mirror of https://github.com/mpv-player/mpv
223 lines
6.5 KiB
C
223 lines
6.5 KiB
C
/*
|
|
* This file is part of mpv.
|
|
*
|
|
* mpv is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* mpv is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <d3d9.h>
|
|
#include <assert.h>
|
|
|
|
#include "common/common.h"
|
|
#include "osdep/windows_utils.h"
|
|
#include "hwdec.h"
|
|
#include "video/hwdec.h"
|
|
|
|
// for WGL_ACCESS_READ_ONLY_NV
|
|
#include <GL/wglext.h>
|
|
|
|
#define SHARED_SURFACE_D3DFMT D3DFMT_X8R8G8B8
|
|
#define SHARED_SURFACE_MPFMT IMGFMT_RGB0
|
|
struct priv {
|
|
struct mp_hwdec_ctx hwctx;
|
|
IDirect3DDevice9Ex *device;
|
|
HANDLE device_h;
|
|
|
|
IDirect3DSurface9 *rtarget;
|
|
HANDLE rtarget_h;
|
|
GLuint texture;
|
|
};
|
|
|
|
static void destroy_objects(struct gl_hwdec *hw)
|
|
{
|
|
struct priv *p = hw->priv;
|
|
GL *gl = hw->gl;
|
|
|
|
if (p->rtarget_h && p->device_h) {
|
|
if (!gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
|
|
MP_ERR(hw, "Failed unlocking texture for access by OpenGL: %s\n",
|
|
mp_LastError_to_str());
|
|
}
|
|
}
|
|
|
|
if (p->rtarget_h) {
|
|
if (!gl->DXUnregisterObjectNV(p->device_h, p->rtarget_h)) {
|
|
MP_ERR(hw, "Failed to unregister Direct3D surface with OpenGL: %s\n",
|
|
mp_LastError_to_str());
|
|
} else {
|
|
p->rtarget_h = 0;
|
|
}
|
|
}
|
|
|
|
gl->DeleteTextures(1, &p->texture);
|
|
p->texture = 0;
|
|
|
|
if (p->rtarget) {
|
|
IDirect3DSurface9_Release(p->rtarget);
|
|
p->rtarget = NULL;
|
|
}
|
|
}
|
|
|
|
static void destroy(struct gl_hwdec *hw)
|
|
{
|
|
struct priv *p = hw->priv;
|
|
destroy_objects(hw);
|
|
|
|
hwdec_devices_remove(hw->devs, &p->hwctx);
|
|
|
|
if (p->device)
|
|
IDirect3DDevice9Ex_Release(p->device);
|
|
}
|
|
|
|
static int create(struct gl_hwdec *hw)
|
|
{
|
|
GL *gl = hw->gl;
|
|
if (!gl->MPGetNativeDisplay || !(gl->mpgl_caps & MPGL_CAP_DXINTEROP))
|
|
return -1;
|
|
|
|
struct priv *p = talloc_zero(hw, struct priv);
|
|
hw->priv = p;
|
|
|
|
// AMD drivers won't open multiple dxinterop HANDLES on the same D3D device,
|
|
// so we request the one already in use by context_dxinterop
|
|
p->device_h = gl->MPGetNativeDisplay("dxinterop_device_HANDLE");
|
|
if (!p->device_h)
|
|
return -1;
|
|
|
|
// But we also still need the actual D3D device
|
|
p->device = gl->MPGetNativeDisplay("IDirect3DDevice9Ex");
|
|
if (!p->device)
|
|
return -1;
|
|
IDirect3DDevice9Ex_AddRef(p->device);
|
|
|
|
p->hwctx = (struct mp_hwdec_ctx){
|
|
.type = HWDEC_DXVA2,
|
|
.driver_name = hw->driver->name,
|
|
.ctx = (IDirect3DDevice9 *)p->device,
|
|
};
|
|
hwdec_devices_add(hw->devs, &p->hwctx);
|
|
return 0;
|
|
}
|
|
|
|
static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
|
|
{
|
|
struct priv *p = hw->priv;
|
|
GL *gl = hw->gl;
|
|
HRESULT hr;
|
|
|
|
destroy_objects(hw);
|
|
|
|
HANDLE share_handle = NULL;
|
|
hr = IDirect3DDevice9Ex_CreateRenderTarget(
|
|
p->device,
|
|
params->w, params->h,
|
|
SHARED_SURFACE_D3DFMT, D3DMULTISAMPLE_NONE, 0, FALSE,
|
|
&p->rtarget, &share_handle);
|
|
if (FAILED(hr)) {
|
|
MP_ERR(hw, "Failed creating offscreen Direct3D surface: %s\n",
|
|
mp_HRESULT_to_str(hr));
|
|
goto fail;
|
|
}
|
|
|
|
if (share_handle &&
|
|
!gl->DXSetResourceShareHandleNV(p->rtarget, share_handle)) {
|
|
MP_ERR(hw, "Failed setting Direct3D/OpenGL share handle for surface: %s\n",
|
|
mp_LastError_to_str());
|
|
goto fail;
|
|
}
|
|
|
|
gl->GenTextures(1, &p->texture);
|
|
gl->BindTexture(GL_TEXTURE_2D, p->texture);
|
|
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
gl->BindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
p->rtarget_h = gl->DXRegisterObjectNV(p->device_h, p->rtarget, p->texture,
|
|
GL_TEXTURE_2D,
|
|
WGL_ACCESS_READ_ONLY_NV);
|
|
if (!p->rtarget_h) {
|
|
MP_ERR(hw, "Failed to register Direct3D surface with OpenGL: %s\n",
|
|
mp_LastError_to_str());
|
|
goto fail;
|
|
}
|
|
|
|
if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
|
|
MP_ERR(hw, "Failed locking texture for access by OpenGL %s\n",
|
|
mp_LastError_to_str());
|
|
goto fail;
|
|
}
|
|
|
|
params->imgfmt = SHARED_SURFACE_MPFMT;
|
|
|
|
return 0;
|
|
fail:
|
|
destroy_objects(hw);
|
|
return -1;
|
|
}
|
|
|
|
static int map_frame(struct gl_hwdec *hw, struct mp_image *hw_image,
|
|
struct gl_hwdec_frame *out_frame)
|
|
{
|
|
assert(hw_image && hw_image->imgfmt == hw->driver->imgfmt);
|
|
GL *gl = hw->gl;
|
|
struct priv *p = hw->priv;
|
|
HRESULT hr;
|
|
|
|
if (!gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
|
|
MP_ERR(hw, "Failed unlocking texture for access by OpenGL: %s\n",
|
|
mp_LastError_to_str());
|
|
return -1;
|
|
}
|
|
|
|
IDirect3DSurface9* hw_surface = (IDirect3DSurface9 *)hw_image->planes[3];
|
|
RECT rc = {0, 0, hw_image->w, hw_image->h};
|
|
hr = IDirect3DDevice9Ex_StretchRect(p->device,
|
|
hw_surface, &rc,
|
|
p->rtarget, &rc,
|
|
D3DTEXF_NONE);
|
|
if (FAILED(hr)) {
|
|
MP_ERR(hw, "Direct3D RGB conversion failed: %s", mp_HRESULT_to_str(hr));
|
|
return -1;
|
|
}
|
|
|
|
if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
|
|
MP_ERR(hw, "Failed locking texture for access by OpenGL: %s\n",
|
|
mp_LastError_to_str());
|
|
return -1;
|
|
}
|
|
|
|
*out_frame = (struct gl_hwdec_frame){
|
|
.planes = {
|
|
{
|
|
.gl_texture = p->texture,
|
|
.gl_target = GL_TEXTURE_2D,
|
|
.tex_w = hw_image->w,
|
|
.tex_h = hw_image->h,
|
|
},
|
|
},
|
|
};
|
|
return 0;
|
|
}
|
|
|
|
const struct gl_hwdec_driver gl_hwdec_dxva2gldx = {
|
|
.name = "dxva2-dxinterop",
|
|
.api = HWDEC_DXVA2,
|
|
.imgfmt = IMGFMT_DXVA2,
|
|
.create = create,
|
|
.reinit = reinit,
|
|
.map_frame = map_frame,
|
|
.destroy = destroy,
|
|
};
|