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Rendering support in Mesa probably doesn't exist yet. In theory it might be possible to use VPP to convert the surfaces to 8 bit (like we do it with dxva2/d3d11va as ANGLE doesn't support rendering 10 bit surface either), but that too would require explicit mechanisms. This can't be implemented either until I have a GPU with actual support. |
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.. | ||
cuda.c | ||
d3d11va.c | ||
d3d.c | ||
d3d.h | ||
dec_video.c | ||
dec_video.h | ||
dxva2.c | ||
lavc.h | ||
vaapi_old.c | ||
vaapi.c | ||
vd_lavc.c | ||
vd.h | ||
vdpau.c | ||
videotoolbox.c |