mpv/video/out/opengl
James Ross-Gowan cee764849e cocoa: re-enable double buffering
This causes a performance regression on 10.11 and newer, but the single
buffered method was broken and could cause partially rendered frames to
be presented to the screen.

This reverts 9f30cd8292 and
e543853a7f.
2017-09-21 15:01:22 +02:00
..
angle_dynamic.c
angle_dynamic.h
common.c vo_opengl: use GLX_MESA_swap_control where available 2017-09-13 20:53:17 +02:00
common.h vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
context.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
context.h vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
context_angle.c vo_gpu: convert windows/osx hwdecs/contexts to new API 2017-09-21 15:01:17 +02:00
context_cocoa.c cocoa: re-enable double buffering 2017-09-21 15:01:22 +02:00
context_drm_egl.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
context_dxinterop.c vo_gpu: convert windows/osx hwdecs/contexts to new API 2017-09-21 15:01:17 +02:00
context_glx.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
context_mali_fbdev.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
context_rpi.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
context_vdpau.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
context_wayland.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
context_win.c vo_gpu: convert windows/osx hwdecs/contexts to new API 2017-09-21 15:01:17 +02:00
context_x11egl.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
cuda_dynamic.c
cuda_dynamic.h
d3d11_helpers.c vo_opengl: extract non-ANGLE specific D3D11 code 2017-08-17 00:28:38 +10:00
d3d11_helpers.h vo_opengl: extract non-ANGLE specific D3D11 code 2017-08-17 00:28:38 +10:00
egl_helpers.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
egl_helpers.h vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
formats.c vo_opengl: remove some dead code 2017-08-11 21:29:35 +02:00
formats.h vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
gl_headers.h vo_opengl: handle probing GL texture formats better 2017-08-11 21:29:35 +02:00
hwdec_cuda.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
hwdec_d3d11egl.c vo_gpu: convert windows/osx hwdecs/contexts to new API 2017-09-21 15:01:17 +02:00
hwdec_d3d11eglrgb.c vo_gpu: convert windows/osx hwdecs/contexts to new API 2017-09-21 15:01:17 +02:00
hwdec_dxva2egl.c vo_gpu: convert windows/osx hwdecs/contexts to new API 2017-09-21 15:01:17 +02:00
hwdec_dxva2gldx.c vo_gpu: convert windows/osx hwdecs/contexts to new API 2017-09-21 15:01:17 +02:00
hwdec_ios.m vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
hwdec_osx.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
hwdec_rpi.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
hwdec_vaegl.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
hwdec_vaglx.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
hwdec_vdpau.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
ra_gl.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
ra_gl.h vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
utils.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
utils.h vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00