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mpv/video/out/opengl
James Ross-Gowan fab0448c5e Revert "cocoa: re-enable double buffering"
Enabling double buffering fixed some graphical glitches when entering
fullscreen, but it also caused a fullscreen performance regression. We
decided that the glitches were preferable to the performance regression.

This reverts commit cee764849e.
2017-09-22 23:08:46 +10:00
..
angle_dynamic.c angle_dynamic: silence warnings during compilation 2016-11-25 09:49:49 +01:00
angle_dynamic.h vo_opengl: angle: rewrite with custom swap chain 2017-02-07 22:45:07 +11:00
common.c vo_opengl: use GLX_MESA_swap_control where available 2017-09-13 20:53:17 +02:00
common.h vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
context_angle.c vo_gpu: override ra_swapchain_fns for the d3d11 surface 2017-09-22 14:22:14 +02:00
context_cocoa.c Revert "cocoa: re-enable double buffering" 2017-09-22 23:08:46 +10:00
context_drm_egl.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
context_dxinterop.c vo_gpu: convert windows/osx hwdecs/contexts to new API 2017-09-21 15:01:17 +02:00
context_glx.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
context_mali_fbdev.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
context_rpi.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
context_vdpau.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
context_wayland.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
context_win.c vo_gpu: convert windows/osx hwdecs/contexts to new API 2017-09-21 15:01:17 +02:00
context_x11egl.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
context.c vo_gpu: opengl: fix possible screenshot window crash 2017-09-22 14:20:22 +02:00
context.h vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
cuda_dynamic.c vo_opengl: hwdec_cuda: Prefix cuda symbols to avoid collisions 2016-11-24 20:15:57 +01:00
cuda_dynamic.h vo_opengl: hwdec_cuda: Support separate decode and display devices 2017-06-03 16:41:03 +02:00
d3d11_helpers.c vo_opengl: extract non-ANGLE specific D3D11 code 2017-08-17 00:28:38 +10:00
d3d11_helpers.h vo_opengl: extract non-ANGLE specific D3D11 code 2017-08-17 00:28:38 +10:00
egl_helpers.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
egl_helpers.h vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
formats.c vo_opengl: remove some dead code 2017-08-11 21:29:35 +02:00
formats.h vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
gl_headers.h vo_opengl: handle probing GL texture formats better 2017-08-11 21:29:35 +02:00
hwdec_cuda.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
hwdec_d3d11egl.c vo_gpu: convert windows/osx hwdecs/contexts to new API 2017-09-21 15:01:17 +02:00
hwdec_d3d11eglrgb.c vo_gpu: convert windows/osx hwdecs/contexts to new API 2017-09-21 15:01:17 +02:00
hwdec_dxva2egl.c vo_gpu: convert windows/osx hwdecs/contexts to new API 2017-09-21 15:01:17 +02:00
hwdec_dxva2gldx.c vo_gpu: convert windows/osx hwdecs/contexts to new API 2017-09-21 15:01:17 +02:00
hwdec_ios.m vo_opengl_cb: hwdec_ios: fix build 2017-09-22 05:03:52 +02:00
hwdec_osx.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
hwdec_rpi.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
hwdec_vaegl.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
hwdec_vaglx.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
hwdec_vdpau.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
ra_gl.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
ra_gl.h vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
utils.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
utils.h vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00