mirror of https://github.com/mpv-player/mpv
331 lines
11 KiB
C
331 lines
11 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <initguid.h>
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#include <assert.h>
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#include <windows.h>
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#include <d3d11.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include "angle_dynamic.h"
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#include "common/common.h"
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#include "osdep/timer.h"
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#include "osdep/windows_utils.h"
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#include "hwdec.h"
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#include "video/hwdec.h"
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#ifndef EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE
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#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x3AAB
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#endif
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struct priv {
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struct mp_hwdec_ctx hwctx;
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ID3D11Device *d3d11_device;
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EGLDisplay egl_display;
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EGLStreamKHR egl_stream;
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GLuint gl_textures[3];
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// EGL_KHR_stream
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EGLStreamKHR (EGLAPIENTRY *CreateStreamKHR)(EGLDisplay dpy,
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const EGLint *attrib_list);
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EGLBoolean (EGLAPIENTRY *DestroyStreamKHR)(EGLDisplay dpy,
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EGLStreamKHR stream);
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// EGL_KHR_stream_consumer_gltexture
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EGLBoolean (EGLAPIENTRY *StreamConsumerAcquireKHR)
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(EGLDisplay dpy, EGLStreamKHR stream);
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EGLBoolean (EGLAPIENTRY *StreamConsumerReleaseKHR)
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(EGLDisplay dpy, EGLStreamKHR stream);
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// EGL_NV_stream_consumer_gltexture_yuv
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EGLBoolean (EGLAPIENTRY *StreamConsumerGLTextureExternalAttribsNV)
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(EGLDisplay dpy, EGLStreamKHR stream, EGLAttrib *attrib_list);
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// EGL_ANGLE_stream_producer_d3d_texture_nv12
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EGLBoolean (EGLAPIENTRY *CreateStreamProducerD3DTextureNV12ANGLE)
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(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
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EGLBoolean (EGLAPIENTRY *StreamPostD3DTextureNV12ANGLE)
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(EGLDisplay dpy, EGLStreamKHR stream, void *texture,
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const EGLAttrib *attrib_list);
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};
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static void destroy_objects(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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if (p->egl_stream)
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p->DestroyStreamKHR(p->egl_display, p->egl_stream);
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p->egl_stream = 0;
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for (int n = 0; n < 3; n++) {
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gl->DeleteTextures(1, &p->gl_textures[n]);
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p->gl_textures[n] = 0;
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}
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}
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static void destroy(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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destroy_objects(hw);
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hwdec_devices_remove(hw->devs, &p->hwctx);
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if (p->d3d11_device)
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ID3D11Device_Release(p->d3d11_device);
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p->d3d11_device = NULL;
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}
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static int create(struct gl_hwdec *hw)
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{
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if (!angle_load())
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return -1;
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EGLDisplay egl_display = eglGetCurrentDisplay();
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if (!egl_display)
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return -1;
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if (!eglGetCurrentContext())
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return -1;
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const char *exts = eglQueryString(egl_display, EGL_EXTENSIONS);
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if (!exts || !strstr(exts, "EGL_ANGLE_d3d_share_handle_client_buffer") ||
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!strstr(exts, "EGL_ANGLE_stream_producer_d3d_texture_nv12") ||
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!(strstr(hw->gl->extensions, "GL_OES_EGL_image_external_essl3") ||
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hw->gl->es == 200) ||
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!strstr(exts, "EGL_EXT_device_query"))
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return -1;
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HRESULT hr;
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struct priv *p = talloc_zero(hw, struct priv);
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hw->priv = p;
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p->egl_display = egl_display;
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p->CreateStreamKHR = (void *)eglGetProcAddress("eglCreateStreamKHR");
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p->DestroyStreamKHR = (void *)eglGetProcAddress("eglDestroyStreamKHR");
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p->StreamConsumerAcquireKHR =
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(void *)eglGetProcAddress("eglStreamConsumerAcquireKHR");
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p->StreamConsumerReleaseKHR =
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(void *)eglGetProcAddress("eglStreamConsumerReleaseKHR");
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p->StreamConsumerGLTextureExternalAttribsNV =
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(void *)eglGetProcAddress("eglStreamConsumerGLTextureExternalAttribsNV");
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p->CreateStreamProducerD3DTextureNV12ANGLE =
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(void *)eglGetProcAddress("eglCreateStreamProducerD3DTextureNV12ANGLE");
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p->StreamPostD3DTextureNV12ANGLE =
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(void *)eglGetProcAddress("eglStreamPostD3DTextureNV12ANGLE");
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if (!p->CreateStreamKHR || !p->DestroyStreamKHR ||
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!p->StreamConsumerAcquireKHR || !p->StreamConsumerReleaseKHR ||
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!p->StreamConsumerGLTextureExternalAttribsNV ||
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!p->CreateStreamProducerD3DTextureNV12ANGLE ||
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!p->StreamPostD3DTextureNV12ANGLE)
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{
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MP_ERR(hw, "Failed to load some EGLStream functions.\n");
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goto fail;
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}
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static const char *es2_exts[] = {"GL_NV_EGL_stream_consumer_external", 0};
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static const char *es3_exts[] = {"GL_NV_EGL_stream_consumer_external",
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"GL_OES_EGL_image_external_essl3", 0};
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hw->glsl_extensions = hw->gl->es == 200 ? es2_exts : es3_exts;
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PFNEGLQUERYDISPLAYATTRIBEXTPROC p_eglQueryDisplayAttribEXT =
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(void *)eglGetProcAddress("eglQueryDisplayAttribEXT");
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PFNEGLQUERYDEVICEATTRIBEXTPROC p_eglQueryDeviceAttribEXT =
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(void *)eglGetProcAddress("eglQueryDeviceAttribEXT");
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if (!p_eglQueryDisplayAttribEXT || !p_eglQueryDeviceAttribEXT)
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goto fail;
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EGLAttrib device = 0;
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if (!p_eglQueryDisplayAttribEXT(egl_display, EGL_DEVICE_EXT, &device))
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goto fail;
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EGLAttrib d3d_device = 0;
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if (!p_eglQueryDeviceAttribEXT((EGLDeviceEXT)device,
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EGL_D3D11_DEVICE_ANGLE, &d3d_device))
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{
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MP_ERR(hw, "Could not get EGL_D3D11_DEVICE_ANGLE from ANGLE.\n");
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goto fail;
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}
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p->d3d11_device = (ID3D11Device *)d3d_device;
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if (!p->d3d11_device)
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goto fail;
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ID3D11Device_AddRef(p->d3d11_device);
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ID3D10Multithread *multithread;
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hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D10Multithread,
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(void **)&multithread);
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if (FAILED(hr)) {
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ID3D10Multithread_Release(multithread);
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MP_ERR(hw, "Failed to get Multithread interface: %s\n",
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mp_HRESULT_to_str(hr));
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goto fail;
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}
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ID3D10Multithread_SetMultithreadProtected(multithread, TRUE);
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ID3D10Multithread_Release(multithread);
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p->hwctx = (struct mp_hwdec_ctx){
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.type = HWDEC_D3D11VA,
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.driver_name = hw->driver->name,
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.ctx = p->d3d11_device,
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};
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hwdec_devices_add(hw->devs, &p->hwctx);
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return 0;
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fail:
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destroy(hw);
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return -1;
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}
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static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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destroy_objects(hw);
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if (params->hw_subfmt != IMGFMT_NV12) {
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MP_FATAL(hw, "Format not supported.\n");
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return -1;
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}
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// Hope that the given texture unit range is not "in use" by anything.
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// The texture units need to be bound during init only, and are free for
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// use again after the initialization here is done.
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int texunits = 0; // [texunits, texunits + num_planes)
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int num_planes = 2;
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int gl_target = GL_TEXTURE_EXTERNAL_OES;
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p->egl_stream = p->CreateStreamKHR(p->egl_display, (EGLint[]){EGL_NONE});
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if (!p->egl_stream)
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goto fail;
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for (int n = 0; n < num_planes; n++) {
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gl->ActiveTexture(GL_TEXTURE0 + texunits + n);
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gl->GenTextures(1, &p->gl_textures[n]);
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gl->BindTexture(gl_target, p->gl_textures[n]);
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gl->TexParameteri(gl_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl->TexParameteri(gl_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl->TexParameteri(gl_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri(gl_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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EGLAttrib attrs[] = {
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EGL_COLOR_BUFFER_TYPE, EGL_YUV_BUFFER_EXT,
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EGL_YUV_NUMBER_OF_PLANES_EXT, num_planes,
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EGL_YUV_PLANE0_TEXTURE_UNIT_NV, texunits + 0,
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EGL_YUV_PLANE1_TEXTURE_UNIT_NV, texunits + 1,
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EGL_NONE,
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};
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if (!p->StreamConsumerGLTextureExternalAttribsNV(p->egl_display, p->egl_stream,
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attrs))
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goto fail;
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if (!p->CreateStreamProducerD3DTextureNV12ANGLE(p->egl_display, p->egl_stream,
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(EGLAttrib[]){EGL_NONE}))
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goto fail;
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params->imgfmt = params->hw_subfmt;
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for (int n = 0; n < num_planes; n++) {
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gl->ActiveTexture(GL_TEXTURE0 + texunits + n);
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gl->BindTexture(gl_target, 0);
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}
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gl->ActiveTexture(GL_TEXTURE0);
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return 0;
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fail:
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MP_ERR(hw, "Failed to create EGLStream\n");
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if (p->egl_stream)
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p->DestroyStreamKHR(p->egl_display, p->egl_stream);
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p->egl_stream = 0;
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gl->ActiveTexture(GL_TEXTURE0);
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return -1;
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}
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static int map_frame(struct gl_hwdec *hw, struct mp_image *hw_image,
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struct gl_hwdec_frame *out_frame)
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{
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struct priv *p = hw->priv;
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if (!p->gl_textures[0])
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return -1;
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ID3D11Texture2D *d3d_tex = (void *)hw_image->planes[1];
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int d3d_subindex = (intptr_t)hw_image->planes[2];
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if (!d3d_tex)
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return -1;
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EGLAttrib attrs[] = {
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EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE, d3d_subindex,
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EGL_NONE,
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};
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if (!p->StreamPostD3DTextureNV12ANGLE(p->egl_display, p->egl_stream,
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(void *)d3d_tex, attrs))
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return -1;
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if (!p->StreamConsumerAcquireKHR(p->egl_display, p->egl_stream))
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return -1;
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D3D11_TEXTURE2D_DESC texdesc;
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ID3D11Texture2D_GetDesc(d3d_tex, &texdesc);
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*out_frame = (struct gl_hwdec_frame){
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.planes = {
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{
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.gl_texture = p->gl_textures[0],
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.gl_target = GL_TEXTURE_EXTERNAL_OES,
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.tex_w = texdesc.Width,
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.tex_h = texdesc.Height,
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},
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{
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.gl_texture = p->gl_textures[1],
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.gl_target = GL_TEXTURE_EXTERNAL_OES,
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.tex_w = texdesc.Width / 2,
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.tex_h = texdesc.Height / 2,
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.swizzle = "rgba", // even in ES2 mode (no LUMINANCE_ALPHA)
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},
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},
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};
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return 0;
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}
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static void unmap(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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if (p->egl_stream)
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p->StreamConsumerReleaseKHR(p->egl_display, p->egl_stream);
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}
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const struct gl_hwdec_driver gl_hwdec_d3d11egl = {
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.name = "d3d11-egl",
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.api = HWDEC_D3D11VA,
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.imgfmt = IMGFMT_D3D11NV12,
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.create = create,
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.reinit = reinit,
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.map_frame = map_frame,
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.unmap = unmap,
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.destroy = destroy,
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};
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