publicfinalValue<Boolean>player=newValue<Boolean>("Player",newString[]{"pos","p"},"Cancel all player related movement packets",false);
publicfinalValue<Boolean>playerPosition=newValue<Boolean>("Position",newString[]{"pos","p"},"Cancel player position packets",false);
publicfinalValue<Boolean>playerRotation=newValue<Boolean>("Rotation",newString[]{"rot","r"},"Cancel player rotation packets",false);
publicfinalValue<Boolean>playerPosRot=newValue<Boolean>("PositionRotation",newString[]{"PosRot","pr"},"Cancel player position & rotation packets",false);
publicfinalValue<Boolean>vehicleMove=newValue<Boolean>("VehicleMove",newString[]{"vehicle","vehicle-move","vm","move"},"Cancel vehicle movement packets",false);
publicfinalValue<Boolean>input=newValue<Boolean>("Input",newString[]{"in","i"},"Cancel player input packets",false);
super("NoPacket",newString[]{"NoPacket","NoPac","AntiPacket","PacketDisable","PacketCancel"},"Disables various packets from being sent to the server, or back to the client","NONE",-1,ModuleType.PLAYER);