Commit Graph

47593 Commits

Author SHA1 Message Date
wm4 835586513d sws_utils: shuffle around some shit
Purpose uncertain. I guess it's slightly better, maybe.

The move of the sws/zimg options from VO opts (vo_opt_list) to the
top-level option list is tricky. VO opts have some helper code in vo.c,
that sends VOCTRL_SET_PANSCAN to the VO on every VO opts change. That's
because updating certain VO options used to be this way (and not just
the panscan option). This isn't needed anymore for sws/zimg options, so
explicitly move them away.
2019-10-31 15:26:03 +01:00
wm4 c10ba5eb8e Use mp_log2() instead of av_log2() 2019-10-31 13:17:18 +01:00
wm4 7510ed6f68 common: add mp_log2()
To be used in the next commit.

According to compiler explorer, __builtin_clz is very widely available,
and it barely makes sense to provide a fallback. clang also eats this
(and identifies at least as GCC 4). Actually, there's doubt that a fast
log2 implementation is needed at all (I guess UTF-8 parsing needs it,
but something UTF-8-specific would probably make it faster than using
log2). So the fallback is just something naive.
2019-10-31 13:16:58 +01:00
wm4 6d92e55502 Replace uses of FFMIN/MAX with MPMIN/MAX
And remove libavutil includes where possible.
2019-10-31 11:24:20 +01:00
wm4 6fdfa7c991 stream_memory: remove trivial ffmpeg dependency 2019-10-31 11:06:44 +01:00
wm4 a5461b29c4 manpage: document stats page 3 2019-10-31 11:06:22 +01:00
wm4 1c984f992f player: simplify --stream-dump code
Not sure why it was so complicated. It avoided allocation data on the
stack and copying it twice, but who cares.
2019-10-31 11:05:55 +01:00
wm4 a267452b00 stream: move stream_read_line to demux_playlist.c
demux_playlist.c is the only remaining user of this. Not sure if it
should stay this way, but for now I'll say yes.
2019-10-31 11:05:48 +01:00
wm4 c6b08d222f stream: stop accessing buffer internals in stream_read_line()
Getting this out of the way in preparation for reworking stream
internals.
2019-10-31 11:05:45 +01:00
Jan Ekström be4996e312 interface-changes: fixup the location of d3d11-output-csp
0.30.0 is already cut, so +1 it is.
2019-10-30 20:02:08 +02:00
Jan Ekström 17ad806993 vo_gpu/opengl: fully initialize FBO when passing it to rendering
Until now, we only properly initialized two values, leaving the
rest be garbage.

Fixes #7104
2019-10-30 15:54:41 +01:00
Jan Ekström fc29620ec8 vo_gpu/d3d11: add support for configuring swap chain color space
By default utilizes the color space of the desktop on which the
swap chain is located. If a specific value is defined, it will be
instead be utilized.

Enables configuration of the PQ color space (BT.2020 primaries,
PQ transfer function) for HDR.

Additionally, signals the swap chain color space to the renderer,
so that the render looks correct without having to specify
target-trc or target-prim manually.

Due to all of the APIs being Win10+ only, will only work starting
with Windows 10.
2019-10-30 02:41:25 +02:00
Jan Ekström 93dd77b38e vo_gpu/d3d11: add helpers for getting names for DXGI formats & CSPs
Additionally, define the few enum values that are currently missing
in mingw-w64 headers.
2019-10-30 02:41:25 +02:00
Jan Ekström 4e712e627c vo_gpu: add and utilize color space information from ra_fbo
This lets us set primaries, transfer function and the target peak
based on what the presenting layer would want us to have.

Now that this mechanism is available, warn if the user has
overridden values such as primaries or transfer function.
2019-10-30 02:41:25 +02:00
Jan Janssen b27836011e osc: calculate osc_geo position after aspect correction
Fixes #7098
2019-10-29 17:09:26 +01:00
Cameron Cawley afe3a5a010 vo_caca: Implement VOCTRL_UPDATE_WINDOW_TITLE 2019-10-29 17:07:41 +01:00
Jan Janssen 00c9a6c237 osc: Unify bottom and topbar code
Among the pointless duplication the right timecode label was given some extra space that wasn't needed.

Fixes: #6904
2019-10-28 17:16:02 +01:00
Cameron Cawley 69f7251f32 manpage: Update information about default mouse bindings 2019-10-28 17:14:49 +01:00
Cameron Cawley c2ab4d22b4 vo_sdl: Acknowledge when the mouse enters or leaves the window 2019-10-28 17:14:49 +01:00
Cameron Cawley 619b466cef input: Add default bindings for MBTN_BACK and MBTN_FORWARD 2019-10-28 17:14:49 +01:00
Cameron Cawley f4c04f5a3c vo_sdl: Improve mouse button input
SDL_BUTTON_X1 and SDL_BUTTON_X2 are now correctly mapped to MP_MBTN_BACK and MP_MBTN_FORWARD.
2019-10-28 17:14:49 +01:00
Cameron Cawley d51e637150 vo_sdl: Support mouse wheel input 2019-10-28 17:14:49 +01:00
sfan5 6f9399327e DOCS/release-policy.md: clarify a few details 2019-10-27 14:06:16 +01:00
James Ross-Gowan 8e50d7a746 vo_gpu: log ra_format.storable with the other flags
This seems to have been missed when the storable flag was added, since
all the other flags were logged here. It can be useful to know if an RA
format is storable, so log it as well.
2019-10-27 00:45:27 +11:00
James Ross-Gowan 888f4e63a4 vo_gpu: d3d11: set the ra_format.storable flag
This flag was added in e2976e662d, but it was only set for Vulkan. In
D3D11 it can be set from info in D3D11_FEATURE_FORMAT_SUPPORT2.
2019-10-27 00:45:27 +11:00
wm4 a908101258 vo_gpu: attempt to fix 0bgr format
Using e.g. --vf=format=0bgr showed obviously wrong colors with --vo=gpu.
The reason is that leading padding wasn't handled correctly.

Try to hack fix it. While the code in copy_image() is somewhat
reasonable, I can't tell what the fuck is going on with that HOOKED
shit. For some reason this HOOKED shit doesn't use copy_image() (???),
or uses it incorrectly. It affects debanding. --deband=no works
correctly. If it's enabled, the crap in hook_prelude() is needed.

I bet there are many more bugs with this. For example, the deband shader
will try to deband the alpha channel if the format abgr is used (because
the correct component order is only established later). This can be
tested by inserting a "color.x = 0;" at the end of the deband shader,
and using --vf=format=rgba vs. abgr.

I cannot comprehend why it doesn't just store explicitly which
components a texture contains, and why it doesn't just read the
components always in an uniform way.

There's a big chance this fix works only by coincidence. This shouldn't
have been so hard either. Time for a complete rewrite?
2019-10-26 00:02:55 +02:00
wm4 d3f8d82279 mp_image: copy closed captions when copying attributes
With hwdec copy modes, mp_image_copy_attributes() is used to transfer
metadata other than the image data when copying the image from the
hardware surface. It didn't copy the closed caption data.

Fix this. This makes closed captions in copy mode work.

Fixes: #6376
2019-10-25 22:38:00 +02:00
wm4 40b557db6a mp_image: move buffer ref assigning to a function
Mostly untested, for the next commit.

There's another case of this in this file (ref_buffer()), but it's too
weird, so ignore it.
2019-10-25 22:36:19 +02:00
wm4 c184e290b0 sdl: prevent concurrent use of SDL in different threads
sdl_gamepad.c and vo_sdl.c both have their own event loops and run in
separate threads. They don't know of each other (and shouldn't). Since
SDL only has one global event loop (why didn't they fix this in SDL2?),
these obviously clash. The actual behavior is relatively subtle, which
event being randomly dispatched to either of the threads.

This is very regrettable. Very.

Work this around. "Fortunately" SDL exposes its global state to some
degree. SDL_WasInit() returns whether a "subsystem" was initialized, and
you could say the one who initialized it owns it. Both SDL_INIT_VIDEO
and SDL_INIT_GAMECONTROLLER implicitly enable SDL_INIT_EVENTS, and the
event loop is indeed the resource that cannot be shared.

Unfortunately, this is still racy, since SDL_InitSubSystem is a second
call, and succeeds if the subsystem is already initialized (increases a
refcount I think). But good enough. Blame SDL for everything.

(I think I made this commit message too long. Nobody cares even.)

Fixes: #7085
2019-10-25 22:17:54 +02:00
wm4 e63091b3cc build: make vo_sdl conflict with cocoa
These are inherently incompatible. As far as I'm aware, SDL must be used
from the main thread on OSX.

(Technically, this condition is wrong: the problem happens on OSX in
general, or more precisely, when SDL uses Cocoa. I didn't find the waf
OSX dependency name after 5 second of searching, so I'm just using
cocoa, without which mpv is useless on OSX anyway.)
2019-10-25 22:02:16 +02:00
wm4 9471077efd vo_sdl: put on do not use stamp
It seems some users try to use it (!). This VO was always an experiment,
and intended for low power devices. Whether this experiment succeeded or
not, it's a rather obscure VO. Recently I've seen a regrettable user,
who seemed to use this only because mpv was built without x11 support
(!). Add this warning, like other fallback VOs have it. (The message was
copied from vo_x11.)
2019-10-25 21:58:51 +02:00
wm4 4a82349900 input: disable gamepad code by default
Enabling this by default probably causes a number of issues, such as
breaking vo_sdl, or reacting to various input devices while the window
is not focused. It's also pretty obscure, or at least new. Disable it by
default.
2019-10-25 21:54:35 +02:00
wm4 52536aaa7b f_decoder_wapper: trust frame return over error code
lavc_process() calls the receive/send callbacks, which mirror
libavcodec's send/receive API. The receive API in particular can return
both a status code and a frame. Normally, libavcodec is pretty explicit
that it can't return both a frame and an error. But the receive callback
does more stuff in addition (vd_lavc does hardware decoding fallbacks
etc.). The previous commit shows an instance where this happened, and
where it leaked a frame in this case.

For robustness, check whether the frame is set first, i.e. trust it over
the status code. Before this, it checked for an EOF status first.

Hopefully is of no consequence otherwise. I made this change after
testing everything (can someone implement a test suite which tests this
exhaustively).
2019-10-25 21:50:10 +02:00
wm4 edc6075fa3 vd_lavc: fix draining with hwdec copy modes
Commit 5d5fdb77e9 changed details of the decoding control flow, and
called it a "high-risk" change. It turns out that this broke with with
hwdec copy mode, where there is some sort of delay queue (supposedly
increases efficiency, but more likely worthless cargo-cult).

It simply used the wrong (basically inverted) condition for the draining
case.

This was the only case that did not work properly. Other tests,
including video/audio decoding errors, software decoding fallbacks,
etc., seemed to work well. Might still not be exhaustive, as there are
so many corner cases.

Also change two error code returns. This don't/shouldn't really matter,
though the second error code led it to return both a frame and
AVERROR_EOF, which is unexpected, and makes lavc_process() leak a frame.
But also see next commit.

Fixes: 5d5fdb77e9
2019-10-25 21:44:49 +02:00
James Ross-Gowan 7384b05433 vo_gpu: d3d11: prevent wraparound in queued frames calc
If expected_sync_pc is greater than submit_count, the unsigned
subtraction will wraparound, which breaks playback. This bug was found
while experimenting with bit-blt model present, but it might be possible
to trigger it with the flip model as well, if there was a dropped frame.
2019-10-26 01:14:01 +11:00
sfan5 ca0177481b Update VERSION 2019-10-25 15:39:16 +02:00
sfan5 51ec2e86e8 Merge branch 'release/0.30' 2019-10-25 15:39:02 +02:00
wm4 8b0ff53b69 sdl_gamepad: fix typo in function name
As pointed out by LaserEyess on IRC.
2019-10-25 15:33:23 +02:00
wm4 49cde32be0 sdl_gamepad: fix function signature
This is semantically different in C.
2019-10-25 15:26:34 +02:00
wm4 50f263990a vo_drm: allow use of zimg 2019-10-25 15:25:49 +02:00
wm4 5e2779b2da client API: copy instead of move old value on async path
In theory, it's better to keep the old value, because that's more
consistent with the logic of using change timestamps. With the current
code, the old value will probably never be used (instead it will fetch a
new value on every change), so this shouldn't make a difference in
practice.
2019-10-25 15:14:05 +02:00
sfan5 3a8abbee2f
Release 0.30.0 2019-10-25 15:08:15 +02:00
wm4 89dc74885d manpage: fix --script docs
This doesn't take a ',' separated list. --script is just an alias for
--scripts--append. --scripts accepts a list, but uses the
mplayer-inherited platform-dependent path separator.

Fixes: #5996
2019-10-25 15:06:25 +02:00
wm4 509f6f5a9b command: remove some unused property metadata
Also add an OSD entry for the video aspect.
2019-10-25 15:06:17 +02:00
wm4 f5f285ec3e options: set correct range for --video-aspect-override
It appears this option didn't have min/max enabled for quite a while
(broken while it was still called --aspect).
2019-10-25 15:06:13 +02:00
wm4 3c7e20a0e2 json: write NaN/Infinity float values as strings
JSON doesn't support these for some god-awful reason. (JSON would have
been so much better if it weren't based on JavaScript, the plague of
this world.)

We don't really care whether these specific values "round trip", so we
might as well write them in a standard-compliant way.

Untested. I was too lazy to even run this, but it probably works.

See #6691.
2019-10-25 15:06:08 +02:00
wm4 419c44ccf6 vo_gpu, options: don't return NaN through API
Internally, vo_gpu uses NaN for some options to indicate a default value
that is different depending on the context (e.g. different scalers).
There are 2 problems with this:

1. you couldn't reset the options to their defaults
2. NaN is a damn mess and shouldn't be part of the API

The option parser already rejected NaN explicitly, which is why 1.
didn't work. Regarding 2., JSON might be a good example, and actually
caused a bug report.

Fix this by mapping NaN to the special value "default". I think I'd
prefer other mechanisms (maybe just having every scaler expose separate
options?), but for now this will do. See you in a future commit, which
painfully deprecates this and replaces it with something else.

I refrained from using "no" (my favorite magic value for "unset" etc.)
because then I'd have e.g. make --no-scale-param1 work, which in
addition to a lot of effort looks dumb and nobody will use it.

Here's also an apology for the shitty added test script.

Fixes: #6691
2019-10-25 15:06:04 +02:00
wm4 e67386e50b manpage: fix --script docs
This doesn't take a ',' separated list. --script is just an alias for
--scripts--append. --scripts accepts a list, but uses the
mplayer-inherited platform-dependent path separator.

Fixes: #5996
2019-10-25 13:41:34 +02:00
wm4 d66eb93e5d client API: add async path; fix deadlock for vo_libmpv users
In commit 065c307e8e, I broke everything. It seemed like a nice idea,
but it explicitly broke an assumption vo_libmpv were explicitly allowed
to make: that observing properties does not lock the core. The commit
did just that and locked the core for property updates. This made for
example mpv's own OSX backend freeze (it uses vo_libmpv for convenience
to make up for Apple's incredibly broken OpenGL shit).

I don't want to revert that commit just because vo_libmpv's design is
horrible. So instead add an optional asynchronous path, that is only
used if vo_libmpv is in use (best idea ever?).

Interestingly, this isn't so hard. It adds about 90 lines of code, which
are only run on OSX and libmpv users, so I don't have to care about the
crashes and weird behavior this might cause. It even worked on the first
try except for a quickly fixed memory leak. The code path can be tested
anywhere by just turning the uses_vo_libmpv condition into always true.

The atomic is out of laziness. Saves some thinking how to get around the
locking order.
2019-10-25 01:57:51 +02:00
wm4 767c35c883 command: remove some unused property metadata
Also add an OSD entry for the video aspect.
2019-10-25 00:50:38 +02:00