mpv/video/out/opengl
wm4 fa4a1c4675 vo_opengl: always use GL_TRIANGLES for all primitives
Will make the ra layer _slightly_ simpler.
2017-08-05 13:09:05 +02:00
..
angle_dynamic.c angle_dynamic: silence warnings during compilation 2016-11-25 09:49:49 +01:00
angle_dynamic.h vo_opengl: angle: rewrite with custom swap chain 2017-02-07 22:45:07 +11:00
common.c vo_opengl: check against shmem limits 2017-07-26 01:54:33 +02:00
common.h vo_opengl: check against shmem limits 2017-07-26 01:54:33 +02:00
context.c vo_opengl: support compute shaders 2017-07-24 17:19:31 +02:00
context.h vo_opengl: add a backend start_frame callback for context_vdpau 2017-03-20 13:37:47 +01:00
context_angle.c context_angle: fix fallback to D3D9 device 2017-05-16 22:59:15 +10:00
context_cocoa.c cocoa: fix the support of multiple renderers (GPU switch) 2017-07-31 20:23:58 +02:00
context_drm_egl.c vo_opengl: context_drm_egl: remove unnecessary include 2017-04-26 17:43:23 +02:00
context_dxinterop.c context_dxinterop: lock rendertarget after present when swapping buffers 2017-06-18 20:54:44 +02:00
context_mali_fbdev.c vo_opengl: add a generic EGL function loader function 2017-04-06 14:50:19 +02:00
context_rpi.c vo_opengl: add a generic EGL function loader function 2017-04-06 14:50:19 +02:00
context_vdpau.c vo_opengl: add our own copy of OpenGL headers 2017-04-07 15:09:27 +02:00
context_w32.c vo_opengl: add our own copy of OpenGL headers 2017-04-07 15:09:27 +02:00
context_wayland.c vo_opengl: add a generic EGL function loader function 2017-04-06 14:50:19 +02:00
context_x11.c vo_opengl: add our own copy of OpenGL headers 2017-04-07 15:09:27 +02:00
context_x11egl.c vo_opengl: add a generic EGL function loader function 2017-04-06 14:50:19 +02:00
cuda_dynamic.c vo_opengl: hwdec_cuda: Prefix cuda symbols to avoid collisions 2016-11-24 20:15:57 +01:00
cuda_dynamic.h vo_opengl: hwdec_cuda: Support separate decode and display devices 2017-06-03 16:41:03 +02:00
egl_helpers.c vo_opengl: add a generic EGL function loader function 2017-04-06 14:50:19 +02:00
egl_helpers.h vo_opengl: add a generic EGL function loader function 2017-04-06 14:50:19 +02:00
formats.c vo_opengl: give special Apple name a more appropriate name 2017-08-03 16:19:56 +02:00
formats.h vo_opengl: start work on rendering API abstraction 2017-07-26 11:31:43 +02:00
gl_headers.h vo_opengl: check against shmem limits 2017-07-26 01:54:33 +02:00
hwdec.c vo_opengl: do not use vaapi-over-GLX 2017-07-07 12:29:29 +02:00
hwdec.h vo_opengl: do not use vaapi-over-GLX 2017-07-07 12:29:29 +02:00
hwdec_cuda.c vo_opengl: hwdec_cuda: Support separate decode and display devices 2017-06-03 16:41:03 +02:00
hwdec_d3d11egl.c d3d: add support for new libavcodec hwaccel API 2017-06-08 21:51:25 +02:00
hwdec_d3d11eglrgb.c d3d: UWP support for D3D11VA 2017-06-30 18:57:37 +02:00
hwdec_dxva2egl.c vo_opengl: hwdec_dxva2egl: probe whether ANGLE mapping works 2017-07-10 15:32:09 +02:00
hwdec_dxva2gldx.c d3d: add support for new libavcodec hwaccel API 2017-06-08 21:51:25 +02:00
hwdec_ios.m vo_opengl: restructure format setup 2017-06-30 17:07:55 +02:00
hwdec_osx.c vo_opengl: restructure format setup 2017-06-30 17:07:55 +02:00
hwdec_rpi.c vo_opengl: drop TLS usage 2017-05-11 17:47:33 +02:00
hwdec_vaegl.c vo_opengl: restructure format setup 2017-06-30 17:07:55 +02:00
hwdec_vaglx.c vo_opengl: do not use vaapi-over-GLX 2017-07-07 12:29:29 +02:00
hwdec_vdpau.c vdpau: use libavutil for surface allocation during decoding 2017-01-17 15:48:56 +01:00
lcms.c vo_opengl: always print when getting embedded ICC profile data 2017-08-04 09:50:13 +01:00
lcms.h vo_opengl: support embedded ICC profiles 2017-08-03 21:48:25 +02:00
osd.c vo_opengl: osd: use new VAO mechanism 2017-07-22 21:55:38 +02:00
osd.h vo_opengl: osd: remove stale declaration 2017-07-23 00:02:02 +02:00
ra.c vo_opengl: make fbotex helper use ra 2017-08-05 13:09:05 +02:00
ra.h vo_opengl: pass ra objects during rendering instead of GL objects 2017-08-05 13:09:05 +02:00
ra_gl.c vo_opengl: pass ra objects during rendering instead of GL objects 2017-08-05 13:09:05 +02:00
ra_gl.h vo_opengl: pass ra objects during rendering instead of GL objects 2017-08-05 13:09:05 +02:00
user_shaders.c vo_opengl: make compute shaders more flexible 2017-08-03 18:27:36 +02:00
user_shaders.h vo_opengl: make compute shaders more flexible 2017-08-03 18:27:36 +02:00
utils.c vo_opengl: make fbotex helper use ra 2017-08-05 13:09:05 +02:00
utils.h vo_opengl: make fbotex helper use ra 2017-08-05 13:09:05 +02:00
video.c vo_opengl: always use GL_TRIANGLES for all primitives 2017-08-05 13:09:05 +02:00
video.h vo_opengl: make fbotex helper use ra 2017-08-05 13:09:05 +02:00
video_shaders.c vo_opengl: don't hardcode texmap0 for polar compute 2017-08-03 18:55:52 +02:00
video_shaders.h vo_opengl: check against shmem limits 2017-07-26 01:54:33 +02:00