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https://github.com/mpv-player/mpv
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It turns out the glFlush() call really helps in some cases, though only in audio timing mode (where we render, then wait for a while, then display the frame). Add a --opengl-early-flush=auto mode, which does exactly that. It's unclear whether this is fine on OSX (strange things going on there), but it should be. See #3670. |
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.. | ||
af.rst | ||
ao.rst | ||
changes.rst | ||
encode.rst | ||
input.rst | ||
ipc.rst | ||
libmpv.rst | ||
lua.rst | ||
mpv.rst | ||
options.rst | ||
osc.rst | ||
vf.rst | ||
vo.rst |