seppuku/src/main/java/me/rigamortis/seppuku/impl/module/combat/AutoTrapModule.java

324 lines
14 KiB
Java

package me.rigamortis.seppuku.impl.module.combat;
import me.rigamortis.seppuku.Seppuku;
import me.rigamortis.seppuku.api.event.player.EventUpdateWalkingPlayer;
import me.rigamortis.seppuku.api.event.world.EventLoadWorld;
import me.rigamortis.seppuku.api.module.Module;
import me.rigamortis.seppuku.api.task.hand.HandSwapContext;
import me.rigamortis.seppuku.api.task.rotation.RotationTask;
import me.rigamortis.seppuku.api.util.InventoryUtil;
import me.rigamortis.seppuku.api.util.MathUtil;
import me.rigamortis.seppuku.api.util.Timer;
import me.rigamortis.seppuku.api.value.Value;
import me.rigamortis.seppuku.impl.module.player.FreeCamModule;
import net.minecraft.block.Block;
import net.minecraft.block.BlockAir;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.network.play.client.CPacketAnimation;
import net.minecraft.network.play.client.CPacketEntityAction;
import net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import team.stiff.pomelo.impl.annotated.handler.annotation.Listener;
import java.util.ArrayList;
import java.util.List;
/**
* @author noil
*/
public final class AutoTrapModule extends Module {
public final Value<Float> range = new Value<>("Range", new String[]{"Dist"}, "The minimum range to trap", 4.5f, 0.0f, 6.0f, 0.1f);
public final Value<Float> placeDelay = new Value<Float>("Delay", new String[]{"PlaceDelay", "PlaceDel"}, "The delay(ms) between obsidian blocks being placed", 0.0f, 0.0f, 500.0f, 1.0f);
public final Value<Boolean> self = new Value<Boolean>("Self", new String[]{"local", "localplayer", "me"}, "Keeps yourself trapped inside with the enemy", false);
public final Value<Float> selfDistance = new Value<Float>("SelfDistance", new String[]{"SelfDist", "LocalDist", "sd", "ld"}, "The distance from the target to start trapping", 2.0f, 0.0f, 6.0f, 0.1f);
public final Value<Boolean> extended = new Value<Boolean>("Extended", new String[]{"extend", "e", "big"}, "Enlarges the size of the trap", true);
public final Value<Boolean> visible = new Value<Boolean>("Visible", new String[]{"Visible", "v"}, "Casts a ray to the placement position, forces the placement when disabled", true);
public final Value<Boolean> rotate = new Value<>("Rotate", new String[]{"R"}, "Rotate the player's head and body while trapping", true);
public final Value<Boolean> swing = new Value<>("Swing", new String[]{"S"}, "Swing the player's arm while trapping", true);
public final Value<Boolean> disable = new Value<Boolean>("Disable", new String[]{"dis", "autodisable", "autodis", "d"}, "Disable after trap is placed", false);
public final Value<Boolean> sneak = new Value<Boolean>("PlaceOnSneak", new String[]{"sneak", "s", "pos", "sneakPlace"}, "When true, AutoTrap will only place while the player is sneaking", false);
public final Value<Boolean> overrideTask = new Value<Boolean>("OverrideTask", new String[]{"ot", "otask", "override"}, "Override rotation task system and force placements", true);
private final Minecraft mc = Minecraft.getMinecraft();
private final Timer placeTimer = new Timer();
private final RotationTask rotationTask = new RotationTask("AutoTrapTask", 5);
public Entity currentTarget = null;
private FreeCamModule freeCamModule = null;
public AutoTrapModule() {
super("AutoTrap", new String[]{"Trap"}, "Automatically traps nearby players", "NONE", -1, ModuleType.COMBAT);
this.placeTimer.reset();
}
@Override
public void onDisable() {
super.onDisable();
Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask);
this.currentTarget = null;
}
@Listener
public void onWalkingUpdate(EventUpdateWalkingPlayer event) {
if (mc.player == null || mc.world == null)
return;
if (freeCamModule != null && freeCamModule.isEnabled())
return;
switch (event.getStage()) {
case PRE:
// ensure we have obsidian in inventory
if (InventoryUtil.getBlockCount(Blocks.OBSIDIAN) <= 0) {
this.currentTarget = null;
if (this.rotationTask.isOnline()) {
Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask);
}
return;
}
// find a target
this.currentTarget = this.findTarget();
if (this.currentTarget != null) {
if (this.overrideTask.getValue()) {
if (this.rotationTask.isOnline()) {
Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask);
}
}
}
break;
case POST:
if (this.currentTarget != null) {
final Vec3d targetPos = MathUtil.interpolateEntity(this.currentTarget, mc.getRenderPartialTicks());
final BlockPos interpolatedPos = new BlockPos(targetPos.x, targetPos.y, targetPos.z);
final BlockPos north = interpolatedPos.north();
final BlockPos south = interpolatedPos.south();
final BlockPos east = interpolatedPos.east();
final BlockPos west = interpolatedPos.west();
BlockPos[] surroundBlocks;
if (this.extended.getValue()) {
surroundBlocks = new BlockPos[]{north.down(), south.down(), east.down(), west.down(),
north, south, east, west, north.up(), south.up(), east.up(), west.up(), north.up().up(), interpolatedPos.up().up()};
} else {
surroundBlocks = new BlockPos[]{interpolatedPos.up().up()};
}
final List<BlockPos> blocksToPlace = new ArrayList<>();
// find missing blocks (starting from under the player first and going upwards)
for (int i = 0; i < surroundBlocks.length; i++) {
final BlockPos blockPos = surroundBlocks[i];
if (!this.valid(blockPos))
continue;
blocksToPlace.add(blockPos);
}
if (blocksToPlace.size() != 0) { // we have blocks to place
// begin rotation task
Seppuku.INSTANCE.getRotationManager().startTask(this.rotationTask);
final HandSwapContext handSwapContext = new HandSwapContext(
mc.player.inventory.currentItem, InventoryUtil.findObsidianInHotbar(mc.player));
if (handSwapContext.getNewSlot() == -1) {
Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask);
return;
}
if (!mc.player.isSneaking() && this.sneak.getValue()) {
if (this.rotationTask.isOnline()) {
Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask);
}
return;
}
if (this.rotationTask.isOnline() || this.overrideTask.getValue()) {
// swap to obsidian
handSwapContext.handleHandSwap(false, mc);
for (BlockPos blockPos : blocksToPlace) {
if (!this.valid(blockPos))
continue;
if (this.placeDelay.getValue() <= 0.0f) {
this.place(blockPos);
} else if (placeTimer.passed(this.placeDelay.getValue())) {
this.place(blockPos);
this.placeTimer.reset();
}
}
// swap back to original
handSwapContext.handleHandSwap(true, mc);
}
} else {
Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask);
}
if (this.disable.getValue()) {
if (blocksToPlace.size() == 0) // no more blocks
this.toggle(); // auto disable
}
} else {
Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask);
}
break;
}
}
@Listener
public void onLoadWorld(EventLoadWorld event) {
if (event.getWorld() != null) {
freeCamModule = (FreeCamModule) Seppuku.INSTANCE.getModuleManager().find(FreeCamModule.class);
}
}
private boolean valid(BlockPos pos) {
// check faces for air (need to do this to place properly)
int airFaces = 0;
for (int i = 0; i < EnumFacing.values().length; i++) {
if (mc.world.getBlockState(pos.offset(EnumFacing.values()[i])).getBlock() instanceof BlockAir) {
airFaces++;
}
}
if (airFaces == EnumFacing.values().length) {
return false;
}
// there are no entities colliding with block placement
final AxisAlignedBB axisAlignedBB = new AxisAlignedBB(pos);
if (this.currentTarget != null) {
if (!mc.world.getEntitiesWithinAABBExcludingEntity(null, axisAlignedBB).isEmpty()) {
return false;
}
}
if (!mc.world.checkNoEntityCollision(axisAlignedBB))
return false;
// player is too far from distance
if (mc.player.getDistance(pos.getX(), pos.getY(), pos.getZ()) > this.range.getValue())
return false;
// check if the block is replaceable
final Block block = mc.world.getBlockState(pos).getBlock();
return block.isReplaceable(mc.world, pos) && !(block == Blocks.OBSIDIAN) && !(block == Blocks.BEDROCK);
}
private void place(BlockPos pos) {
final Block block = mc.world.getBlockState(pos).getBlock();
final EnumFacing direction = this.calcSide(pos);
if (direction == null)
return;
final boolean activated = block.onBlockActivated(mc.world, pos, mc.world.getBlockState(pos), mc.player, EnumHand.MAIN_HAND, direction, 0, 0, 0);
if (activated)
mc.player.connection.sendPacket(new CPacketEntityAction(mc.player, CPacketEntityAction.Action.START_SNEAKING));
final EnumFacing otherSide = direction.getOpposite();
final BlockPos sideOffset = pos.offset(direction);
if (this.rotate.getValue()) {
final float[] angle = MathUtil.calcAngle(mc.player.getPositionEyes(mc.getRenderPartialTicks()), new Vec3d(pos.getX() + 0.5f, pos.getY() + 0.5f, pos.getZ() + 0.5f));
Seppuku.INSTANCE.getRotationManager().setPlayerRotations(angle[0], angle[1]);
}
if (!this.visible.getValue()) {
mc.player.connection.sendPacket(new CPacketPlayerTryUseItemOnBlock(sideOffset, otherSide, EnumHand.MAIN_HAND, 0.5F, 0.5F, 0.5F));
mc.player.connection.sendPacket(new CPacketAnimation(EnumHand.MAIN_HAND));
} else {
mc.playerController.processRightClickBlock(mc.player, mc.world, sideOffset, otherSide, new Vec3d(0.5F, 0.5F, 0.5F), EnumHand.MAIN_HAND);
if (this.swing.getValue()) {
mc.player.swingArm(EnumHand.MAIN_HAND);
}
}
if (activated)
mc.player.connection.sendPacket(new CPacketEntityAction(mc.player, CPacketEntityAction.Action.STOP_SNEAKING));
}
private EnumFacing calcSide(BlockPos pos) {
for (EnumFacing side : EnumFacing.values()) {
BlockPos sideOffset = pos.offset(side);
IBlockState offsetState = mc.world.getBlockState(sideOffset);
if (!offsetState.getBlock().canCollideCheck(offsetState, false)) continue;
if (!offsetState.getMaterial().isReplaceable()) return side;
}
return null;
}
private Entity findTarget() {
Entity ent = null;
float maxDist = this.range.getValue();
for (Entity e : mc.world.loadedEntityList) {
if (e != null) {
if (this.checkFilter(e)) {
float currentDist = mc.player.getDistance(e);
if (currentDist <= maxDist) {
maxDist = currentDist;
ent = e;
}
}
}
}
return ent;
}
private boolean checkFilter(Entity entity) {
boolean ret = false;
if (entity instanceof EntityPlayer && entity != mc.player && Seppuku.INSTANCE.getFriendManager().isFriend(entity) == null && !entity.getName().equals(mc.player.getName())) {
ret = true;
}
if (entity instanceof EntityLivingBase) {
final EntityLivingBase entityLivingBase = (EntityLivingBase) entity;
if (entityLivingBase.getHealth() <= 0) {
ret = false;
}
if (!this.self.getValue()) { // don't trap ourselves with them
if (entityLivingBase.getDistance(mc.player) <= this.selfDistance.getValue()) {
ret = false;
}
}
}
return ret;
}
public RotationTask getRotationTask() {
return rotationTask;
}
public Entity getCurrentTarget() {
return currentTarget;
}
public void setCurrentTarget(Entity currentTarget) {
this.currentTarget = currentTarget;
}
}