mirror of
https://github.com/mpv-player/mpv
synced 2025-01-10 08:59:45 +00:00
291f301c10
This parameter has been unused for years (the last flag was removed in
commit d658b115
). Get rid of it.
This affects the general VO API, as well as the vo_opengl backend API,
so it touches a lot of files.
The VOFLAGs are still used to control OpenGL context creation, so move
them to the OpenGL backend code.
307 lines
9.5 KiB
C
307 lines
9.5 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mpv. If not, see <http://www.gnu.org/licenses/>.
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*
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* You can alternatively redistribute this file and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*/
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#include <X11/Xlib.h>
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#include <GL/glx.h>
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#define MP_GET_GLX_WORKAROUNDS
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#include "header_fixes.h"
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#include "video/out/x11_common.h"
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#include "common.h"
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struct glx_context {
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XVisualInfo *vinfo;
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GLXContext context;
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GLXFBConfig fbc;
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};
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static bool create_context_x11_old(struct MPGLContext *ctx)
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{
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struct glx_context *glx_ctx = ctx->priv;
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Display *display = ctx->vo->x11->display;
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struct vo *vo = ctx->vo;
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GL *gl = ctx->gl;
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if (glx_ctx->context)
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return true;
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if (!glx_ctx->vinfo) {
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MP_FATAL(vo, "Can't create a legacy GLX context without X visual\n");
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return false;
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}
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GLXContext new_context = glXCreateContext(display, glx_ctx->vinfo, NULL,
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True);
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if (!new_context) {
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MP_FATAL(vo, "Could not create GLX context!\n");
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return false;
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}
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if (!glXMakeCurrent(display, ctx->vo->x11->window, new_context)) {
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MP_FATAL(vo, "Could not set GLX context!\n");
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glXDestroyContext(display, new_context);
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return false;
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}
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const char *glxstr = glXQueryExtensionsString(display, ctx->vo->x11->screen);
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mpgl_load_functions(gl, (void *)glXGetProcAddressARB, glxstr, vo->log);
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glx_ctx->context = new_context;
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return true;
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}
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typedef GLXContext (*glXCreateContextAttribsARBProc)
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(Display*, GLXFBConfig, GLXContext, Bool, const int*);
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static bool create_context_x11_gl3(struct MPGLContext *ctx, int vo_flags,
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int gl_version, bool es)
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{
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struct glx_context *glx_ctx = ctx->priv;
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struct vo *vo = ctx->vo;
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if (glx_ctx->context)
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return true;
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glXCreateContextAttribsARBProc glXCreateContextAttribsARB =
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(glXCreateContextAttribsARBProc)
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glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB");
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const char *glxstr =
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glXQueryExtensionsString(vo->x11->display, vo->x11->screen);
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bool have_ctx_ext = glxstr && !!strstr(glxstr, "GLX_ARB_create_context");
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if (!(have_ctx_ext && glXCreateContextAttribsARB)) {
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return false;
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}
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int ctx_flags = vo_flags & VOFLAG_GL_DEBUG ? GLX_CONTEXT_DEBUG_BIT_ARB : 0;
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int profile_mask = GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
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if (es) {
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profile_mask = GLX_CONTEXT_ES2_PROFILE_BIT_EXT;
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if (!(glxstr && strstr(glxstr, "GLX_EXT_create_context_es2_profile")))
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return false;
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}
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int context_attribs[] = {
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GLX_CONTEXT_MAJOR_VERSION_ARB, MPGL_VER_GET_MAJOR(gl_version),
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GLX_CONTEXT_MINOR_VERSION_ARB, MPGL_VER_GET_MINOR(gl_version),
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GLX_CONTEXT_PROFILE_MASK_ARB, profile_mask,
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GLX_CONTEXT_FLAGS_ARB, ctx_flags,
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None
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};
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GLXContext context = glXCreateContextAttribsARB(vo->x11->display,
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glx_ctx->fbc, 0, True,
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context_attribs);
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if (!context) {
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MP_INFO(vo, "Could not create GL3 context. Retrying with legacy context.\n");
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return false;
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}
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// set context
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if (!glXMakeCurrent(vo->x11->display, vo->x11->window, context)) {
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MP_FATAL(vo, "Could not set GLX context!\n");
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glXDestroyContext(vo->x11->display, context);
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return false;
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}
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glx_ctx->context = context;
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mpgl_load_functions(ctx->gl, (void *)glXGetProcAddressARB, glxstr, vo->log);
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return true;
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}
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// The GL3/FBC initialization code roughly follows/copies from:
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// http://www.opengl.org/wiki/Tutorial:_OpenGL_3.0_Context_Creation_(GLX)
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// but also uses some of the old code.
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static GLXFBConfig select_fb_config(struct vo *vo, const int *attribs, int flags)
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{
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int fbcount;
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GLXFBConfig *fbc = glXChooseFBConfig(vo->x11->display, vo->x11->screen,
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attribs, &fbcount);
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if (!fbc)
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return NULL;
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// The list in fbc is sorted (so that the first element is the best).
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GLXFBConfig fbconfig = fbcount > 0 ? fbc[0] : NULL;
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if (flags & VOFLAG_ALPHA) {
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for (int n = 0; n < fbcount; n++) {
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XVisualInfo *v = glXGetVisualFromFBConfig(vo->x11->display, fbc[n]);
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if (!v)
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continue;
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// This is a heuristic at best. Note that normal 8 bit Visuals use
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// a depth of 24, even if the pixels are padded to 32 bit. If the
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// depth is higher than 24, the remaining bits must be alpha.
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// Note: vinfo->bits_per_rgb appears to be useless (is always 8).
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unsigned long mask = v->depth == 32 ?
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(unsigned long)-1 : (1 << (unsigned long)v->depth) - 1;
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if (mask & ~(v->red_mask | v->green_mask | v->blue_mask)) {
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fbconfig = fbc[n];
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break;
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}
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}
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}
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XFree(fbc);
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return fbconfig;
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}
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static void set_glx_attrib(int *attribs, int name, int value)
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{
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for (int n = 0; attribs[n * 2 + 0] != None; n++) {
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if (attribs[n * 2 + 0] == name) {
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attribs[n * 2 + 1] = value;
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break;
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}
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}
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}
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static bool config_window_x11(struct MPGLContext *ctx, int flags)
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{
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struct vo *vo = ctx->vo;
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struct glx_context *glx_ctx = ctx->priv;
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int glx_major, glx_minor;
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if (!glXQueryVersion(vo->x11->display, &glx_major, &glx_minor)) {
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MP_ERR(vo, "GLX not found.\n");
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return false;
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}
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// FBConfigs were added in GLX version 1.3.
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if (MPGL_VER(glx_major, glx_minor) < MPGL_VER(1, 3)) {
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MP_ERR(vo, "GLX version older than 1.3.\n");
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return false;
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}
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int glx_attribs[] = {
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GLX_X_RENDERABLE, True,
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GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_ALPHA_SIZE, 0,
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GLX_DOUBLEBUFFER, True,
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None
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};
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GLXFBConfig fbc = NULL;
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if (flags & VOFLAG_ALPHA) {
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set_glx_attrib(glx_attribs, GLX_ALPHA_SIZE, 1);
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fbc = select_fb_config(vo, glx_attribs, flags);
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if (!fbc) {
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set_glx_attrib(glx_attribs, GLX_ALPHA_SIZE, 0);
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flags &= ~VOFLAG_ALPHA;
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}
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}
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if (!fbc)
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fbc = select_fb_config(vo, glx_attribs, flags);
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if (!fbc) {
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MP_ERR(vo, "no GLX support present\n");
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return false;
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}
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MP_VERBOSE(vo, "GLX chose FB config with ID 0x%x\n", (int)(intptr_t)fbc);
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glx_ctx->fbc = fbc;
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glx_ctx->vinfo = glXGetVisualFromFBConfig(vo->x11->display, fbc);
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if (glx_ctx->vinfo) {
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MP_VERBOSE(vo, "GLX chose visual with ID 0x%x\n",
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(int)glx_ctx->vinfo->visualid);
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} else {
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MP_WARN(vo, "Selected GLX FB config has no associated X visual\n");
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}
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glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_RED_SIZE, &ctx->depth_r);
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glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_GREEN_SIZE, &ctx->depth_g);
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glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_BLUE_SIZE, &ctx->depth_b);
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if (!vo_x11_create_vo_window(vo, glx_ctx->vinfo, "gl"))
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return false;
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bool success = false;
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if (!(flags & VOFLAG_GLES)) {
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success = create_context_x11_gl3(ctx, flags, 300, false);
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if (!success)
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success = create_context_x11_old(ctx);
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}
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if (!success) // try ES
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success = create_context_x11_gl3(ctx, flags, 200, true);
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if (success && !glXIsDirect(vo->x11->display, glx_ctx->context))
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ctx->gl->mpgl_caps |= MPGL_CAP_SW;
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return success;
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}
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static int glx_init(struct MPGLContext *ctx, int vo_flags)
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{
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if (vo_x11_init(ctx->vo) && config_window_x11(ctx, vo_flags))
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return 0;
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vo_x11_uninit(ctx->vo);
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return -1;
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}
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static int glx_reconfig(struct MPGLContext *ctx)
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{
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vo_x11_config_vo_window(ctx->vo);
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return 0;
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}
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static int glx_control(struct MPGLContext *ctx, int *events, int request,
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void *arg)
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{
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return vo_x11_control(ctx->vo, events, request, arg);
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}
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static void glx_uninit(MPGLContext *ctx)
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{
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struct glx_context *glx_ctx = ctx->priv;
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XVisualInfo **vinfo = &glx_ctx->vinfo;
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GLXContext *context = &glx_ctx->context;
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Display *display = ctx->vo->x11->display;
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if (*vinfo)
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XFree(*vinfo);
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if (*context) {
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glXMakeCurrent(display, None, NULL);
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glXDestroyContext(display, *context);
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}
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vo_x11_uninit(ctx->vo);
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}
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static void glx_swap_buffers(struct MPGLContext *ctx)
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{
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glXSwapBuffers(ctx->vo->x11->display, ctx->vo->x11->window);
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}
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const struct mpgl_driver mpgl_driver_x11 = {
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.name = "x11",
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.priv_size = sizeof(struct glx_context),
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.init = glx_init,
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.reconfig = glx_reconfig,
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.swap_buffers = glx_swap_buffers,
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.control = glx_control,
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.uninit = glx_uninit,
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}; |