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mpv/video/decode
wm4 3d7b3996d2 vaapi: explicitly reject 10 bit surfaces outside of copy mode
Rendering support in Mesa probably doesn't exist yet. In theory it might
be possible to use VPP to convert the surfaces to 8 bit (like we do it
with dxva2/d3d11va as ANGLE doesn't support rendering 10 bit surface
either), but that too would require explicit mechanisms. This can't be
implemented either until I have a GPU with actual support.
2017-01-12 14:01:09 +01:00
..
cuda.c vo_opengl: hwdec_cuda: Use dynamic loading for cuda functions 2016-11-23 01:07:26 +01:00
d3d11va.c video: share hwdec extra surface count between backends 2017-01-11 16:34:18 +01:00
d3d.c win32: build with -DINITGUID 2016-09-28 21:38:52 +10:00
d3d.h d3d: implement screenshots for --hwdec=d3d11va 2016-06-28 20:38:53 +02:00
dec_video.c video: make decoder EOF reporting explicit 2017-01-11 11:02:57 +01:00
dec_video.h player: change aspects of cover art handling 2017-01-10 15:43:02 +01:00
dxva2.c video: share hwdec extra surface count between backends 2017-01-11 16:34:18 +01:00
lavc.h vaapi: handle image copying for vaapi-copy in common code 2017-01-12 14:00:19 +01:00
vaapi_old.c vaapi: move standalone display creation code to common code 2017-01-11 16:34:18 +01:00
vaapi.c vaapi: explicitly reject 10 bit surfaces outside of copy mode 2017-01-12 14:01:09 +01:00
vd_lavc.c vaapi: handle image copying for vaapi-copy in common code 2017-01-12 14:00:19 +01:00
vd.h video: make decoder EOF reporting explicit 2017-01-11 11:02:57 +01:00
vdpau.c vdpau: fix vaapi probing if libvdpau-va-gl1 is present 2016-12-02 16:09:51 +01:00
videotoolbox.c video: change hw_subfmt meaning 2016-07-15 13:04:17 +02:00