CrystalAura: Update place logic
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@ -112,7 +112,7 @@ public final class CrystalAuraModule extends Module {
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case PRE:
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// place position reset
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if (currentPlacePosition != null) {
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if (mc.player.getDistance(this.currentPlacePosition.getX(), this.currentPlacePosition.getY(), this.currentPlacePosition.getZ()) > this.placeRadius.getValue()) {
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if (!this.place.getValue() || mc.player.getDistance(this.currentPlacePosition.getX(), this.currentPlacePosition.getY(), this.currentPlacePosition.getZ()) > this.placeRadius.getValue()) {
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this.currentPlacePosition = null;
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}
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}
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@ -361,7 +361,7 @@ public final class CrystalAuraModule extends Module {
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private void doPlaceLogic(final Minecraft mc, final float radius, float damage, double maxDistanceToLocal, EntityLivingBase targetPlayer) {
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for (float x = radius; x >= -radius; x--) {
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for (float y = radius; y >= -radius; y--) {
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for (float y = -radius; y <= radius; y++) {
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for (float z = radius; z >= -radius; z--) {
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final BlockPos blockPos = new BlockPos(mc.player.posX + x, mc.player.posY + y, mc.player.posZ + z);
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