input: disable gamepad code by default

Enabling this by default probably causes a number of issues, such as
breaking vo_sdl, or reacting to various input devices while the window
is not focused. It's also pretty obscure, or at least new. Disable it by
default.
This commit is contained in:
wm4 2019-10-25 21:54:35 +02:00
parent 52536aaa7b
commit 4a82349900
3 changed files with 1 additions and 5 deletions

View File

@ -3408,7 +3408,7 @@ Input
Enable/disable Apple Remote support. Enabled by default (except for libmpv).
``--input-gamepad=<yes|no>``
Enable/disable SDL2 Gamepad support. Enabled by default (except for libmpv).
Enable/disable SDL2 Gamepad support. Disabled by default.
``--input-cursor``, ``--no-input-cursor``
Permit mpv to receive pointer events reported by the video output

View File

@ -26,7 +26,6 @@ input-terminal=no
osc=no
input-default-bindings=no
input-vo-keyboard=no
input-gamepad=no
# OSX/Cocoa global input hooks
input-appleremote=no
input-media-keys=no

View File

@ -218,9 +218,6 @@ const struct m_sub_options input_config = {
.use_media_keys = 1,
#if HAVE_COCOA
.use_appleremote = 1,
#endif
#if HAVE_SDL2_GAMEPAD
.use_gamepad = 1,
#endif
.default_bindings = 1,
.vo_key_input = 1,