts with `"url"` ).
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## IntelliJ's Gradle UI
- Open the project in IntelliJ as a Gradle project
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- Run the Gradle tasks `setupDecompWorkspace` then `genIntellijRuns`
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- Refresh the Gradle project (or, to be safe, just restart IntelliJ)
- Select the "Minecraft Client" launch config
- In `Edit Configurations...` you may need to select `baritone_launch` for `Use classpath of module:` .
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# Chat control
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[Defined Here ](src/main/java/baritone/utils/ExampleBaritoneControl.java )
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Quick start example: `thisway 1000` or `goal 70` to set the goal, `path` to actually start pathing. Also try `mine diamond_ore` . `cancel` to cancel.
# API example
```
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BaritoneAPI.getSettings().allowSprint.value = true;
BaritoneAPI.getSettings().pathTimeoutMS.value = 2000L;
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BaritoneAPI.getPathingBehavior().setGoal(new GoalXZ(10000, 20000));
BaritoneAPI.getPathingBehavior().path();
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```
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# FAQ
## Can I use Baritone as a library in my hacked client?
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Sure! (As long as usage is in compliance with the LGPL 3 License)
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## How is it so fast?
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Magic. (Hours of [Leijurv ](https://github.com/leijurv ) enduring excruciating pain)
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## Why is it called Baritone?
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It's named for FitMC's deep sultry voice.