.. |
angle_dynamic.c
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angle_dynamic: silence warnings during compilation
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2016-11-25 09:49:49 +01:00 |
angle_dynamic.h
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vo_opengl: angle: rewrite with custom swap chain
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2017-02-07 22:45:07 +11:00 |
common.c
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vo_opengl: use GLX_MESA_swap_control where available
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2017-09-13 20:53:17 +02:00 |
common.h
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vo_opengl: refactor into vo_gpu
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2017-09-21 15:00:55 +02:00 |
context_angle.c
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vo_gpu: convert windows/osx hwdecs/contexts to new API
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2017-09-21 15:01:17 +02:00 |
context_cocoa.c
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cocoa: re-enable double buffering
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2017-09-21 15:01:22 +02:00 |
context_drm_egl.c
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vo_opengl: refactor into vo_gpu
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2017-09-21 15:00:55 +02:00 |
context_dxinterop.c
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vo_gpu: convert windows/osx hwdecs/contexts to new API
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2017-09-21 15:01:17 +02:00 |
context_glx.c
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vo_opengl: refactor into vo_gpu
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2017-09-21 15:00:55 +02:00 |
context_mali_fbdev.c
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vo_opengl: refactor into vo_gpu
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2017-09-21 15:00:55 +02:00 |
context_rpi.c
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vo_opengl: refactor into vo_gpu
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2017-09-21 15:00:55 +02:00 |
context_vdpau.c
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vo_opengl: refactor into vo_gpu
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2017-09-21 15:00:55 +02:00 |
context_wayland.c
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vo_opengl: refactor into vo_gpu
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2017-09-21 15:00:55 +02:00 |
context_win.c
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vo_gpu: convert windows/osx hwdecs/contexts to new API
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2017-09-21 15:01:17 +02:00 |
context_x11egl.c
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vo_opengl: refactor into vo_gpu
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2017-09-21 15:00:55 +02:00 |
context.c
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vo_gpu: opengl: fix possible screenshot window crash
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2017-09-22 14:20:22 +02:00 |
context.h
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vo_opengl: refactor into vo_gpu
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2017-09-21 15:00:55 +02:00 |
cuda_dynamic.c
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vo_opengl: hwdec_cuda: Prefix cuda symbols to avoid collisions
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2016-11-24 20:15:57 +01:00 |
cuda_dynamic.h
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vo_opengl: hwdec_cuda: Support separate decode and display devices
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2017-06-03 16:41:03 +02:00 |
d3d11_helpers.c
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vo_opengl: extract non-ANGLE specific D3D11 code
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2017-08-17 00:28:38 +10:00 |
d3d11_helpers.h
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vo_opengl: extract non-ANGLE specific D3D11 code
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2017-08-17 00:28:38 +10:00 |
egl_helpers.c
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vo_opengl: refactor into vo_gpu
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2017-09-21 15:00:55 +02:00 |
egl_helpers.h
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vo_opengl: refactor into vo_gpu
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2017-09-21 15:00:55 +02:00 |
formats.c
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vo_opengl: remove some dead code
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2017-08-11 21:29:35 +02:00 |
formats.h
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vo_opengl: refactor into vo_gpu
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2017-09-21 15:00:55 +02:00 |
gl_headers.h
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vo_opengl: handle probing GL texture formats better
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2017-08-11 21:29:35 +02:00 |
hwdec_cuda.c
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vo_opengl: refactor into vo_gpu
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2017-09-21 15:00:55 +02:00 |
hwdec_d3d11egl.c
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vo_gpu: convert windows/osx hwdecs/contexts to new API
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2017-09-21 15:01:17 +02:00 |
hwdec_d3d11eglrgb.c
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vo_gpu: convert windows/osx hwdecs/contexts to new API
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2017-09-21 15:01:17 +02:00 |
hwdec_dxva2egl.c
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vo_gpu: convert windows/osx hwdecs/contexts to new API
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2017-09-21 15:01:17 +02:00 |
hwdec_dxva2gldx.c
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vo_gpu: convert windows/osx hwdecs/contexts to new API
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2017-09-21 15:01:17 +02:00 |
hwdec_ios.m
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vo_opengl_cb: hwdec_ios: fix build
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2017-09-22 05:03:52 +02:00 |
hwdec_osx.c
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vo_opengl: refactor into vo_gpu
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2017-09-21 15:00:55 +02:00 |
hwdec_rpi.c
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vo_opengl: refactor into vo_gpu
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2017-09-21 15:00:55 +02:00 |
hwdec_vaegl.c
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vo_opengl: refactor into vo_gpu
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2017-09-21 15:00:55 +02:00 |
hwdec_vaglx.c
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vo_opengl: refactor into vo_gpu
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2017-09-21 15:00:55 +02:00 |
hwdec_vdpau.c
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vo_opengl: refactor into vo_gpu
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2017-09-21 15:00:55 +02:00 |
ra_gl.c
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vo_opengl: refactor into vo_gpu
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2017-09-21 15:00:55 +02:00 |
ra_gl.h
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vo_opengl: refactor into vo_gpu
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2017-09-21 15:00:55 +02:00 |
utils.c
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vo_opengl: refactor into vo_gpu
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2017-09-21 15:00:55 +02:00 |
utils.h
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vo_opengl: refactor into vo_gpu
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2017-09-21 15:00:55 +02:00 |