Commit Graph

37503 Commits

Author SHA1 Message Date
Diogo Franco e00dcfb0f5 options.rst: correct broken URL 2014-03-11 14:09:19 -02:00
wm4 d7dfd2cca3 Revert "player: simplify audio reset when seeking"
This reverts commit 75dd3ec210.

This broke seeking with ordered chapters in some situations. While
the reverted commit was perfectly fine for playback of normal files,
it overlooked that in the ordered chapters case switching segments
actually reinitialized the audio chain completely, including the
decoder. And decoders still read packets on initialization. We can
restore the original commit as soon as decoders stop doing this.
2014-03-10 23:47:31 +01:00
wm4 ccce58d6d6 video: initialize hw decoder in get_format
Apparently the "right" place to initialize the hardware decoder is in
the libavcodec get_format callback.

This doesn't change vda.c and vdpau_old.c, because I don't have OSX, and
vdpau_old.c is probably going to be removed soon (if Libav ever manages
to release Libav 10). So for now the init_decoder callback added with
this commit is optional.

This also means vdpau.c and vaapi.c don't have to manage and check the
image parameters anymore.

This change is probably needed for when libavcodec VDA supports gets a
new iteration of its API.
2014-03-10 22:56:26 +01:00
Niklas Haas fbddbce01d vo_opengl: Correct and clarify gl_check_features
This updates the logic for the new, somewhat unified behavior of SRGB
and 3DLUT since 34bf9be (not that it was particularly correct even that
change) and checks for the presence of corresponding extensions only in
the cases in which they're needed.
2014-03-10 22:56:26 +01:00
Niklas Haas 6a833797db vo_opengl: Simplify and clarify color correction code
This commit:

- Changes some of the #define and variable names for clarification and
  adds comments where appropriate.
- Unifies :srgb and :icc-profile, making them fit into the same step of
  the decoding process and removing the weird interactions between both
  of them.
- Makes :icc-profile take precedence over :srgb (to significantly reduce
  the number of confusing and useless special cases)
- Moves BT709 decompanding (approximate or actual) to the shader in all
  cases, making it happen before upscaling (instead of the old 0.45
  gamma function). This is the simpler and more proper way to do it.
- Enables the approx gamma function to work with :srgb as well due to
  this (since they now share the gamma expansion code).
- Renames :icc-approx-gamma to :approx-gamma since it is no longer tied
  to the ICC options or LittleCMS.
- Uses gamma 2.4 as input space for the actual 3DLUT, this is now a
  pretty arbitrary factor but I picked 2.4 mainly because a higher pure
  power value here seems to produce visually better results with wide
  gamut profiles, rather then the previous 1.95 or BT.709.
- Adds the input gamma space to the 3dlut cache header in case we change
  it more in the future, or even make it user customizable (though I
  don't see why the latter would really be necessary).
- Fixes the OSD's gamma when using :srgb, which was previously still
  using the old (0.45) approximation in all cases.
- Updates documentation on :srgb, it was still mentioning the old
  behavior from circa a year ago.

This commit should serve to both open up and make the CMS/shader code much
more accessible and less confusing/error-prone and simultaneously also
improve the performance of 3DLUTs with wide gamut color spaces.

I would liked to have made it more modular but almost all of these
changes are interdependent, save for the documentation updates.

Note: Right now, the "3DLUT takes precedence over SRGB" logic is just
coded into gl_lcms.c's compile_shaders function. Ideally, this should be
done earlier, when parsing the options (by overriding the actual
opts.srgb flag) and output a warning to the user.

Note: I'm not sure how well this works together with real-world
subtitles that may need to be color corrected as well. I'm not sure
whether :approx-gamma needs to apply to subtitles as well. I'll need to
test this on proper files later.

Note: As of now, linear light scaling is still intrinsically tied to
either :srgb or :icc-profile. It would be thinkable to have this as an
extra option, :linear-scaling or similar, that could be used with or
without the two color management options.
2014-03-10 22:56:25 +01:00
Niklas Haas 76554ca62a vo_opengl: Use bt709_expand on OSD for :srgb
This affects the OSD only when :srgb is enabled, this still used the old
gamma approximation of 2.22 previously.
2014-03-10 22:56:25 +01:00
wm4 7221d96ba3 ao_sdl: make sure our buffer is always larger than what SDL requests
Assume obtained.samples contains the number of samples the SDL audio
callback will request at once. Then make sure ao.c will set the buffer
size at least to 3 times that value (or more).

Might help with bad SDL audio backends like ESD, which supposedly uses a
500ms buffer.
2014-03-10 22:56:23 +01:00
wm4 b0b0e69570 audio: don't downmix when doing digital passthrough
This obviously doesn't work. It wasn't much of a problem in the past
because most passthrough formats use 2 channels, which is also the
default for downmix.
2014-03-10 02:14:51 +01:00
wm4 249789c256 audio: make --channels option always force the output layout
Use the --channels value directly on the AO, instead of doing it only in
the --channels=stereo (default) case and if the decoder output is not
stereo.
2014-03-10 02:09:18 +01:00
wm4 378a15564c m_option: fix handling of empty channel layouts
Even if a channel map option signaled that empty layouts are accepted,
the option parser never actually accepted them.
2014-03-10 01:48:18 +01:00
wm4 b3f9d3750b ao_alsa: reduce default buffer size
In general, we don't need to have a large hw audio buffer size anymore,
because we can quickly fill it from the soft buffer.

Note that this probably doesn't change much anyway. On my system (dmix
enabled), the buffer size is only 170ms, and ALSA won't give more. Even
when using a hardware device the buffer size seems to be limited to
341ms.
2014-03-10 01:28:39 +01:00
wm4 2e10f536db ao_alsa: fix return value for volume operations with spdif
This AO pretended to support volume operations when in spdif passthrough
mode, but actually did nothing. This is wrong: at least the GET
operations must write their argument. Signal that volume is unsupported
instead.

This was probably a hack to prevent insertion of volume filters or so,
but it didn't work anyway, while recovering after failed volume filter
insertion does work, so this is not needed at all.
2014-03-10 01:18:10 +01:00
wm4 d842b017e4 audio/out: reduce amount of audio buffering
Since the addition of the AO feed thread, 200ms of latency (MIN_BUFFER)
was added to all push-based AOs. This is not so nice, because even AOs
with relatively small buffering (e.g. ao_alsa on my system with ~170ms
of buffer size), the additional latency becomes noticable when e.g.
toggling mute with softvol.

Fix this by trying to keep not only 200ms minimum buffer, but also 200ms
maximum buffer. In other words, never buffer beyond 200ms in total. Do
this by estimating the AO's buffer fill status using get_space and the
initially known AO buffer size (the get_space return value on
initialization, before any audio was played). We limit the maximum
amount of data written to the soft buffer so that soft buffer size and
audio buffer size equal to 200ms (MIN_BUFFER).

To avoid weird problems with weird AOs, we buffer beyond MIN_BUFFER if
the AO's get_space requests more data than that, and as long as the soft
buffer is large enough.

Note that this is just a hack to improve the latency. When the audio
chain gains the ability to refilter data, this won't be needed anymore,
and instead we can introduce some sort of buffer replacement function in
order to update data in the soft buffer.
2014-03-10 01:13:40 +01:00
wm4 4c19c71b85 ao_alsa: remove unneeded initializations
priv is 0-initialized, can_pause is always overwritten later.
2014-03-09 22:11:08 +01:00
foo86 d350181aaf ao_alsa: check ALSA PCM state before pause and resume
It is possible to have ao->reset() called between ao->pause() and
ao->resume() when seeking during the pause. If the underlying PCM
supports pausing, resuming an already reset PCM will produce an error.
Avoid that by explicitly checking PCM state before calling
snd_pcm_pause().

Signed-off-by: wm4 <wm4@nowhere>
2014-03-09 22:06:06 +01:00
Diogo Franco (Kovensky) 5c9c81efcc ao_wasapi: Use double math for QueryPerformanceCounter correction
The uint64_t math would cause overflow at long enough system uptimes
(...such as 3 days), and any precision error given by the double math will
be under one milisecond.
2014-03-09 17:56:29 -03:00
Hans-Kristian Arntzen a84e25eb59 ao_rsound: pass correct data type to rsd_set_param()
Signed-off-by: wm4 <wm4@nowhere>
2014-03-09 19:11:49 +01:00
Hans-Kristian Arntzen baa6d9491c build: fix compilation with MinGW-w64
References to WinMM/OLE/UUID were missing.

Signed-off-by: wm4 <wm4@nowhere>
2014-03-09 19:11:17 +01:00
wm4 346c687d5a ao_sdl: use new pull API helpers
One strange issue is that we apparently can't stop the audio API on
audio reset (ao_driver.reset). We could use SDL_PauseAudio, but that
doesn't specify whether remaining audio is dropped. We also could use
SDL_LockAudio, but holding that over a long time will probably be bad,
and it probably doesn't drop audio. This means we simply play silence
after a reset, instead of stopping the callback completely. (The
existing code ran into an underrun in this situation.)

The delay estimation works about the same. We simply assume that the
callback is locked to audio timing (like ao_jack), and that 1 callback
corresponds to 1 period. It seems this (removed) code fragment assumes
there 1 one period size delay:

// delay subcomponent: remaining audio from the next played buffer, as
// provided by the callback
buffer_interval += callback_interval;

so we explicitly do that too.
2014-03-09 19:08:47 +01:00
wm4 3ca034228d timer: reduce ifdef headsplitting-factor
I'd rather duplicate some trivial code, rather than split functions in
the middle with ifdefs.
2014-03-09 16:58:00 +01:00
wm4 3620cf97ad timer: switch to CLOCK_MONOTONIC
Apparently, this is always _really_ monotonic, despite what the Linux
manpages say. So this should be much better than gettimeofday(). (At
times there were kernel bugs which broke the monotonic property.)

From the perspective of the player, time can still be discontinuous
(you could just stop the process with ^Z), but at least it's guaranteed
to be monotonic without further hacks required.

Also note that clock_gettime() returns the time in nanoseconds. We want
microseconds only, because that's the unit we chose internally. Another
problem is that nanoseconds can wrap pretty quickly (less than 300 years
in 63 bits), so it's just better to use microseconds. The devision won't
make the code that much slower (compilers can avoid a real division).

Note: this expects that the system provides clock_gettime() as well as
CLOCK_MONOTONIC. Both are optional according to POSIX. The only system
I know which doesn't have these, OSX, has seperate timer code anyway,
but I still don't know whether more obscure (yet supported) platforms
have a problem with this, so I'm playing safely. But this still expects
that CLOCK_MONOTONIC always works at runtime if it's defined.
2014-03-09 16:49:02 +01:00
wm4 f50c1d2c26 DOCS: fix an external link
This got lost in commit b980884f.
2014-03-09 15:02:28 +01:00
wm4 f03abf64b6 mpv.desktop: add video/mp2t mime type
Closes #625.
2014-03-09 01:28:40 +01:00
wm4 3da0a3ccc3 audio: don't write audio when paused
This is probably "safer". Without it, we will play 1 sample, because the
logic was written in a way to decode 1 sample if audio is paused. 1
sample usually will initialize the audio PTS, but not play any real
audio. Also see previous commit.

In ancient times, this actually used 1 byte (instead of 1 sample), so
clearly no sample was written, unless the audio was 8-bit mono.
2014-03-09 01:27:42 +01:00
wm4 7b6e211e63 audio: remove handling of partially written data
Remove the ao_buffer_playable_samples field. This contained the number
of samples that fill_audio_out_buffers() wanted to write to the AO (i.e.
this data was supposed to be played at some point), but ao_play()
rejected it due to partial fill.

This could happen with many AOs, notably those which align all written
data to an internal period size (often called "outburst" in the AO
code), and the accepted number of samples is rounded down to period
boundaries. The left-over samples at the end were still kept in
mpctx->ao_buffer, and had to be played later.

The reason ao_buffer_playable_samples had to exist was to make sure that
at EOF, the correct number of left-over samples was played (and not
possibly other data in the buffer that had to be sliced off due to
endpts in fill_audio_out_buffers()). (You'd think you could just slice
the entire buffer, but I suspect this wasn't done because the end time
could actually change due to A/V sync changes. Maybe that was the reason
it's so complicated.)

Some commits ago, ao.c gained internal buffering, and ao_play() will
never return partial writes - as long as you don't try to write more
samples than ao_get_space() reports. This is always the case. The only
exception is filling the audio buffers while paused. In this case, we
decode and play only 1 sample in order to initialize decoding (e.g. on
seeking). Actually playing this 1 sample is in fact a bug, but even of
the AO doesn't have period size alignment, you won't notice it. In
summary, this means we can safely remove the code.
2014-03-09 01:27:42 +01:00
wm4 e16c91d07a audio/out: make draining a separate operation
Until now, this was always conflated with uninit. This was ugly, and
also many AOs emulated this manually (or just ignored it). Make draining
an explicit operation, so AOs which support it can provide it, and for
all others generic code will emulate it.

For ao_wasapi, we keep it simple and basically disable the internal
draining implementation (maybe it should be restored later).

Tested on Linux only.
2014-03-09 01:27:41 +01:00
wm4 2f03dc2599 ao_portaudio: use new pull API helpers
Same deal as with the previous commit. We don't lose any functionality,
except for waiting "properly" on audio end, instead of waiting using the
delay estimate.
2014-03-09 01:27:41 +01:00
wm4 e5e8608332 ao_jack: use new pull API helpers
This removes the ringbuffer management from the code, and uses the
generic code added with the previous commit. The result should be
pretty much the same.

The "estimate" sub-option goes away. This estimation is now always
active. The new code for delay estimation is slightly different, and
follows the claim of the jack framework that callbacks are timed
exactly.
2014-03-09 01:27:41 +01:00
wm4 a477481aab audio/out: feed AOs from a separate thread
This has 2 goals:
- Ensure that AOs have always enough data, even if the device buffers
  are very small.
- Reduce complexity in some AOs, which do their own buffering.

One disadvantage is that performance is slightly reduced due to more
copying.

Implementation-wise, we don't change ao.c much, and instead "redirect"
the driver's callback to an API wrapper in push.c.

Additionally, we add code for dealing with AOs that have a pull API.
These AOs usually do their own buffering (jack, coreaudio, portaudio),
and adding a thread is basically a waste. The code in pull.c manages
a ringbuffer, and allows callback-based AOs to read data directly.
2014-03-09 01:27:41 +01:00
wm4 5ffd6a9e9b encode: add locking
Since the AO will run in a thread, and there's lots of shared state with
encoding, we have to add locking.

One case this doesn't handle correctly are the encode_lavc_available()
calls in ao_lavc.c and vo_lavc.c. They don't do much (and usually only
to protect against doing --ao=lavc with normal playback), and changing
it would be a bit messy. So just leave them.
2014-03-09 00:19:35 +01:00
wm4 b48d09a89d command: fix osd-height property 2014-03-09 00:19:35 +01:00
wm4 3cd1cfb51c ao_null: add option for simulated device speed
Helps with testing and debugging.
2014-03-09 00:19:34 +01:00
wm4 76eca81455 ao: remove opts field
Apparently unused.
2014-03-09 00:19:34 +01:00
wm4 41f2b26d11 audio/out: make ao struct opaque
We want to move the AO to its own thread. There's no technical reason
for making the ao struct opaque to do this. But it helps us sleep at
night, because we can control access to shared state better.
2014-03-09 00:19:31 +01:00
wm4 74b7001500 encode: don't access ao->pts
This field will be moved out of the ao struct. The encoding code was
basically using an invalid way of accessing this field.

Since the AO will be moved into its own thread too and will do its own
buffering, the AO and the playback core might not even agree which
sample a PTS timestamp belongs to. Add some extrapolation code to handle
this case.
2014-03-07 15:23:03 +01:00
wm4 4579d9ca58 lua: add license header
Oops.
2014-03-07 12:47:07 +01:00
wm4 9cc9d19eee common: add some helper macros 2014-03-07 12:47:07 +01:00
Diogo Franco 52428ece91 Merge pull request #619 from mpv-player/wasapi/better_timing
ao_wasapi: Add device latency to get_delay
2014-03-06 18:22:41 -02:00
Diogo Franco (Kovensky) fe03981bbc ao_wasapi: Slightly improve timer accuracy
Use QueryPerformanceCounter to improve the accuracy of
IAudioClock::GetPosition.

While this is mainly for "realtime correctness" (usually the delay is a
single sample or less), there are cases where IAudioClock::GetPosition
takes a long time to return from its call (though the documentation doesn't
define what a "long time" is), so correcting its value might be important in
case the documented possible delay happens.
2014-03-06 17:21:34 -03:00
Diogo Franco (Kovensky) 1d096f9f1b ao_wasapi: Add device latency to get_delay
The lack of device latency made get_delay report latencies shorter than
they should; on systems with fast enough drivers, the delay is not
perceptible, but high enough invisible delays would cause desyncs.

I'm not yet completely sure whether this is 100% accurate, there are
some issues involved when repeatedly pausing+unpausing (the delay might
jump around by several dozen miliseconds), but seeking seems to be
working correctly now.
2014-03-06 17:21:33 -03:00
Alexander Preisinger a9eae4276d wayland/shm: fix leak in buffer pool
Rename it to reinit and check if parts of the pool are already allocated.
2014-03-06 14:43:20 +01:00
wm4 d268d896d9 ao_jack: fix termination on the end of file
The player didn't quit when the end of a file was reached. The reason
for this is that jack reported a constant audio delay even when all
audio was done playing. Whether that was recognized as EOF by the player
depended whether the exact value was higher or lower than the player's
threshhold for what it considers no more audio.

get_delay() should return amount of time it takes until the last sample
written to the audio buffer reaches the speaker. Therefore, we have to
track the estimated time when the last sample is done, and subtract it
from the calculated latency. Basically, the latency is the only amount
of time left in the delay, and it should go towards 0 as audio reaches
ths speakers.

I'm not sure if this is correct, but at least it solves the problem. One
suspicious thing is that we use system time to estimate the end of the
audio time. Maybe using jack_frame_time() would be more correct. But
apart from this, there doesn't seem to be a better way to handle this.
2014-03-05 18:02:41 +01:00
wm4 5b3fd09908 build: update waf
<lachs0r> it fixes issues with recent python3
2014-03-04 12:08:40 +01:00
wm4 44fc61cec0 demux_lavf: fix typo in comment
Pushed too early...
2014-03-04 00:32:29 +01:00
wm4 5606cf2948 sub: use new FFmpeg API to check MicroDVD FPS
Before this, it wasn't possible to distinguish MicroDVD subtitles
without FPS header, and subtitles with FPS header equal to FFmpeg's
fallback FPS.
2014-03-04 00:28:10 +01:00
wm4 43e997ca07 player: reformat some code 2014-03-03 23:58:19 +01:00
wm4 59d9007e15 player: make separation between user/automatic track selection stronger
For example, consider the case when audio initialization fails. Then the
audio track is deselected. Before this commit, this would have been
equivalent to the user disabling audio. This is bad when multiple files
are played at once (the next file would have audio disabled, even if it
works), or if playback resume is used (if e.g. audio output failed to
initialize, then audio would be disabled when resuming, even if the
system's audio driver was fixed).
2014-03-03 23:53:12 +01:00
wm4 082b1cdeaa m_property: allow setting string properties via M_PROPERTY_SET_STRING
Setting string options to strings over the m_option fallback (i.e.
M_PROPERTY_SET_STRING is called if the option type is CONF_TYPE_STRING)
failed. This was because m_option_parse() returns 0. 0 still means
success, but the property code tried to be clever, and considered 0 not
a success in order to disallow setting flags to an emtpy string (which
in turn is allowed, because the command line allows flag options without
parameters).

Fix this by removing the overly clever code.

This could happen when e.g. using the "set" command on options/title (a
string option), and also was a problem for the client API.

Closes #610.
2014-03-03 12:48:41 +01:00
wm4 4bc0e3feac command: fix null pointer dereference in idle mode
Pressing 'h' in idle mode -> crash.
2014-03-02 22:39:20 +01:00
wm4 8f2ee917d4 player: cheap hack against idle event feedback loop
The OSC used significant CPU time while the player was paused. It turned
out that the "tick" event sent during pause is the problem. The OSC
accesses the player core when receiving a tick event, which in turn will
cause the core to send another tick event, leading to infinite feedback.

Fix this by sending an idle tick only every 500ms. This is not very
proper, but the idea behind the tick event isn't very clean to begin
with (and the OSC should use timers instead).
2014-03-01 21:29:13 +01:00