..
angle_dynamic.c
angle_dynamic: silence warnings during compilation
2016-11-25 09:49:49 +01:00
angle_dynamic.h
vo_opengl: angle: rewrite with custom swap chain
2017-02-07 22:45:07 +11:00
common.c
vo_opengl: drop TLS usage
2017-05-11 17:47:33 +02:00
common.h
vo_opengl: drop TLS usage
2017-05-11 17:47:33 +02:00
context_angle.c
context_angle: fix fallback to D3D9 device
2017-05-16 22:59:15 +10:00
context_cocoa.c
cocoa: add option to force dedicated GPU
2017-02-27 23:53:53 +01:00
context_drm_egl.c
vo_opengl: context_drm_egl: remove unnecessary include
2017-04-26 17:43:23 +02:00
context_dxinterop.c
vo_opengl: read framebuffer depth from actual FBO used for rendering
2017-03-20 13:31:28 +01:00
context_mali_fbdev.c
vo_opengl: add a generic EGL function loader function
2017-04-06 14:50:19 +02:00
context_rpi.c
vo_opengl: add a generic EGL function loader function
2017-04-06 14:50:19 +02:00
context_vdpau.c
vo_opengl: add our own copy of OpenGL headers
2017-04-07 15:09:27 +02:00
context_w32.c
vo_opengl: add our own copy of OpenGL headers
2017-04-07 15:09:27 +02:00
context_wayland.c
vo_opengl: add a generic EGL function loader function
2017-04-06 14:50:19 +02:00
context_x11.c
vo_opengl: add our own copy of OpenGL headers
2017-04-07 15:09:27 +02:00
context_x11egl.c
vo_opengl: add a generic EGL function loader function
2017-04-06 14:50:19 +02:00
context.c
vo_opengl: drop TLS usage
2017-05-11 17:47:33 +02:00
context.h
vo_opengl: add a backend start_frame callback for context_vdpau
2017-03-20 13:37:47 +01:00
cuda_dynamic.c
cuda_dynamic.h
vo_opengl: hwdec_cuda: Support separate decode and display devices
2017-06-03 16:41:03 +02:00
egl_helpers.c
vo_opengl: add a generic EGL function loader function
2017-04-06 14:50:19 +02:00
egl_helpers.h
vo_opengl: add a generic EGL function loader function
2017-04-06 14:50:19 +02:00
formats.c
vo_opengl: minor cosmetics
2017-04-14 17:35:27 +02:00
formats.h
vo_opengl: minor cosmetics
2017-04-14 17:35:27 +02:00
gl_headers.h
vo_opengl: minor cosmetics
2017-04-14 17:35:27 +02:00
hwdec_cuda.c
vo_opengl: hwdec_cuda: Support separate decode and display devices
2017-06-03 16:41:03 +02:00
hwdec_d3d11egl.c
d3d: add support for new libavcodec hwaccel API
2017-06-08 21:51:25 +02:00
hwdec_d3d11eglrgb.c
d3d: add support for new libavcodec hwaccel API
2017-06-08 21:51:25 +02:00
hwdec_dxva2egl.c
d3d: add support for new libavcodec hwaccel API
2017-06-08 21:51:25 +02:00
hwdec_dxva2gldx.c
d3d: add support for new libavcodec hwaccel API
2017-06-08 21:51:25 +02:00
hwdec_ios.m
videotoolbox: support new libavcodec API
2017-05-24 15:25:48 +02:00
hwdec_osx.c
videotoolbox: support new libavcodec API
2017-05-24 15:25:48 +02:00
hwdec_rpi.c
vo_opengl: drop TLS usage
2017-05-11 17:47:33 +02:00
hwdec_vaegl.c
vo_opengl: drop TLS usage
2017-05-11 17:47:33 +02:00
hwdec_vaglx.c
vaapi: remove central lock around vaapi API calls
2017-01-28 18:27:30 +01:00
hwdec_vdpau.c
vdpau: use libavutil for surface allocation during decoding
2017-01-17 15:48:56 +01:00
hwdec.c
vo_opengl: remove dxva2 dummy hwdec backend
2017-02-20 08:39:08 +01:00
hwdec.h
vo_opengl: handle GL_LUMINANCE_ALPHA and integer textures differently
2017-02-17 16:28:31 +01:00
lcms.c
options: add M_OPT_FILE to some more file options
2017-03-06 15:41:06 +01:00
lcms.h
osd.c
osd.h
user_shaders.c
vo_opengl: use misc/ctype.h instead of <ctype.h>
2017-02-25 14:33:27 +01:00
user_shaders.h
utils.c
vo_opengl: add option for caching shaders on disk
2017-04-08 16:43:56 +02:00
utils.h
vo_opengl: add option for caching shaders on disk
2017-04-08 16:43:56 +02:00
video_shaders.c
filter_kernels: Keep f.radius in terms of dest/filter coords.
2017-03-06 03:31:40 +00:00
video_shaders.h
video.c
vo_opengl: another attempt at removing the overlay correctly
2017-05-02 17:10:26 +02:00
video.h
vo_opengl: add option for caching shaders on disk
2017-04-08 16:43:56 +02:00