tdesktop/Telegram/SourceFiles/ui/animation.h

571 lines
14 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop version of Telegram messaging app, see https://telegram.org
Telegram Desktop is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
It is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
In addition, as a special exception, the copyright holders give permission
to link the code of portions of this program with the OpenSSL library.
Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
Copyright (c) 2014-2016 John Preston, https://desktop.telegram.org
*/
#pragma once
#include "core/basic_types.h"
#include "core/lambda_wrap.h"
#include <QtCore/QTimer>
#include <QtGui/QColor>
namespace Media {
namespace Clip {
class Reader;
class ReaderPointer {
public:
ReaderPointer(std_::nullptr_t = nullptr) {
}
explicit ReaderPointer(Reader *pointer) : _pointer(pointer) {
}
ReaderPointer(const ReaderPointer &other) = delete;
ReaderPointer &operator=(const ReaderPointer &other) = delete;
ReaderPointer(ReaderPointer &&other) : _pointer(base::take(other._pointer)) {
}
ReaderPointer &operator=(ReaderPointer &&other) {
swap(other);
return *this;
}
void swap(ReaderPointer &other) {
qSwap(_pointer, other._pointer);
}
Reader *get() const {
return valid() ? _pointer : nullptr;
}
Reader *operator->() const {
return get();
}
void setBad() {
reset();
_pointer = BadPointer;
}
void reset() {
ReaderPointer temp;
swap(temp);
}
bool isBad() const {
return (_pointer == BadPointer);
}
bool valid() const {
return _pointer && !isBad();
}
explicit operator bool() const {
return valid();
}
~ReaderPointer();
private:
Reader *_pointer = nullptr;
static Reader *const BadPointer;
};
class Manager;
enum Notification {
NotificationReinit,
NotificationRepaint,
};
} // namespace Clip
} // namespace Media
namespace anim {
typedef float64 (*transition)(const float64 &delta, const float64 &dt);
float64 linear(const float64 &delta, const float64 &dt);
float64 sineInOut(const float64 &delta, const float64 &dt);
float64 halfSine(const float64 &delta, const float64 &dt);
float64 easeOutBack(const float64 &delta, const float64 &dt);
float64 easeInCirc(const float64 &delta, const float64 &dt);
float64 easeOutCirc(const float64 &delta, const float64 &dt);
float64 easeInCubic(const float64 &delta, const float64 &dt);
float64 easeOutCubic(const float64 &delta, const float64 &dt);
float64 easeInQuint(const float64 &delta, const float64 &dt);
float64 easeOutQuint(const float64 &delta, const float64 &dt);
class fvalue { // float animated value
public:
using ValueType = float64;
fvalue() = default;
fvalue(float64 from) : _cur(from), _from(from) {
}
fvalue(float64 from, float64 to) : _cur(from), _from(from), _delta(to - from) {
}
void start(float64 to) {
_from = _cur;
_delta = to - _from;
}
void restart() {
_delta = _from + _delta - _cur;
_from = _cur;
}
float64 from() const {
return _from;
}
float64 current() const {
return _cur;
}
float64 to() const {
return _from + _delta;
}
void add(float64 delta) {
_from += delta;
_cur += delta;
}
fvalue &update(float64 dt, transition func) {
_cur = _from + (*func)(_delta, dt);
return *this;
}
void finish() {
_cur = _from + _delta;
_from = _cur;
_delta = 0;
}
private:
float64 _cur = 0.;
float64 _from = 0.;
float64 _delta = 0.;
};
class ivalue { // int animated value
public:
using ValueType = int;
ivalue() = default;
ivalue(int from) : _cur(from), _from(float64(from)) {
}
ivalue(int from, int to) : _cur(from), _from(float64(from)), _delta(float64(to - from)) {
}
void start(int32 to) {
_from = float64(_cur);
_delta = float64(to) - _from;
}
void restart() {
_delta = _from + _delta - float64(_cur);
_from = float64(_cur);
}
int from() const {
return _from;
}
int current() const {
return _cur;
}
int to() const {
return qRound(_from + _delta);
}
void add(int delta) {
_from += delta;
_cur += delta;
}
ivalue &update(float64 dt, transition func) {
_cur = qRound(_from + (*func)(_delta, dt));
return *this;
}
void finish() {
_cur = qRound(_from + _delta);
_from = _cur;
_delta = 0;
}
private:
int _cur = 0;
float64 _from = 0.;
float64 _delta = 0.;
};
class cvalue { // QColor animated value
public:
using ValueType = QColor;
cvalue() = default;
cvalue(const QColor &from)
: _cur(from)
, _from_r(from.redF())
, _from_g(from.greenF())
, _from_b(from.blueF())
, _from_a(from.alphaF()) {
}
cvalue(const QColor &from, const QColor &to)
: _cur(from)
, _from_r(from.redF())
, _from_g(from.greenF())
, _from_b(from.blueF())
, _from_a(from.alphaF())
, _delta_r(to.redF() - from.redF())
, _delta_g(to.greenF() - from.greenF())
, _delta_b(to.blueF() - from.blueF())
, _delta_a(to.alphaF() - from.alphaF()) {
}
void start(const QColor &to) {
_from_r = _cur.redF();
_from_g = _cur.greenF();
_from_b = _cur.blueF();
_from_a = _cur.alphaF();
_delta_r = to.redF() - _from_r;
_delta_g = to.greenF() - _from_g;
_delta_b = to.blueF() - _from_b;
_delta_a = to.alphaF() - _from_a;
}
void restart() {
_delta_r = _from_r + _delta_r - _cur.redF();
_delta_g = _from_g + _delta_g - _cur.greenF();
_delta_b = _from_b + _delta_b - _cur.blueF();
_delta_a = _from_a + _delta_a - _cur.alphaF();
_from_r = _cur.redF();
_from_g = _cur.greenF();
_from_b = _cur.blueF();
_from_a = _cur.alphaF();
}
QColor from() const {
QColor result;
result.setRedF(_from_r);
result.setGreenF(_from_g);
result.setBlueF(_from_b);
result.setAlphaF(_from_a);
return result;
}
const QColor &current() const {
return _cur;
}
QColor to() const {
QColor result;
result.setRedF(_from_r + _delta_r);
result.setGreenF(_from_g + _delta_g);
result.setBlueF(_from_b + _delta_b);
result.setAlphaF(_from_a + _delta_a);
return result;
}
cvalue &update(const float64 &dt, transition func) {
_cur.setRedF(_from_r + (*func)(_delta_r, dt));
_cur.setGreenF(_from_g + (*func)(_delta_g, dt));
_cur.setBlueF(_from_b + (*func)(_delta_b, dt));
_cur.setAlphaF(_from_a + (*func)(_delta_a, dt));
return *this;
}
void finish() {
_cur.setRedF(_from_r + _delta_r);
_cur.setGreenF(_from_g + _delta_g);
_cur.setBlueF(_from_b + _delta_b);
_cur.setAlphaF(_from_a + _delta_a);
_from_r = _cur.redF();
_from_g = _cur.greenF();
_from_b = _cur.blueF();
_from_a = _cur.alphaF();
_delta_r = _delta_g = _delta_b = _delta_a = 0;
}
private:
QColor _cur;
float64 _from_r = 0.;
float64 _from_g = 0.;
float64 _from_b = 0.;
float64 _from_a = 0.;
float64 _delta_r = 0.;
float64 _delta_g = 0.;
float64 _delta_b = 0.;
float64 _delta_a = 0.;
};
void startManager();
void stopManager();
void registerClipManager(Media::Clip::Manager *manager);
};
class Animation;
class AnimationImplementation {
public:
virtual void start() {}
virtual void step(Animation *a, uint64 ms, bool timer) = 0;
virtual ~AnimationImplementation() {}
};
class AnimationCallbacks {
public:
AnimationCallbacks(AnimationImplementation *implementation) : _implementation(implementation) {}
AnimationCallbacks(const AnimationCallbacks &other) = delete;
AnimationCallbacks &operator=(const AnimationCallbacks &other) = delete;
AnimationCallbacks(AnimationCallbacks &&other) : _implementation(other._implementation) {
other._implementation = nullptr;
}
AnimationCallbacks &operator=(AnimationCallbacks &&other) {
std::swap(_implementation, other._implementation);
return *this;
}
void start() { _implementation->start(); }
void step(Animation *a, uint64 ms, bool timer) { _implementation->step(a, ms, timer); }
~AnimationCallbacks() { delete base::take(_implementation); }
private:
AnimationImplementation *_implementation;
};
class Animation {
public:
Animation(AnimationCallbacks &&callbacks)
: _callbacks(std_::move(callbacks))
, _animating(false) {
}
void start();
void stop();
void step(uint64 ms, bool timer = false) {
_callbacks.step(this, ms, timer);
}
void step() {
step(getms(), false);
}
bool animating() const {
return _animating;
}
~Animation() {
if (_animating) stop();
}
private:
AnimationCallbacks _callbacks;
bool _animating;
};
template <typename Type>
class AnimationCallbacksRelative : public AnimationImplementation {
public:
typedef void (Type::*Method)(float64, bool);
AnimationCallbacksRelative(Type *obj, Method method) : _started(0), _obj(obj), _method(method) {
}
void start() {
_started = float64(getms());
}
void step(Animation *a, uint64 ms, bool timer) {
(_obj->*_method)(ms - _started, timer);
}
private:
float64 _started;
Type *_obj;
Method _method;
};
template <typename Type>
AnimationCallbacks animation(Type *obj, typename AnimationCallbacksRelative<Type>::Method method) {
return AnimationCallbacks(new AnimationCallbacksRelative<Type>(obj, method));
}
template <typename Type>
class AnimationCallbacksAbsolute : public AnimationImplementation {
public:
typedef void (Type::*Method)(uint64, bool);
AnimationCallbacksAbsolute(Type *obj, Method method) : _obj(obj), _method(method) {
}
void step(Animation *a, uint64 ms, bool timer) {
(_obj->*_method)(ms, timer);
}
private:
Type *_obj;
Method _method;
};
template <typename Type>
AnimationCallbacks animation(Type *obj, typename AnimationCallbacksAbsolute<Type>::Method method) {
return AnimationCallbacks(new AnimationCallbacksAbsolute<Type>(obj, method));
}
template <typename Type, typename Param>
class AnimationCallbacksRelativeWithParam : public AnimationImplementation {
public:
typedef void (Type::*Method)(Param, float64, bool);
AnimationCallbacksRelativeWithParam(Param param, Type *obj, Method method) : _started(0), _param(param), _obj(obj), _method(method) {
}
void start() {
_started = float64(getms());
}
void step(Animation *a, uint64 ms, bool timer) {
(_obj->*_method)(_param, ms - _started, timer);
}
private:
float64 _started;
Param _param;
Type *_obj;
Method _method;
};
template <typename Type, typename Param>
AnimationCallbacks animation(Param param, Type *obj, typename AnimationCallbacksRelativeWithParam<Type, Param>::Method method) {
return AnimationCallbacks(new AnimationCallbacksRelativeWithParam<Type, Param>(param, obj, method));
}
template <typename Type, typename Param>
class AnimationCallbacksAbsoluteWithParam : public AnimationImplementation {
public:
typedef void (Type::*Method)(Param, uint64, bool);
AnimationCallbacksAbsoluteWithParam(Param param, Type *obj, Method method) : _param(param), _obj(obj), _method(method) {
}
void step(Animation *a, uint64 ms, bool timer) {
(_obj->*_method)(_param, ms, timer);
}
private:
Param _param;
Type *_obj;
Method _method;
};
template <typename Type, typename Param>
AnimationCallbacks animation(Param param, Type *obj, typename AnimationCallbacksAbsoluteWithParam<Type, Param>::Method method) {
return AnimationCallbacks(new AnimationCallbacksAbsoluteWithParam<Type, Param>(param, obj, method));
}
template <typename AnimType>
class SimpleAnimation {
public:
using ValueType = typename AnimType::ValueType;
using Callback = base::lambda_unique<void()>;
bool animating() const {
if (_data) {
if (_data->a_animation.animating()) {
return true;
}
_data.reset();
}
return false;
}
bool animating(uint64 ms) {
if (animating()) {
_data->a_animation.step(ms);
return animating();
}
return false;
}
ValueType current() const {
t_assert(_data != nullptr);
return _data->value.current();
}
ValueType current(const ValueType &def) const {
return _data ? current() : def;
}
ValueType current(uint64 ms, const ValueType &def) {
return animating(ms) ? current() : def;
}
template <typename Lambda>
void start(Lambda &&updateCallback, const ValueType &from, const ValueType &to, float64 duration, anim::transition transition = anim::linear) {
if (!_data) {
_data = std_::make_unique<Data>(from, std_::move(updateCallback));
}
_data->value.start(to);
_data->duration = duration;
_data->transition = transition;
_data->a_animation.start();
}
void finish() {
if (_data) {
_data->value.finish();
_data->a_animation.stop();
_data.reset();
}
}
private:
struct Data {
Data(const ValueType &from, Callback &&updateCallback)
: value(from, from)
, a_animation(animation(this, &Data::step))
, updateCallback(std_::move(updateCallback)) {
}
void step(float64 ms, bool timer) {
auto dt = (ms >= duration) ? 1. : (ms / duration);
if (dt >= 1) {
value.finish();
a_animation.stop();
} else {
value.update(dt, transition);
}
updateCallback();
}
AnimType value;
Animation a_animation;
Callback updateCallback;
float64 duration = 0.;
anim::transition transition = anim::linear;
};
mutable std_::unique_ptr<Data> _data;
};
using FloatAnimation = SimpleAnimation<anim::fvalue>;
using IntAnimation = SimpleAnimation<anim::ivalue>;
using ColorAnimation = SimpleAnimation<anim::cvalue>;
class AnimationManager : public QObject {
Q_OBJECT
public:
AnimationManager();
void start(Animation *obj);
void stop(Animation *obj);
public slots:
void timeout();
void clipCallback(Media::Clip::Reader *reader, qint32 threadIndex, qint32 notification);
private:
using AnimatingObjects = OrderedSet<Animation*>;
AnimatingObjects _objects, _starting, _stopping;
QTimer _timer;
bool _iterating;
};