/* This file is part of Telegram Desktop, the official desktop version of Telegram messaging app, see https://telegram.org Telegram Desktop is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. It is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. In addition, as a special exception, the copyright holders give permission to link the code of portions of this program with the OpenSSL library. Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE Copyright (c) 2014-2016 John Preston, https://desktop.telegram.org */ #pragma once #include "core/basic_types.h" #include "core/lambda_wrap.h" #include #include namespace Media { namespace Clip { class Reader; class ReaderPointer { public: ReaderPointer(std_::nullptr_t = nullptr) { } explicit ReaderPointer(Reader *pointer) : _pointer(pointer) { } ReaderPointer(const ReaderPointer &other) = delete; ReaderPointer &operator=(const ReaderPointer &other) = delete; ReaderPointer(ReaderPointer &&other) : _pointer(base::take(other._pointer)) { } ReaderPointer &operator=(ReaderPointer &&other) { swap(other); return *this; } void swap(ReaderPointer &other) { qSwap(_pointer, other._pointer); } Reader *get() const { return valid() ? _pointer : nullptr; } Reader *operator->() const { return get(); } void setBad() { reset(); _pointer = BadPointer; } void reset() { ReaderPointer temp; swap(temp); } bool isBad() const { return (_pointer == BadPointer); } bool valid() const { return _pointer && !isBad(); } explicit operator bool() const { return valid(); } ~ReaderPointer(); private: Reader *_pointer = nullptr; static Reader *const BadPointer; }; class Manager; enum Notification { NotificationReinit, NotificationRepaint, }; } // namespace Clip } // namespace Media namespace anim { typedef float64 (*transition)(const float64 &delta, const float64 &dt); float64 linear(const float64 &delta, const float64 &dt); float64 sineInOut(const float64 &delta, const float64 &dt); float64 halfSine(const float64 &delta, const float64 &dt); float64 easeOutBack(const float64 &delta, const float64 &dt); float64 easeInCirc(const float64 &delta, const float64 &dt); float64 easeOutCirc(const float64 &delta, const float64 &dt); float64 easeInCubic(const float64 &delta, const float64 &dt); float64 easeOutCubic(const float64 &delta, const float64 &dt); float64 easeInQuint(const float64 &delta, const float64 &dt); float64 easeOutQuint(const float64 &delta, const float64 &dt); class fvalue { // float animated value public: using ValueType = float64; fvalue() = default; fvalue(float64 from) : _cur(from), _from(from) { } fvalue(float64 from, float64 to) : _cur(from), _from(from), _delta(to - from) { } void start(float64 to) { _from = _cur; _delta = to - _from; } void restart() { _delta = _from + _delta - _cur; _from = _cur; } float64 from() const { return _from; } float64 current() const { return _cur; } float64 to() const { return _from + _delta; } void add(float64 delta) { _from += delta; _cur += delta; } fvalue &update(float64 dt, transition func) { _cur = _from + (*func)(_delta, dt); return *this; } void finish() { _cur = _from + _delta; _from = _cur; _delta = 0; } private: float64 _cur = 0.; float64 _from = 0.; float64 _delta = 0.; }; class ivalue { // int animated value public: using ValueType = int; ivalue() = default; ivalue(int from) : _cur(from), _from(float64(from)) { } ivalue(int from, int to) : _cur(from), _from(float64(from)), _delta(float64(to - from)) { } void start(int32 to) { _from = float64(_cur); _delta = float64(to) - _from; } void restart() { _delta = _from + _delta - float64(_cur); _from = float64(_cur); } int from() const { return _from; } int current() const { return _cur; } int to() const { return qRound(_from + _delta); } void add(int delta) { _from += delta; _cur += delta; } ivalue &update(float64 dt, transition func) { _cur = qRound(_from + (*func)(_delta, dt)); return *this; } void finish() { _cur = qRound(_from + _delta); _from = _cur; _delta = 0; } private: int _cur = 0; float64 _from = 0.; float64 _delta = 0.; }; class cvalue { // QColor animated value public: using ValueType = QColor; cvalue() = default; cvalue(const QColor &from) : _cur(from) , _from_r(from.redF()) , _from_g(from.greenF()) , _from_b(from.blueF()) , _from_a(from.alphaF()) { } cvalue(const QColor &from, const QColor &to) : _cur(from) , _from_r(from.redF()) , _from_g(from.greenF()) , _from_b(from.blueF()) , _from_a(from.alphaF()) , _delta_r(to.redF() - from.redF()) , _delta_g(to.greenF() - from.greenF()) , _delta_b(to.blueF() - from.blueF()) , _delta_a(to.alphaF() - from.alphaF()) { } void start(const QColor &to) { _from_r = _cur.redF(); _from_g = _cur.greenF(); _from_b = _cur.blueF(); _from_a = _cur.alphaF(); _delta_r = to.redF() - _from_r; _delta_g = to.greenF() - _from_g; _delta_b = to.blueF() - _from_b; _delta_a = to.alphaF() - _from_a; } void restart() { _delta_r = _from_r + _delta_r - _cur.redF(); _delta_g = _from_g + _delta_g - _cur.greenF(); _delta_b = _from_b + _delta_b - _cur.blueF(); _delta_a = _from_a + _delta_a - _cur.alphaF(); _from_r = _cur.redF(); _from_g = _cur.greenF(); _from_b = _cur.blueF(); _from_a = _cur.alphaF(); } QColor from() const { QColor result; result.setRedF(_from_r); result.setGreenF(_from_g); result.setBlueF(_from_b); result.setAlphaF(_from_a); return result; } const QColor ¤t() const { return _cur; } QColor to() const { QColor result; result.setRedF(_from_r + _delta_r); result.setGreenF(_from_g + _delta_g); result.setBlueF(_from_b + _delta_b); result.setAlphaF(_from_a + _delta_a); return result; } cvalue &update(const float64 &dt, transition func) { _cur.setRedF(_from_r + (*func)(_delta_r, dt)); _cur.setGreenF(_from_g + (*func)(_delta_g, dt)); _cur.setBlueF(_from_b + (*func)(_delta_b, dt)); _cur.setAlphaF(_from_a + (*func)(_delta_a, dt)); return *this; } void finish() { _cur.setRedF(_from_r + _delta_r); _cur.setGreenF(_from_g + _delta_g); _cur.setBlueF(_from_b + _delta_b); _cur.setAlphaF(_from_a + _delta_a); _from_r = _cur.redF(); _from_g = _cur.greenF(); _from_b = _cur.blueF(); _from_a = _cur.alphaF(); _delta_r = _delta_g = _delta_b = _delta_a = 0; } private: QColor _cur; float64 _from_r = 0.; float64 _from_g = 0.; float64 _from_b = 0.; float64 _from_a = 0.; float64 _delta_r = 0.; float64 _delta_g = 0.; float64 _delta_b = 0.; float64 _delta_a = 0.; }; void startManager(); void stopManager(); void registerClipManager(Media::Clip::Manager *manager); }; class Animation; class AnimationImplementation { public: virtual void start() {} virtual void step(Animation *a, uint64 ms, bool timer) = 0; virtual ~AnimationImplementation() {} }; class AnimationCallbacks { public: AnimationCallbacks(AnimationImplementation *implementation) : _implementation(implementation) {} AnimationCallbacks(const AnimationCallbacks &other) = delete; AnimationCallbacks &operator=(const AnimationCallbacks &other) = delete; AnimationCallbacks(AnimationCallbacks &&other) : _implementation(other._implementation) { other._implementation = nullptr; } AnimationCallbacks &operator=(AnimationCallbacks &&other) { std::swap(_implementation, other._implementation); return *this; } void start() { _implementation->start(); } void step(Animation *a, uint64 ms, bool timer) { _implementation->step(a, ms, timer); } ~AnimationCallbacks() { delete base::take(_implementation); } private: AnimationImplementation *_implementation; }; class Animation { public: Animation(AnimationCallbacks &&callbacks) : _callbacks(std_::move(callbacks)) , _animating(false) { } void start(); void stop(); void step(uint64 ms, bool timer = false) { _callbacks.step(this, ms, timer); } void step() { step(getms(), false); } bool animating() const { return _animating; } ~Animation() { if (_animating) stop(); } private: AnimationCallbacks _callbacks; bool _animating; }; template class AnimationCallbacksRelative : public AnimationImplementation { public: typedef void (Type::*Method)(float64, bool); AnimationCallbacksRelative(Type *obj, Method method) : _started(0), _obj(obj), _method(method) { } void start() { _started = float64(getms()); } void step(Animation *a, uint64 ms, bool timer) { (_obj->*_method)(ms - _started, timer); } private: float64 _started; Type *_obj; Method _method; }; template AnimationCallbacks animation(Type *obj, typename AnimationCallbacksRelative::Method method) { return AnimationCallbacks(new AnimationCallbacksRelative(obj, method)); } template class AnimationCallbacksAbsolute : public AnimationImplementation { public: typedef void (Type::*Method)(uint64, bool); AnimationCallbacksAbsolute(Type *obj, Method method) : _obj(obj), _method(method) { } void step(Animation *a, uint64 ms, bool timer) { (_obj->*_method)(ms, timer); } private: Type *_obj; Method _method; }; template AnimationCallbacks animation(Type *obj, typename AnimationCallbacksAbsolute::Method method) { return AnimationCallbacks(new AnimationCallbacksAbsolute(obj, method)); } template class AnimationCallbacksRelativeWithParam : public AnimationImplementation { public: typedef void (Type::*Method)(Param, float64, bool); AnimationCallbacksRelativeWithParam(Param param, Type *obj, Method method) : _started(0), _param(param), _obj(obj), _method(method) { } void start() { _started = float64(getms()); } void step(Animation *a, uint64 ms, bool timer) { (_obj->*_method)(_param, ms - _started, timer); } private: float64 _started; Param _param; Type *_obj; Method _method; }; template AnimationCallbacks animation(Param param, Type *obj, typename AnimationCallbacksRelativeWithParam::Method method) { return AnimationCallbacks(new AnimationCallbacksRelativeWithParam(param, obj, method)); } template class AnimationCallbacksAbsoluteWithParam : public AnimationImplementation { public: typedef void (Type::*Method)(Param, uint64, bool); AnimationCallbacksAbsoluteWithParam(Param param, Type *obj, Method method) : _param(param), _obj(obj), _method(method) { } void step(Animation *a, uint64 ms, bool timer) { (_obj->*_method)(_param, ms, timer); } private: Param _param; Type *_obj; Method _method; }; template AnimationCallbacks animation(Param param, Type *obj, typename AnimationCallbacksAbsoluteWithParam::Method method) { return AnimationCallbacks(new AnimationCallbacksAbsoluteWithParam(param, obj, method)); } template class SimpleAnimation { public: using ValueType = typename AnimType::ValueType; using Callback = base::lambda_unique; bool animating() const { if (_data) { if (_data->a_animation.animating()) { return true; } _data.reset(); } return false; } bool animating(uint64 ms) { if (animating()) { _data->a_animation.step(ms); return animating(); } return false; } ValueType current() const { t_assert(_data != nullptr); return _data->value.current(); } ValueType current(const ValueType &def) const { return _data ? current() : def; } ValueType current(uint64 ms, const ValueType &def) { return animating(ms) ? current() : def; } template void start(Lambda &&updateCallback, const ValueType &from, const ValueType &to, float64 duration, anim::transition transition = anim::linear) { if (!_data) { _data = std_::make_unique(from, std_::move(updateCallback)); } _data->value.start(to); _data->duration = duration; _data->transition = transition; _data->a_animation.start(); } void finish() { if (_data) { _data->value.finish(); _data->a_animation.stop(); _data.reset(); } } private: struct Data { Data(const ValueType &from, Callback &&updateCallback) : value(from, from) , a_animation(animation(this, &Data::step)) , updateCallback(std_::move(updateCallback)) { } void step(float64 ms, bool timer) { auto dt = (ms >= duration) ? 1. : (ms / duration); if (dt >= 1) { value.finish(); a_animation.stop(); } else { value.update(dt, transition); } updateCallback(); } AnimType value; Animation a_animation; Callback updateCallback; float64 duration = 0.; anim::transition transition = anim::linear; }; mutable std_::unique_ptr _data; }; using FloatAnimation = SimpleAnimation; using IntAnimation = SimpleAnimation; using ColorAnimation = SimpleAnimation; class AnimationManager : public QObject { Q_OBJECT public: AnimationManager(); void start(Animation *obj); void stop(Animation *obj); public slots: void timeout(); void clipCallback(Media::Clip::Reader *reader, qint32 threadIndex, qint32 notification); private: using AnimatingObjects = OrderedSet; AnimatingObjects _objects, _starting, _stopping; QTimer _timer; bool _iterating; };