Commit Graph

50 Commits

Author SHA1 Message Date
wm4 1b766ab208 vo_opengl: do not use 4x3 matrix
This was a nice trick to get the mpv colormatrix directly into OpenGL,
because the memory representation happened to match.

Unfortunately, OpenGL ES 2 doesn't have glUniformMatrix4x3fv().

Even more unfortunately, the memory representation is now incompatible.
It would be nice to change it, but that would mean getting into a big
mess.
2014-12-18 22:24:45 +01:00
wm4 32fb3dae87 vo_opengl: simplify some aspects of the GL function loader 2014-12-18 21:06:17 +01:00
wm4 10befa26d9 vo_opengl: GLES 3 support
Tested with MESA on software emulation. Seems to work well, although the
default FBO format in opengl-hq disables most interesting features. I
have no idea how well it will work on real hardware (or if it does at
all).

Unfortunately, some features, including playback of 10 bit video, are
not supported. Not sure what to do about this.

GLES 2 or 1 do not work.
2014-12-17 21:48:23 +01:00
wm4 1c2cbeabc2 vo_opengl: remove quadbuffer/anaglyph stereo 3D rendering
Obscure feature, and I've never heard of anyone using it.

The anaglyph effects can be reproduced with vf_stereo3d. The only thing
that can't be reproduced with it is "quadbuffer", which requires special
and expensive hardware.
2014-12-15 04:40:26 +01:00
wm4 fb855b8659 client API: expose OpenGL renderer
This adds API to libmpv that lets host applications use the mpv opengl
renderer. This is a more flexible (and possibly more portable) option to
foreign window embedding (via --wid).

This assumes that methods like context sharing and multithreaded OpenGL
rendering are infeasible, and that a way is needed to integrate it with
an application that uses a single thread to render everything.

Add an example that does this with QtQuick/qml. The example is
relatively lazy, but still shows how relatively simple the integration
is. The FBO indirection could probably be avoided, but would require
more work (and would probably lead to worse QtQuick integration, because
it would have to ignore transformations like rotation).

Because this makes mpv directly use the host application's OpenGL
context, there is no platform specific code involved in mpv, except
for hw decoding interop.

main.qml is derived from some Qt example.

The following things are still missing:
- a way to do better video timing
- expose GL renderer options, allow changing them at runtime
- support for color equalizer controls
- support for screenshots
2014-12-09 17:59:04 +01:00
wm4 920512d358 vo_opengl: move hwdec parts into their own files
This wasn't done before because there was no advantage in "abstracting"
it. This changed, and putting this into its own files is better than
messing it into gl_common.c/h.
2014-12-03 23:01:19 +01:00
wm4 63377744f3 vdpau/GLX: don't access VO backend
Same as with the previous commits.

In theory, vdpau/x11 GL interop doesn't assume GLX. It could use EGL as
well. But since it's always GLX in practice, so we're fine with this.

Remove the gl_hwdec.mpgl field - it's unused now.
2014-12-03 21:13:59 +01:00
wm4 bfa7893fe9 vda: make independent from cocoa backend
Basically, don't access the vo field.

There's also no reason anymore to access MPGLContext. We still need to
access loaded GL functions though, so add a field for that to gl_hwdec.

Untested.
2014-12-03 21:02:33 +01:00
wm4 3fe57e3cb6 gl_common: factor context creation
Always create the context in mpgl_init(), instead of doing it when
mpgl_config_window() is called the first time. This is a small step
towards cleaning up the GL backend interface, and adding other things
like perhaps GLES support, or a callback-driven backend for libmpv.
2014-11-26 20:48:18 +01:00
wm4 bebfaae666 vo_opengl: minimal EGL on X11 support
Pretty useless and only good for testing.

Does not include any form of GLES support.
2014-11-04 01:41:37 +01:00
wm4 68ff8a0484 Move compat/ and bstr/ directory contents somewhere else
bstr.c doesn't really deserve its own directory, and compat had just
a few files, most of which may as well be in osdep. There isn't really
any justification for these extra directories, so get rid of them.

The compat/libav.h was empty - just delete it. We changed our approach
to API compatibility, and will likely not need it anymore.
2014-08-29 12:31:52 +02:00
wm4 db65151890 gl_common: add SGI_video_sync extension 2014-08-15 23:36:10 +02:00
wm4 99f5fef0ea Add more const
While I'm not very fond of "const", it's important for declarations
(it decides whether a symbol is emitted in a read-only or read/write
section). Fix all these cases, so we have writeable global data only
when we really need.
2014-06-11 00:39:14 +02:00
wm4 8178b80748 gl_x11: always require some GLX API functions, avoid dlsym()
The functions glXGetProcAddressARB() and glXQueryExtensionsString() were
loaded using dlsym(). This could fail when compiling to libmpv, because
then dlopen(NULL, ...) will look in the main program's list of
libraries, and the libGL linked to libmpv is never considered. (Don't
know if this somehow could be worked around.) The result is that using
vo_opengl with libmpv can fail.

Avoid this by not using dlsym(). glXGetProcAddressARB() was already used
directly in the same file, and that never caused any problems. (Still
add it to the configure test.) glXQueryExtensionsString() is documented
as added in GLX 1.1 - that's ancient.
2014-05-31 21:53:04 +02:00
wm4 ca343d82a6 video/out: remove unused config() parameters
This was cleaned up yesterday.
2014-05-07 21:34:05 +02:00
wm4 9242c34fa2 m_option: add mp_log callback to OPT_STRING_VALIDATE options
And also convert a bunch of other code, especially ao_wasapi and
ao_portaudio.
2013-12-21 21:43:16 +01:00
wm4 0112143fda Split mpvcore/ into common/, misc/, bstr/ 2013-12-17 02:39:45 +01:00
Stefano Pigozzi ca956af446 gl_video: change internal API for hwdec mp_image download
Previous API worked under the assumption that download_image is always called
after map_image. In practice this is true, but it's better to have a much
generic API that doesn't depend on the order in which the functions are called.
2013-12-02 21:26:17 +01:00
Stefano Pigozzi a74d9c1803 vo_opengl: support for vda hardware decoding
The harder work was done in the previous commits. After that this feature comes
out almost for free.

The only problem is I can't get the textures created with CGLTexImageIOSurface2D
to download properly, thus the code performs download using some CoreVideo APIs.

If someone knows why download of textures created with CGLTexImageIOSurface2D
doesn't work please contact me :)
2013-12-02 09:03:31 +01:00
Stefano Pigozzi 36eebc231e gl_video: support packed YUV formats with Apple extensions
This adds support for packed YUV formats (YUVY and UYVY) using the extension
GL_APPLE_rgb_422. While supporting this formats on their own is not that
important (considering most video is planar YUV) they are used for
interoperability with IOSurfaces.

Next commit will use this formats to render VDA hardware decoded frames through
IOSurface and OpenGL interoperability.
2013-12-02 09:03:30 +01:00
wm4 dc582f2505 vo_opengl: add support for rectangle textures
This allows vo_opengl to use GL_TEXTURE_RECTANGLE textures, either by
enabling it with the 'rectangle-textures' sub-option, or by having a
hwdec backend force it. By default it's off.

The _only_ reason we're adding this is because VDA can export rectangle
textures only.
2013-12-01 23:39:13 +01:00
wm4 9edc2dbcf3 gl_hwdec: use a imgfmt field instead of a query_format callback
Now that vdpau always uses a single image format, this can be
simplified.
2013-11-29 14:19:51 +01:00
wm4 597a143ec6 gl_common: remove unneeded callback
We got rid of this some time ago, but apparently not completely.
2013-11-14 19:51:40 +01:00
wm4 775e08ba65 vo_opengl: fix alpha values written to the framebuffer
When blending OSD and subtitles onto the video, we write bogus alpha
values. This doesn't normally matter, because these values are normally
unused and discarded. But at least on Wayland, the alpha values are used
by the compositor and leads to transparent windows even with opaque
video on places where the OSD happens to use transparency.

(Also see github issue #338.)

Until now, the alpha basically contained garbage. The source factor
GL_SRC_ALPHA meant that alpha was multiplied with itself. Use GL_ONE
instead (which is why we have to use glBlendFuncSeparate()). This should
give correct results, even with video that has alpha. (Or at least it's
something close to correct, I haven't thought too hard how the
compositor will blend it, and in fact I couldn't manage to test it.)

If glBlendFuncSeparate() is not available, fall back to glBlendFunc(),
which does the same as the code did before this commit. Technically, we
support GL 1.1, but glBlendFuncSeparate is 1.4, and I guess we should
try not to crash if vo_opengl_old runs on a system with GL 1.1 drivers
only.
2013-11-10 03:14:38 +01:00
wm4 db6a4eec0a vo_opengl: support for vdpau hardware decoding
This uses vdpau OpenGL interop to convert a vdpau surface to a texture.

Note that this is a bit weak and primitive. Deinterlacing (or any other
form of vdpau postprocessing) is not supported. vo_opengl chroma scaling
and chroma sample position are not supported. Internally, the vdpau
video surfaces are converted to a RGBA surface first, because using the
video surfaces directly is too complicated. (These surfaces are always
split into separate fields, and the vo_opengl core expects progressive
frames or frames with weaved fields.)
2013-11-05 22:28:15 +01:00
wm4 ff5a908328 vo_opengl: redo aspects of initialization, change hwdec API
Instead of checking for resolution and image format changes, always
fully reinit on any parameter change. Let init_video do all required
initializations, which simplifies things a little bit.

Change the gl_video/hardware decoding interop API slightly, so that
hwdec initialization gets the full image parameters.

Also make some cosmetic changes.
2013-11-05 22:05:23 +01:00
wm4 bb22bee315 vo_opengl: cosmetics/fix typos 2013-11-04 19:46:28 +01:00
wm4 f7b2d644ef Merge branch 'master' into have_configure
Conflicts:
	configure
2013-11-04 00:43:06 +01:00
wm4 2d58fb3b8e vo_opengl: add support for VA-API OpenGL interop
VA-API's OpenGL/GLX interop is pretty bad and perhaps slow (renders a
X11 pixmap into a FBO, and has to go over X11, probably involves one or
more copies), and this code serves more as an example, rather than for
serious use. On the other hand, this might be work much better than
vo_vaapi, even if slightly slower.
2013-11-04 00:11:43 +01:00
wm4 571e697a7c vo_opengl: add infrastructure for hardware decoding OpenGL interop
Most hardware decoding APIs provide some OpenGL interop. This allows
using vo_opengl, without having to read the video data back from GPU.

This requires adding a backend for each hardware decoding API. (Each
backend is an entry in gl_hwdec_vaglx[].) The backends expose video data
as a set of OpenGL textures.

Add infrastructure to support this. The next commit will add support for
VA-API.
2013-11-04 00:11:07 +01:00
Stefano Pigozzi 37388ebb0e configure: uniform the defines to #define HAVE_xxx (0|1)
The configure followed 5 different convetions of defines because the next guy
always wanted to introduce a new better way to uniform it[1]. For an
hypothetic feature 'hurr' you could have had:

  * #define HAVE_HURR 1   / #undef HAVE_DURR
  * #define HAVE_HURR     / #undef HAVE_DURR
  * #define CONFIG_HURR 1 / #undef CONFIG_DURR
  * #define HAVE_HURR 1   / #define HAVE_DURR 0
  * #define CONFIG_HURR 1 / #define CONFIG_DURR 0

All is now uniform and uses:
  * #define HAVE_HURR 1
  * #define HAVE_DURR 0

We like definining to 0 as opposed to `undef` bcause it can help spot typos
and is very helpful when doing big reorganizations in the code.

[1]: http://xkcd.com/927/ related
2013-11-03 21:59:54 +01:00
Stefano Pigozzi 55dca5b6a3 gl_common: osx: fix compilation with latest XQuartz RC
Looks the gl.h header in XQuartz is incompatible with the one in OS X 10.9.
2013-10-30 23:59:43 +01:00
wm4 beb1aa5988 gl_common: complete mp_msg conversion
Hopefully this works on Wayland and Cocoa, which I didn't test.
2013-09-12 01:34:42 +02:00
Stefano Pigozzi 406241005e core: move contents to mpvcore (2/2)
Followup commit. Fixes all the files references.
2013-08-06 22:52:31 +02:00
wm4 03bef3adfd video/out: use new mp_msg stuff for vo.c and vo_opengl
The first step; also serves as example.
2013-07-31 21:46:40 +02:00
wm4 1ff35c3a20 vo_opengl_old: use new option API 2013-07-22 01:50:22 +02:00
wm4 58a7d81dc5 gl_video: improve dithering
Use a different algorithm to generate the dithering matrix. This
looks much better than the previous ordered dither matrix with its
cross-hatch artifacts.

The matrix generation algorithm as well as its implementation was
contributed by Wessel Dankers aka Fruit. The code in dither.c is
his implementation, reformatted and with static global variables
removed by me.

The new matrix is uploaded as float texture - before this commit, it
was a normal integer fixed point matrix. This means dithering will
be disabled on systems without float textures.

The size of the dithering matrix can be configured, as the matrix is
generated at runtime. The generation of the matrix can take rather
long, and is already unacceptable with size 8. The default is at 6,
which takes about 100 ms on a Core2 Duo system with dither.c compiled
at -O2, which I consider just about acceptable.

The old ordered dithering is still available and can be selected by
putting the dither=ordered sub-option. The ordered dither matrix
generation code was moved to dither.c. This function was originally
written by Uoti Urpala.
2013-05-26 16:44:20 +02:00
wm4 bf10a4fdfa video/out: introduce vo_control for gl_common based VOs
Instead of having separate callbacks for each backend-handled feature
(like MPGLContext.fullscreen, MPGLContext.border, etc.), pass the
VOCTRL responsible for this directly to the backend. This allows
removing a bunch of callbacks, that currently must be set even for
optional/lesser features (like VOCTRL_BORDER).

This requires changes to all VOs using gl_common, as well as all
backends that support gl_common.

Also introduce VOCTRL_CHECK_EVENTS. vo.check_events is now optional.
VO backends can use VOCTRL_CHECK_EVENTS instead to implementing
check_events. This has the advantage that the event handling code in
VOs doesn't have to be duplicated if vo_control() is used.
2013-05-26 16:44:18 +02:00
Stefano Pigozzi 134f3e97bf OSX: run native event loop in a separate thread
This commit is a followup on the previous one and uses a solution I like more
since it totally decouples the Cocoa code from mpv's core and tries to emulate
a generic Cocoa application's lifecycle as much as possible without fighting
the framework.

mpv's main is executed in a pthread while the main thread runs the native cocoa
event loop.

All of the thread safety is mainly accomplished with additional logic in
cocoa_common as to not increase complexity on the crossplatform parts of the
code.
2013-05-12 15:27:54 +02:00
wm4 d0924ae5a8 gl_common: add some sort of locking API
Some OpenGL implementations on some platforms require that a context
is current only on one thread. For this reason, mpgl_lock() and
mpgl_unlock() take care of this as well for convenience.

Each backend that needs thread safety should provide it's own locking strategy
inside of `set_current`.
2013-05-12 15:27:54 +02:00
wm4 16e951c2cd gl_common: split into platform specific files
Do this instead of stuffing all x11/cocoa/win32/wayland specific code
into gl_common.c. The cocoa specific parts could probably go directly
into cocoa_common.m, possibly same with wayland.

Also redo how the list of backends is managed. Get rid of the GLTYPE_
constants. Instead of having a big switch() on GLTYPE_, each backend
entry has a function pointer to setup the MPGLContext callback (e.g.
mpgl_set_backend_x11()).
2013-03-28 21:46:17 +01:00
wm4 979ce46c64 gl_common: get rid of symbol redefinition warnings with recent Mesa
Apparently newer Mesa versions changed their <GL/glx.h> header, and
unconditionally define GLX_CONTEXT_MAJOR_VERSION_ARB and others. This
clashed with gl_header_fixes.h, a header which quarantines bad hacks
to make compilation possible on systems with outdated GL headers.
Specifically, our header was included before glx.h, so the hacks were
always active, and somehow Mesa's glx.h used to deal with this by not
redefining existing identifiers.

Fix the gl_header_fixes.h logic so the hacks are checked after including
glx.h.
2013-03-03 15:36:56 +01:00
wm4 9efe32120b vo_opengl: don't destroy VOFLAG_HIDDEN window
This was done so because the X11 code had a hard to track down issue
with some window managers, and caused the VO window to be placed
incorrectly. This was fixed in the previous commit. Consequently, we can
remove this bad hack.
2013-03-03 15:36:56 +01:00
Alexander Preisinger bf9b9c3bd0 wayland: add wayland support
All wayland only specific routines are placed in wayland_common.
This makes it easier to write other video outputs.

The EGL specific parts, as well as opengl context creation, are in gl_common.

This backend works for:
    * opengl-old
    * opengl
    * opengl-hq

To use it just specify the opengl backend
    --vo=opengl:backend=wayland
or disable the x11 build.

Don't forget to set EGL_PLATFORM to wayland.

Co-Author: Scott Moreau
(Sorry I lost the old commit history due to the file structure changes)
2013-02-28 20:01:33 +01:00
wm4 423c0b13c4 video/out: rename create_window to config_window
create_window is really bad naming, because this function can be called
multiple times, while the name implies that it always creates a new
window. At least the name config_window is not actively misleading.
2013-02-26 02:01:48 +01:00
wm4 c61f1ff61b gl_common: simplify window/context creation
Allow the backend code to create a GL context on best effort basis,
instead of having to implement separate functions for each variation.
This means there's only a single create_window callback now. Also,
getFunctions() doesn't have the gl3 parameter anymore, which was
confusing and hard to explain.

create_window() tries to create a GL context of any version. The field
MPGLContext.requested_gl_version is taken as a hint whether a GL3 or a
legacy context is preferred. (This should be easy on all platforms.)

The cocoa part always assumes that GL 3 is always available on
OSX 10.7.0 and higher, and miserably fails if it's not. One could try
to put more effort into probing the context, but apparently this
situation never happens, so don't bother. (And even if, mpv should be
able to fall back to vo_corevideo.)

The X11 part doesn't change much, but moving these functions around
makes the diff bigger.

Note about some corner cases:

This doesn't handle CONTEXT_FORWARD_COMPATIBLE_BIT_ARB on OpenGL 3.0
correctly. This was the one thing getFunctions() actually needed the
gl3 parameter, and we just make sure we never use forward compatible
contexts on 3.0. It should work with any version above (e.g. 3.1, 3.2
and 3.3 should be fine). This is because the GL_ARB_compatibility
extension is specified for 3.1 and up only. There doesn't seem to be
any way to detect presence of legacy GL on 3.0 with a forward
compatible context. As a counter measure, remove the FORWARD_COMPATIBLE
flags from the win32 code. Maybe this will go wrong. (Should this
happen, the flag has the be added back, and the win32 will have to
explicitly check for GL 3.0 and add "GL_ARB_compatibility" to the extra
extension string.)

Note about GLX:

Probing GL versions by trying to create a context on an existing window
was (probably) not always possible. Old code used GLX 1.2 to create
legacy contexts, and it required code different from GLX 1.3 even before
creation of the X window (the problem was selections of the X Visual).
That's why there were two functions for window creation (create_window_old
and create_window_gl3). However, the legacy context creation code was
updated to GLX 1.3 in commit b3b20cc, so having different functions for
window creation is not needed anymore.
2013-02-26 02:00:53 +01:00
wm4 f0a08a9fdf gl_common: move things used by vo_opengl_old.c only to vo_opengl_old.c
Having this in gl_common is confusing.
2013-01-13 23:30:13 +01:00
wm4 d78bde15ab vo_opengl_old: reject 9-15 bit formats if textures have less than 16 bit
For 9-15 bit material, cutting off the lower bits leads to significant
quality reduction, because these formats leave the most significant bits
unused (e.g. 10 bit padded to 16 bit, transferred as 8 bit -> only
2 bits left). 16 bit formats still can be played like this, as cutting
the lower bits merely reduces quality in this case.

This problem was encountered with the following GPU/driver combination:

OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) 915GM x86/MMX/SSE2
OpenGL version string: 1.4 Mesa 9.0.1

It appears 16 bit support is rather common on GPUs, so testing the
actual texture depth wasn't needed until now. (There are some other Mesa
GPU/driver combinations which support 16 bit only when using RG textures
instead of LUMINANCE_ALPHA. This is due to OpenGL driver bugs.)
2012-12-28 14:23:29 +01:00
wm4 4873b32c59 Rename directories, move files (step 2 of 2)
Finish renaming directories and moving files. Adjust all include
statements to make the previous commit compile.

The two commits are separate, because git is bad at tracking renames
and content changes at the same time.

Also take this as an opportunity to remove the separation between
"common" and "mplayer" sources in the Makefile. ("common" used to be
shared between mplayer and mencoder.)
2012-11-12 20:08:18 +01:00
wm4 d4bdd0473d Rename directories, move files (step 1 of 2) (does not compile)
Tis drops the silly lib prefixes, and attempts to organize the tree in
a more logical way. Make the top-level directory less cluttered as
well.

Renames the following directories:
    libaf -> audio/filter
    libao2 -> audio/out
    libvo -> video/out
    libmpdemux -> demux

Split libmpcodecs:
    vf* -> video/filter
    vd*, dec_video.* -> video/decode
    mp_image*, img_format*, ... -> video/
    ad*, dec_audio.* -> audio/decode

libaf/format.* is moved to audio/ - this is similar to how mp_image.*
is located in video/.

Move most top-level .c/.h files to core. (talloc.c/.h is left on top-
level, because it's external.) Park some of the more annoying files
in compat/. Some of these are relicts from the time mplayer used
ffmpeg internals.

sub/ is not split, because it's too much of a mess (subtitle code is
mixed with OSD display and rendering).

Maybe the organization of core is not ideal: it mixes playback core
(like mplayer.c) and utility helpers (like bstr.c/h). Should the need
arise, the playback core will be moved somewhere else, while core
contains all helper and common code.
2012-11-12 20:06:14 +01:00