324 lines
14 KiB
Java
324 lines
14 KiB
Java
package me.rigamortis.seppuku.impl.module.combat;
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import me.rigamortis.seppuku.Seppuku;
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import me.rigamortis.seppuku.api.event.player.EventUpdateWalkingPlayer;
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import me.rigamortis.seppuku.api.event.world.EventLoadWorld;
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import me.rigamortis.seppuku.api.module.Module;
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import me.rigamortis.seppuku.api.task.hand.HandSwapContext;
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import me.rigamortis.seppuku.api.task.rotation.RotationTask;
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import me.rigamortis.seppuku.api.util.InventoryUtil;
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import me.rigamortis.seppuku.api.util.MathUtil;
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import me.rigamortis.seppuku.api.util.Timer;
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import me.rigamortis.seppuku.api.value.Value;
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import me.rigamortis.seppuku.impl.module.player.FreeCamModule;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockAir;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.network.play.client.CPacketAnimation;
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import net.minecraft.network.play.client.CPacketEntityAction;
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import net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import team.stiff.pomelo.impl.annotated.handler.annotation.Listener;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* @author noil
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*/
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public final class AutoTrapModule extends Module {
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public final Value<Float> range = new Value<>("Range", new String[]{"Dist"}, "The minimum range to trap", 4.5f, 0.0f, 6.0f, 0.1f);
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public final Value<Float> placeDelay = new Value<Float>("Delay", new String[]{"PlaceDelay", "PlaceDel"}, "The delay(ms) between obsidian blocks being placed", 0.0f, 0.0f, 500.0f, 1.0f);
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public final Value<Boolean> self = new Value<Boolean>("Self", new String[]{"local", "localplayer", "me"}, "Keeps yourself trapped inside with the enemy", false);
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public final Value<Float> selfDistance = new Value<Float>("SelfDistance", new String[]{"SelfDist", "LocalDist", "sd", "ld"}, "The distance from the target to start trapping", 2.0f, 0.0f, 6.0f, 0.1f);
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public final Value<Boolean> extended = new Value<Boolean>("Extended", new String[]{"extend", "e", "big"}, "Enlarges the size of the trap", true);
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public final Value<Boolean> visible = new Value<Boolean>("Visible", new String[]{"Visible", "v"}, "Casts a ray to the placement position, forces the placement when disabled", true);
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public final Value<Boolean> rotate = new Value<>("Rotate", new String[]{"R"}, "Rotate the player's head and body while trapping", true);
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public final Value<Boolean> swing = new Value<>("Swing", new String[]{"S"}, "Swing the player's arm while trapping", true);
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public final Value<Boolean> disable = new Value<Boolean>("Disable", new String[]{"dis", "autodisable", "autodis", "d"}, "Disable after trap is placed", false);
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public final Value<Boolean> sneak = new Value<Boolean>("PlaceOnSneak", new String[]{"sneak", "s", "pos", "sneakPlace"}, "When true, AutoTrap will only place while the player is sneaking", false);
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public final Value<Boolean> overrideTask = new Value<Boolean>("OverrideTask", new String[]{"ot", "otask", "override"}, "Override rotation task system and force placements", true);
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private final Minecraft mc = Minecraft.getMinecraft();
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private final Timer placeTimer = new Timer();
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private final RotationTask rotationTask = new RotationTask("AutoTrapTask", 5);
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public Entity currentTarget = null;
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private FreeCamModule freeCamModule = null;
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public AutoTrapModule() {
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super("AutoTrap", new String[]{"Trap"}, "Automatically traps nearby players", "NONE", -1, ModuleType.COMBAT);
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this.placeTimer.reset();
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}
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@Override
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public void onDisable() {
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super.onDisable();
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Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask);
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this.currentTarget = null;
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}
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@Listener
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public void onWalkingUpdate(EventUpdateWalkingPlayer event) {
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if (mc.player == null || mc.world == null)
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return;
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if (freeCamModule != null && freeCamModule.isEnabled())
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return;
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switch (event.getStage()) {
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case PRE:
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// ensure we have obsidian in inventory
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if (InventoryUtil.getBlockCount(Blocks.OBSIDIAN) <= 0) {
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this.currentTarget = null;
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if (this.rotationTask.isOnline()) {
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Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask);
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}
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return;
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}
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// find a target
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this.currentTarget = this.findTarget();
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if (this.currentTarget != null) {
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if (this.overrideTask.getValue()) {
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if (this.rotationTask.isOnline()) {
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Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask);
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}
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}
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}
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break;
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case POST:
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if (this.currentTarget != null) {
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final Vec3d targetPos = MathUtil.interpolateEntity(this.currentTarget, mc.getRenderPartialTicks());
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final BlockPos interpolatedPos = new BlockPos(targetPos.x, targetPos.y, targetPos.z);
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final BlockPos north = interpolatedPos.north();
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final BlockPos south = interpolatedPos.south();
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final BlockPos east = interpolatedPos.east();
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final BlockPos west = interpolatedPos.west();
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BlockPos[] surroundBlocks;
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if (this.extended.getValue()) {
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surroundBlocks = new BlockPos[]{north.down(), south.down(), east.down(), west.down(),
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north, south, east, west, north.up(), south.up(), east.up(), west.up(), north.up().up(), interpolatedPos.up().up()};
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} else {
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surroundBlocks = new BlockPos[]{interpolatedPos.up().up()};
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}
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final List<BlockPos> blocksToPlace = new ArrayList<>();
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// find missing blocks (starting from under the player first and going upwards)
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for (int i = 0; i < surroundBlocks.length; i++) {
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final BlockPos blockPos = surroundBlocks[i];
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if (!this.valid(blockPos))
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continue;
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blocksToPlace.add(blockPos);
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}
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if (blocksToPlace.size() != 0) { // we have blocks to place
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// begin rotation task
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Seppuku.INSTANCE.getRotationManager().startTask(this.rotationTask);
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final HandSwapContext handSwapContext = new HandSwapContext(
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mc.player.inventory.currentItem, InventoryUtil.findObsidianInHotbar(mc.player));
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if (handSwapContext.getNewSlot() == -1) {
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Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask);
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return;
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}
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if (!mc.player.isSneaking() && this.sneak.getValue()) {
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if (this.rotationTask.isOnline()) {
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Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask);
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}
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return;
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}
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if (this.rotationTask.isOnline() || this.overrideTask.getValue()) {
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// swap to obsidian
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handSwapContext.handleHandSwap(false, mc);
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for (BlockPos blockPos : blocksToPlace) {
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if (!this.valid(blockPos))
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continue;
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if (this.placeDelay.getValue() <= 0.0f) {
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this.place(blockPos);
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} else if (placeTimer.passed(this.placeDelay.getValue())) {
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this.place(blockPos);
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this.placeTimer.reset();
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}
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}
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// swap back to original
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handSwapContext.handleHandSwap(true, mc);
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}
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} else {
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Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask);
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}
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if (this.disable.getValue()) {
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if (blocksToPlace.size() == 0) // no more blocks
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this.toggle(); // auto disable
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}
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} else {
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Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask);
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}
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break;
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}
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}
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@Listener
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public void onLoadWorld(EventLoadWorld event) {
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if (event.getWorld() != null) {
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freeCamModule = (FreeCamModule) Seppuku.INSTANCE.getModuleManager().find(FreeCamModule.class);
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}
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}
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private boolean valid(BlockPos pos) {
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// check faces for air (need to do this to place properly)
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int airFaces = 0;
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for (int i = 0; i < EnumFacing.values().length; i++) {
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if (mc.world.getBlockState(pos.offset(EnumFacing.values()[i])).getBlock() instanceof BlockAir) {
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airFaces++;
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}
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}
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if (airFaces == EnumFacing.values().length) {
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return false;
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}
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// there are no entities colliding with block placement
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final AxisAlignedBB axisAlignedBB = new AxisAlignedBB(pos);
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if (this.currentTarget != null) {
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if (!mc.world.getEntitiesWithinAABBExcludingEntity(null, axisAlignedBB).isEmpty()) {
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return false;
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}
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}
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if (!mc.world.checkNoEntityCollision(axisAlignedBB))
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return false;
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// player is too far from distance
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if (mc.player.getDistance(pos.getX(), pos.getY(), pos.getZ()) > this.range.getValue())
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return false;
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// check if the block is replaceable
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final Block block = mc.world.getBlockState(pos).getBlock();
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return block.isReplaceable(mc.world, pos) && !(block == Blocks.OBSIDIAN) && !(block == Blocks.BEDROCK);
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}
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private void place(BlockPos pos) {
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final Block block = mc.world.getBlockState(pos).getBlock();
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final EnumFacing direction = this.calcSide(pos);
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if (direction == null)
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return;
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final boolean activated = block.onBlockActivated(mc.world, pos, mc.world.getBlockState(pos), mc.player, EnumHand.MAIN_HAND, direction, 0, 0, 0);
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if (activated)
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mc.player.connection.sendPacket(new CPacketEntityAction(mc.player, CPacketEntityAction.Action.START_SNEAKING));
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final EnumFacing otherSide = direction.getOpposite();
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final BlockPos sideOffset = pos.offset(direction);
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if (this.rotate.getValue()) {
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final float[] angle = MathUtil.calcAngle(mc.player.getPositionEyes(mc.getRenderPartialTicks()), new Vec3d(pos.getX() + 0.5f, pos.getY() + 0.5f, pos.getZ() + 0.5f));
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Seppuku.INSTANCE.getRotationManager().setPlayerRotations(angle[0], angle[1]);
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}
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if (!this.visible.getValue()) {
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mc.player.connection.sendPacket(new CPacketPlayerTryUseItemOnBlock(sideOffset, otherSide, EnumHand.MAIN_HAND, 0.5F, 0.5F, 0.5F));
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mc.player.connection.sendPacket(new CPacketAnimation(EnumHand.MAIN_HAND));
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} else {
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mc.playerController.processRightClickBlock(mc.player, mc.world, sideOffset, otherSide, new Vec3d(0.5F, 0.5F, 0.5F), EnumHand.MAIN_HAND);
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if (this.swing.getValue()) {
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mc.player.swingArm(EnumHand.MAIN_HAND);
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}
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}
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if (activated)
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mc.player.connection.sendPacket(new CPacketEntityAction(mc.player, CPacketEntityAction.Action.STOP_SNEAKING));
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}
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private EnumFacing calcSide(BlockPos pos) {
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for (EnumFacing side : EnumFacing.values()) {
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BlockPos sideOffset = pos.offset(side);
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IBlockState offsetState = mc.world.getBlockState(sideOffset);
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if (!offsetState.getBlock().canCollideCheck(offsetState, false)) continue;
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if (!offsetState.getMaterial().isReplaceable()) return side;
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}
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return null;
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}
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private Entity findTarget() {
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Entity ent = null;
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float maxDist = this.range.getValue();
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for (Entity e : mc.world.loadedEntityList) {
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if (e != null) {
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if (this.checkFilter(e)) {
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float currentDist = mc.player.getDistance(e);
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if (currentDist <= maxDist) {
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maxDist = currentDist;
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ent = e;
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}
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}
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}
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}
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return ent;
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}
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private boolean checkFilter(Entity entity) {
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boolean ret = false;
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if (entity instanceof EntityPlayer && entity != mc.player && Seppuku.INSTANCE.getFriendManager().isFriend(entity) == null && !entity.getName().equals(mc.player.getName())) {
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ret = true;
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}
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if (entity instanceof EntityLivingBase) {
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final EntityLivingBase entityLivingBase = (EntityLivingBase) entity;
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if (entityLivingBase.getHealth() <= 0) {
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ret = false;
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}
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if (!this.self.getValue()) { // don't trap ourselves with them
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if (entityLivingBase.getDistance(mc.player) <= this.selfDistance.getValue()) {
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ret = false;
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}
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}
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}
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return ret;
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}
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public RotationTask getRotationTask() {
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return rotationTask;
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}
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public Entity getCurrentTarget() {
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return currentTarget;
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}
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public void setCurrentTarget(Entity currentTarget) {
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this.currentTarget = currentTarget;
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}
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}
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