..
angle_dynamic.c
angle_dynamic: silence warnings during compilation
2016-11-25 09:49:49 +01:00
angle_dynamic.h
vo_opengl: angle: rewrite with custom swap chain
2017-02-07 22:45:07 +11:00
common.c
vo_opengl: use GLX_MESA_swap_control where available
2017-09-13 20:53:17 +02:00
common.h
vo_opengl: refactor into vo_gpu
2017-09-21 15:00:55 +02:00
context_angle.c
vo_gpu: override ra_swapchain_fns for the d3d11 surface
2017-09-22 14:22:14 +02:00
context_cocoa.c
Revert "cocoa: re-enable double buffering"
2017-09-22 23:08:46 +10:00
context_drm_egl.c
vo_opengl: refactor into vo_gpu
2017-09-21 15:00:55 +02:00
context_dxinterop.c
vo_gpu: convert windows/osx hwdecs/contexts to new API
2017-09-21 15:01:17 +02:00
context_glx.c
vo_opengl: refactor into vo_gpu
2017-09-21 15:00:55 +02:00
context_mali_fbdev.c
vo_opengl: refactor into vo_gpu
2017-09-21 15:00:55 +02:00
context_rpi.c
vo_opengl: refactor into vo_gpu
2017-09-21 15:00:55 +02:00
context_vdpau.c
vo_opengl: refactor into vo_gpu
2017-09-21 15:00:55 +02:00
context_wayland.c
vo_opengl: refactor into vo_gpu
2017-09-21 15:00:55 +02:00
context_win.c
vo_gpu: convert windows/osx hwdecs/contexts to new API
2017-09-21 15:01:17 +02:00
context_x11egl.c
vo_opengl: refactor into vo_gpu
2017-09-21 15:00:55 +02:00
context.c
vo_gpu: opengl: fix possible screenshot window crash
2017-09-22 14:20:22 +02:00
context.h
vo_opengl: refactor into vo_gpu
2017-09-21 15:00:55 +02:00
cuda_dynamic.c
vo_opengl: hwdec_cuda: Prefix cuda symbols to avoid collisions
2016-11-24 20:15:57 +01:00
cuda_dynamic.h
vo_opengl: hwdec_cuda: Support separate decode and display devices
2017-06-03 16:41:03 +02:00
d3d11_helpers.c
vo_opengl: extract non-ANGLE specific D3D11 code
2017-08-17 00:28:38 +10:00
d3d11_helpers.h
vo_opengl: extract non-ANGLE specific D3D11 code
2017-08-17 00:28:38 +10:00
egl_helpers.c
vo_opengl: refactor into vo_gpu
2017-09-21 15:00:55 +02:00
egl_helpers.h
vo_opengl: refactor into vo_gpu
2017-09-21 15:00:55 +02:00
formats.c
vo_opengl: remove some dead code
2017-08-11 21:29:35 +02:00
formats.h
vo_opengl: refactor into vo_gpu
2017-09-21 15:00:55 +02:00
gl_headers.h
vo_opengl: handle probing GL texture formats better
2017-08-11 21:29:35 +02:00
hwdec_cuda.c
vo_opengl: refactor into vo_gpu
2017-09-21 15:00:55 +02:00
hwdec_d3d11egl.c
vo_gpu: convert windows/osx hwdecs/contexts to new API
2017-09-21 15:01:17 +02:00
hwdec_d3d11eglrgb.c
vo_gpu: convert windows/osx hwdecs/contexts to new API
2017-09-21 15:01:17 +02:00
hwdec_dxva2egl.c
vo_gpu: convert windows/osx hwdecs/contexts to new API
2017-09-21 15:01:17 +02:00
hwdec_dxva2gldx.c
vo_gpu: convert windows/osx hwdecs/contexts to new API
2017-09-21 15:01:17 +02:00
hwdec_ios.m
vo_opengl_cb: hwdec_ios: fix build
2017-09-22 05:03:52 +02:00
hwdec_osx.c
vo_opengl: refactor into vo_gpu
2017-09-21 15:00:55 +02:00
hwdec_rpi.c
vo_opengl: refactor into vo_gpu
2017-09-21 15:00:55 +02:00
hwdec_vaegl.c
vo_opengl: refactor into vo_gpu
2017-09-21 15:00:55 +02:00
hwdec_vaglx.c
vo_opengl: refactor into vo_gpu
2017-09-21 15:00:55 +02:00
hwdec_vdpau.c
vo_opengl: refactor into vo_gpu
2017-09-21 15:00:55 +02:00
ra_gl.c
vo_opengl: refactor into vo_gpu
2017-09-21 15:00:55 +02:00
ra_gl.h
vo_opengl: refactor into vo_gpu
2017-09-21 15:00:55 +02:00
utils.c
vo_opengl: refactor into vo_gpu
2017-09-21 15:00:55 +02:00
utils.h
vo_opengl: refactor into vo_gpu
2017-09-21 15:00:55 +02:00