Commit Graph

2780 Commits

Author SHA1 Message Date
wm4 3a9f0f537f client API: change event mask to event number in one place
Cosmetic change. Slightly more convenient/readable.
2020-01-09 18:12:10 +01:00
Avi Halachmi (:avih) 5e0875c9e0 js: use osd-dimentions for mp.get_osd_{size,margins}
This matches lua's 11b9315b but with the lagacy field names which the
js code used previously.

Currently the property always returns an object (with dummy/last/null
field values if there are no dimensions), but the code is ready for
a future case where it might return null if there are no dimensions - at
which case it will forward the null, breaking backward compatibility for
a better API.
2020-01-08 11:49:49 +02:00
wm4 1c83ded3b0 osc: don't delay updates on resize
The idea is that if the player is resized, we do not delay redrawing
(which is normally done to limit the redraw rate to something
reasonable).

Not sure if this even does anything. For one, reacting to osd-dimensions
changes is cleaner than just polling the screen size with the next tick
event, and hoping that resizes generate tick events for whatever
logically unrelated reasons.
2020-01-08 02:37:12 +01:00
wm4 4a65c22c50 osd: fix possible misses of osd-dimensions property updates
check_obj_resize() in sub/osd.c calls mp_client_broadcast_event(), which
calls notify_property_events(). This is pretty unexpected, because
check_obj_resize() may be called from the VO thread. While that's sort
of awful, it seems to be OK locking-wise. But it breaks an assumption in
notify_property_events() that the core doesn't need to be woken up,
which could possibly lead to a missed/delayed property update (although
rather unlikely).

Fix this by explicitly waking up the core when it's called from the OSD
code.
2020-01-08 02:31:18 +01:00
wm4 a58585d5e0 command: cache display-hidpi-scale property
This is a gross hack for the shitty design of how VO properties are
handled (which was fine with MPlayer, but became increasingly a shit tub
with mpv's VO thread).

The problem here is that console.lua reads display-hidpi-scale on every
render, but which may take a long time for video timing and vsync
blocking. It will also block the core, making osc.lua unable to react to
window resizing quickly enough.

This should be solved by not using the "classic" blocking VOCTRL
mechanism, and instead side-stepping it with something that doesn't
require any waiting (like for example the "fullscreen" property does).

But this require more thinking and work my "brain" can handle at the
moment. So for now add a shitty hack that will cause a lot of problems,
and which will have to be replaced later. Most importantly, it'll break
theoretic support for multiple screens with different DPI, or runtime
DPI changes. Possibly could affect the Cocoa backend; the X11 isn't
dynamic enough by nature, and other backends do not implement this.
2020-01-08 02:16:45 +01:00
wm4 7ce41cda05 command: remove outdated MP_EVENT_WIN_STATE entries
These properties are handled very differently now, and being in that
list did pretty much nothing.
2020-01-08 02:01:49 +01:00
wm4 11b9315b3f lua: use new OSD property
See previous commit.

A nice side-effect is that mp.get_osd_margins() is not a special
Lua-only thing anymore. I didn't test whether this function still works
as expected, though.
2020-01-08 00:16:58 +01:00
wm4 db9048f21a command: add osd-dimensions property
This "bundles" all OSD properties. It also makes some previously
Lua-only values available (Lua has mp.get_osd_margins(), unsure if
anything uses it).

The main intention is actually to allow retrieving all fields in an
"atomic" way. (Could introduce a mechanism on the level of the mpv
client API to do this, but doing ti ad-hoc all the time like this commit
is easier.)
2020-01-08 00:16:01 +01:00
wm4 d26b5daf3e command: make sub-step command actually apply sub-delay change properly
The change was not propagated to the OSD/subtitle code, since that still
uses an "old" method. Change it so that the propagation is actually
performed.

(One could argue the OSD/subtitle code should use other ways to update
the options, but that would probably be more effort for now.)
2020-01-04 21:12:29 +01:00
Philip Langdale daa125cb45 osc: reset input handling state on a change in visibility mode
Currently, the activation and deactivation of input handling is done
inside the render() loop, but this does not run when the osc mode is
`never` - which does make sense.

That means that if you are cycling the visibility mode, the input
state will be whatever it was at the time of the mode change. And,
as our modes are ordered `auto` -> `always` -> `never`, the input
state will be enabled when you cycle to `never`.

There are various ways you can imagine fixing this, and in this
change I propose we reset the input state to disabled on a mode
change, and then let render() re-enable input if that's appropriate.

Fixes #7298.
2020-01-02 07:32:57 -08:00
Chris Down b721f9d095 configfiles: Fix utime retcode check
In final fixups for #7139 it seems I managed to screw up utime error
checks. Everything still works, but we MP_WARN when we don't need to.
2019-12-31 00:17:07 +01:00
wm4 fcf0b80dc9 player: make unpausing directly after seek work with --keep-open
When using --keep-open, and the end of the file is reached, the player's
"pause" property is set to true. Attempting to set it to false reverts
it back to true immediately. That's how it's designed, for better or
worse.

Running "seek -10 ; set pause no" did not work, because the seek is
first queued and pause is unset, but then the decoding functions
determine that EOF is still a thing, and "mpctx->stop_play =
AT_END_OF_FILE;" is set again. handle_keep_open() then sets pause again.
Only then the seek is actually run.

Fix this by not setting stop_play if a seek is queued.
2019-12-30 17:40:21 +01:00
wm4 5a26150717 command: add a playlist-unshuffle command
Has a number of restrictions.

See: #2491, #7294
2019-12-28 21:32:15 +01:00
wm4 582f3f7cc0 playlist: change from linked list to an array
Although a linked list was ideal at first, there are cases where it
sucks, and became increasingly awkward (with the mpv command API
preferring integer indexes to access the list). In future, we probably
want to add more playlist-related functionality, so better change it to
an array now.

An array isn't always ideal either. Since playlist entries are still
separate objects (because in some cases you need a stable "iterator" to
it), but you still need to efficiently get the next/previous playlist
entry, there's a pl_index field, that needs to be maintained. E.g.
adding an entry at the start of the playlist => update the pl_index
field for all other entries. Well, it's not really worth to do something
more complicated to avoid these things.

This commit is probably buggy as shit. It's not like I bothered to test
everything. That's _your_ role.
2019-12-28 21:32:15 +01:00
Sai Ke WANG 01de2a9bd5 lua: fix mp.file_info for large files
`size` field with `unsigned int` was truncated to 4GB

Signed-off-by: wm4 <wm4@nowhere>
2019-12-28 14:34:32 +01:00
wm4 8e9644761a console: add a basic help command
It's not really great. But I think it's good enough to save someone
who's lost. Most importantly, it should become obvious _what_ the
console expects (input commands), and how to exit it.

Would be nice if we could show some documentation, or give a link to
documentation, but that's out of scope and/or not easy.

I considered implementing the "help" command as builtin command in
command.c. On the other hand, this could not show console.lua specific
help, so I implemented it in console.lua. The ad-hoc command parsing
(that sort-of mirrors mpv input command syntax) for the "help" command
is probably the worst part of this.
2019-12-24 16:08:04 +01:00
wm4 1d2fcb9227 console: do not strip leading spaces
As suggested by TheAMM and avih.
2019-12-24 16:04:00 +01:00
wm4 029bb593e7 command: extend command-list output
Add some very basic information about arguments.
2019-12-24 16:03:16 +01:00
wm4 b9084dfd47 stats: do not use "tick" event
It's deprecated. The new solution works almost exactly the same way
(since the still existing internal tick event triggers vsync-jitter
change command), though as far as API usage goes, it's somewhat
questionable. (The comment is meant to discourage anyone trying to copy
the idea for external scripts.)
2019-12-24 16:02:24 +01:00
wm4 2636bbbf33 osc: redraw on visibility option runtime changes
This affects behavior when using the "del" default key binding.
Sometimes, setting visibility to always did not draw it correctly. This
probably fixes it.
2019-12-24 09:50:08 +01:00
Avi Halachmi (:avih) 9f2fda7d85 js: support mp.create_osd_overlay (match 07287262)
The legacy mp.set_osd_ass(...) is still supported (but also still
undocumented) as a wrapper for the new mp.create_osd_overlay(...).
2019-12-23 17:52:34 +02:00
Avi Halachmi (:avih) 5a74bf5f95 js: batch key bindings updates (match 96932fe7)
Implemented using one-time idle observer (i.e. setTimeout), to avoid
additional function call(back) every time the event loop enters idle.

The lua mp.flush_key_bindings() is also available, also undocumented.
2019-12-23 17:52:34 +02:00
Nicolas F 7ed70f925b osc: add option to disable santa hat
A minority of users have expressed a dislike of hats, calling them
"cancer [that] don't belong in software" describing the people who add
them as "shitty circlejerks" and "chucklefuck."

While I personally disagree with those opinions, it's probably easier
to let them have it their way. For that reason this adds the option
`greenandgrumpy` to the osc, which allows users to disable the hat.
2019-12-23 16:38:41 +01:00
wm4 091ee9d770 lua: fix guard against division by 0
This was incorrectly converted from the original C code. Change it to
what the original code used.
2019-12-23 16:10:06 +01:00
wm4 d951a7f021 lua: fix passing non-integers to mp.set_osd_ass()
libass uses integers for PlayResX/Y, so the osd-overlay command also
does. Lua (pre-5.3) does not have an integer type, but the command
interface makes a difference anyway. If you pass a Lua number with a
fractional part to an integer parameter (using mp.command_native()), it
will result in an error and complain about incompatible types.

I think that's fine, but since this behavior extends to
mp.set_osd_ass(), this is a compatibility problem.

Fix this by explicitly coercing the resolution parameters to integer
numbers.
2019-12-23 13:23:10 +01:00
wm4 86d24b069b osc: set an arbitrary high Z-order
The main reason for this is just to make show the OSC always above
console.lua, instead of a random order.

(And this is also the only reason osc.lua was changed to the new API.
The old API could have been extended, but lets not.)
2019-12-23 12:06:33 +01:00
wm4 490b3ba007 osc: use new overlay API
This tries to avoid the update() call if nothing changed. This brings it
more into line with the old code (the osd-overlay command simply does
not skip the update if nothing changed). I don't know whether this
matters; most likely not. Normally, code should try to avoid redundant
updates on its own, so it's not the job of the command. However, for the
OSC we simply want to reduce the differences.
2019-12-23 11:48:16 +01:00
wm4 0728726251 client API, lua: add new API for setting OSD overlays
Lua scripting has an undocumented mp.set_osd_ass() function, which is
used by osc.lua and console.lua. Apparently, 3rd party scripts also use
this. It's probably time to make this a public API.

The Lua implementation just bypassed the libmpv API. To make it usable
by any type of client, turn it into a command, "osd-overlay".

There's already a "overlay-add". Ignore it (although the manpage admits
guiltiness). I don't really want to deal with that old command. Its main
problem is that it uses global IDs, while I'd like to avoid that scripts
mess with each others overlays (whether that is accidentally or
intentionally). Maybe "overlay-add" can eventually be merged into
"osd-overlay", but I'm too lazy to do that now.

Scripting now uses the commands. There is a helper to manage OSD
overlays. The helper is very "thin"; I only want to force script authors
to use the ID allocation, which may help with putting multiple scripts
into a single .lua file without causing conflicts (basically, avoiding
singletons within a script's environment). The old set_osd_ass() is
emulated with the new API.

The JS scripting wrapper also provides a set_osd_ass() function, which
calls internal mpv API. Comment that part (to keep it compiling), but
I'm leaving it to @avih to finish the change.
2019-12-23 11:44:24 +01:00
wm4 96932fe77c lua: batch-update key bindings
Lua scripting implements key bindings by defining an input section with
all the bindings in it. Every add_key_binding() call ran a mpv command
to update this section. This caused a lot of spam at debug log levels.

Reduce the spam and more it efficient by batching updates into a single
mpv command when the script becomes inactive. This is pretty simple,
because there's already the concept of idle handlers.

This requires that the script actually goes to sleep, which might not
happen in various extremely bogus corner cases, such as polling the mpv
message queue with active waiting. Just don't do that.
2019-12-23 11:17:01 +01:00
TheAMM 6d93e4cb22 osc: display Santa hat for idle logo in December
During the 12th month (checked during script initialization), draw a Santa hat
on top of the idle message's logo.
Slightly refactors and optimizes the drawing process as well: reorder original
logo layers and remove redundant holes in them, use a shared line prefix
to clear the style and set start position.

Signed-off-by: wm4 <wm4@nowhere>
2019-12-23 01:45:34 +01:00
wm4 0eabc6614a client API: deprecate tick event
This is conceptually outdated and should not exist. This affects Lua
scripting and JSON IPC too.
2019-12-22 14:37:28 +01:00
Avi Halachmi (:avih) b670838b3d js: read_options: on_update: don't re-read the config file
Now that 00af718a made the lua read_options behavior much more similar
to the js behavior, the main difference was that lua does not re-read
the config file at on_update (but it does re-apply its stored content)
while js did re-read it.

Now the js on_update also does not re-read the config file and instead
applies its stored original content.

This is slightly hacky by adding an undocumented optional 4th argument
to read_options which allows overriding the config file content.
2019-12-22 14:51:13 +02:00
wm4 3267bcd210 console: reduce border size
This looks better if the ASS canvas size is used to scale according to
HiDPI factor (instead of font size).
2019-12-22 12:52:36 +01:00
wm4 b899504862 osc: use video margins only if OSC is visible
Looks awkward otherwise. This means that even if boxvideo is enabled,
nothing gets "boxed" if the OSC is set to auto-hide.
2019-12-22 12:50:29 +01:00
wm4 6bf1a83057 osc: cleanup boxvideo margin handling
Make sure it gets properly reinitialized when needed. This is especially
useful now that the OSC reacts to runtime option changes, which can
change the layout too.

This may call set_property_number() on the margin properties more often
now, but since redundant option changes are ignored now, this shouldn't
have any too bad effects.
2019-12-22 12:44:26 +01:00
wm4 12843dcea1 osc: full reinit on runtime option changes
Fuck it, just let's just reinit everything.

On a side note, the changelist parameter provided by read_options()
(here "list") is now unused. But it's not hard to provide and might be
useful for other stuff. So don't remove it from the generic
read_options() code.
2019-12-22 12:32:50 +01:00
wm4 00af718a9e lua: change runtime option change behavior
As described in the manpage changes. This makes more sense than the
previous approach, where options could "unexpectedly" stick. Although
this is still a somewhat arbitrary policy (ask many people and you'd get
a number of different expectations on what should happen), I think that
it reflects what mpv's builtin stuff does.

All the copying is annoying, but let's just hope nobody is stupid enough
to change these properties per video frame or something equally
ridiculous.
2019-12-22 12:30:53 +01:00
Abdullah Alansari e6bdd94cb2 command: fix confusing displayed aspect-ratio
For example, when a user switches the aspect-ratio display `16:9`
instead of `1.778` and `Original` instead of `-1.000`.
2019-12-22 02:32:50 +01:00
Avi Halachmi (:avih) 71ddb22b39 js: read_options: support on_update (match 478a321d)
This is a bit different than the lua code: on script-opts change it
simply re-applies the conf-file and script-opts to the options object,
and if this results in any changed value at options then on_update is
called with the changelist as argument.

This allows a value to revert back to the conf-file value if the
matching script-opts key had a different value and then got deleted.
It also guarantees to call back whenever the options object is
modified, which the lua code doesn't do (e.g. if the caller changed
a value and the observer changed it back - it won't detect a change).
2019-12-21 14:57:10 +02:00
wm4 05fb6f906d osc: cosmetics: remove some excessive whitespace 2019-12-20 14:25:56 +01:00
wm4 b439588172 osc: react to script-opts runtime changes
With special attention to changing osc-visibility. Untested, although
osc-visibility works (it's pretty much equivalent to the key binding, so
there is not much interesting going on).

Somewhat inspired by code posted by github user CogentRedTester.

Fixes: #4513
2019-12-20 14:24:36 +01:00
wm4 478a321dcc lua: add a helper for runtime script option changes
A script can use this to easily get runtime updates. (Even if
script-opts is sort of clunky.)
2019-12-20 14:21:16 +01:00
wm4 db1e28f175 osc: rearrange hidetimeout/visibiltiy handling
The way how this modifies and backups/restores user option values is a
bit of a problem for runtime option changing.

Clean this up a little. Now cycling the visibility updates the user
option value, but always to "valid" values (unlike hidetimeout used to
be used). If the user option value is changed externally (enabled by a
later commit), it'll be cleanly overwritten.
2019-12-20 13:44:59 +01:00
wm4 70c5401952 osc: move windowcontrols option code to the right place
There doesn't seem to be a reason why it was where it was. It should be
in validate_user_opts(), which will be important for runtime changing
too.
2019-12-20 13:21:49 +01:00
wm4 05cd4c9e08 console: use hidpi scale reporting
I decided to factor this into the user's scale option (instead of
somehow using it as default if the user has not specified it), because
it makes the option handling simpler, and won't break things like
per-screen DPI if the user only wants to scale the console font by a
factor.
2019-12-20 13:00:39 +01:00
wm4 8e620c8e76 command: add property returning hidpi scale 2019-12-20 13:00:39 +01:00
wm4 1cb9e7efb8 stream, demux: redo origin policy thing
mpv has a very weak and very annoying policy that determines whether a
playlist should be used or not. For example, if you play a remote
playlist, you usually don't want it to be able to read local filesystem
entries. (Although for a media player the impact is small I guess.)

It's weak and annoying as in that it does not prevent certain cases
which could be interpreted as bad in some cases, such as allowing
playlists on the local filesystem to reference remote URLs. It probably
barely makes sense, but we just want to exclude some other "definitely
not a good idea" things, all while playlists generally just work, so
whatever.

The policy is:
- from the command line anything is played
- local playlists can reference anything except "unsafe" streams
  ("unsafe" means special stream inputs like libavfilter graphs)
- remote playlists can reference only remote URLs
- things like "memory://" and archives are "transparent" to this

This commit does... something. It replaces the weird stream flags with a
slightly clearer "origin" value, which is now consequently passed down
and used everywhere. It fixes some deviations from the described policy.

I wanted to force archives to reference only content within them, but
this would probably have been more complicated (or required different
abstractions), and I'm too lazy to figure it out, so archives are now
"transparent" (playlists within archives behave the same outside).

There may be a lot of bugs in this.

This is unfortunately a very noisy commit because:
- every stream open call now needs to pass the origin
- so does every demuxer open call (=> params param. gets mandatory)
- most stream were changed to provide the "origin" value
- the origin value needed to be passed along in a lot of places
- I was too lazy to split the commit

Fixes: #7274
2019-12-20 13:00:39 +01:00
wm4 505cab9c15 osc: fix a comment 2019-12-20 00:53:42 +01:00
wm4 99cc13e3d1 osc: fade out if paused and mouse position is outside of OSC
This broke with the recent changes since tick() is not called regularly
anymore in paused mode. Add an explicit timer for this.
2019-12-19 22:43:22 +01:00
wm4 69fb2ddbc7 osc: fix crash when toggling visibility
The previous osc.lua related commit removed this function, and trying to
call it crashed the OSC. Just remove the call.
2019-12-19 22:10:09 +01:00
Avi Halachmi (:avih) 3460a7b696 js: support shared script properties (match 7e4819e7) 2019-12-19 16:23:19 +02:00
Avi Halachmi (:avih) 4fc5cd32d0 js: require: allow custom module search paths via mp.module_paths 2019-12-19 16:23:19 +02:00
wm4 c4ae7d8203 osc: don't run update_margins() every frame
This is something recent that also caused per frame log spam, because it
tried to update the margins every frame.
2019-12-19 12:53:37 +01:00
wm4 3ed96cca88 command: reduce OSC/stats log spam
For some inexplicable reason, the OSC runs the expand-text command a
_lot_. This command is logged at the log file default log level, so the
log file can quickly fill up with these messages. It directly violates
the mpv logging policy: per-frame (or similarly common) log messages
should not be enabled by default for the log file.

stats.lua uses the show-text command for some reason (instead of
creating its own OSD layer).

Explicitly reduce the log level for expand-text and some other commands.
Also reduce the log level for commands triggered by mouse movement.

The previous commit also contributed some to reduce log spam.

Fixes: #4771
2019-12-19 12:52:13 +01:00
wm4 48f906249e osc: use property notifications and a timer instead of "tick" events
Traditionally, the OSC used mpv's "tick" event, which was approximately
sent once per video frame. It didn't try to track any other state, and
just updated everything.

This is sort of a problem in many corner cases and non-corner cases. For
example, it would eat CPU in the paused state (probably to some degree
also the mpv core's fault), or would waste power or even throw errors
("event queue overflows") on high FPS video.

Change this to not using the tick event. Instead, react to a number of
property change events. Rate-limit actual redrawing with a timer; the
next update cannot happen sooner than the hardcoded 30ms OSC frame
duration. This has also the effect that multiple successive updates are
(mostly) coalesced.

This means the OSC won't eat your CPU when the player is fucking paused.
(It'll still update if e.g. the cache is growing, though.) There is some
potential for bugs whenever it uses properties that are not explicitly
observed. (In theory we could easily change this to a reactive concept
to avoid such things, but whatever.)
2019-12-19 12:41:01 +01:00
wm4 2c5cb2c53f client API: rewrite property observation (again)
I intend to rewrite this code approximately every 2 months.

Last time, I did this in commit d66eb93e5d (and 065c307e8e and
b2006eeb74). It was intended to remove the roundabout synchronous
thread "ping pong" when observing properties. At first, the original
async. code was replaced with some nice mostly synchronous code. But
then an async. code path had to be added for vo_libmpv, and finally the
sync. code was dropped because it broke in other obscure cases (like the
Objective-C Cocoa backend).

Try again. This time, update properties entirely on the main thread.
Updates get batched out on every playloop iteration. (At first I wanted
it to make it every time the player goes to sleep, but that might starve
API clients if the playloop get saturated.) One nice thing is that
clients only get woken up once all changed events have been sent, which
might reduce overhead.

While this sounds simple, it's not. The main problem is that reading
properties must not block the client API, i.e. no client API locks can
be held while reading the property. Maybe eventually we can avoid this
requirement, but currently it's just a fact. This means we have to
iterate over all clients and then over all properties (of each client),
all while releasing all locks when updating a property. Solve this by
rechecking on each iteration whether the list changed, and if so,
aborting the iteration and redo it "next time".

High risk change, expect bugs such as crashes and missing property
updates.
2019-12-19 11:11:51 +01:00
wm4 09ea3a424f console: adjust position to OSC
See previous commit.
2019-12-18 09:04:15 +01:00
wm4 4787eb594a osc: make margins available
This is for console.lua (see next commit). The idea is that console.lua
can adjust its offset to the bottom of the window by the height of the
OSC.

If the OSC is not set to permanently visible, export no margins, because
it would look weird to move the console depending on the mouse movement.
2019-12-18 09:03:32 +01:00
wm4 7e4819e705 command, lua: add a way to share data between scripts
Very primitive and dumb, but fulfils its purpose for the next commits.

I chose this specific implementation because it has the lowest footprint
in command.c, without resorting to crazy hacks such as sending messages
between scripts (which would be hard to coordinate especially on
startup).
2019-12-18 08:58:49 +01:00
wm4 6ab013cbdd command: make change-list work with pure properties too
Until now, it only worked on options. Useful for the next commit.
2019-12-18 07:50:48 +01:00
wm4 2a4d7c4aa8 command, vo: remove old option change notification mechanisms
These all have been replaced recently.

There was a leftover in window.swift. It couldn't have done anything
useful in the current state of the code, so drop these lines.
2019-12-17 23:18:17 +01:00
wm4 13dff3073d client API: remove some dead code
This was for the "suspend" API, which has been removed (turned into
stubs) a long time ago.
2019-12-17 23:11:15 +01:00
wm4 e75d28effd command: slightly simplify input-ipc-server change detection/init
The generic change detection now handles this just as well.

The way how this function is manually called at init is slightly gross.
Make that part slightly more explicit to hopefully avoid confusion.
2019-12-17 23:06:10 +01:00
wm4 d07b7f068d command: change "window-scale" property behavior
This is similar to the "edition" change.

I considered making this go through deprecation, but didn't have a good
idea how to do that. Maybe it's fine, because this is pretty obscure.
But it might break some API users/scripts (it certainly broke
stats.lua), and all I have to say is sorry for that.
2019-12-16 02:32:17 +01:00
wm4 1d482e42cb command: remove unnecessary mute property implementation
This only added the CONSTRICTED_TYPE thing, but it works correctly
without.
2019-12-16 01:54:06 +01:00
wm4 aa5f234b43 command: change "edition" property behavior
See manpage/changelog changes.

The purpose of this change is to removes another case of inconsistent
property behavior. At first I wanted to make this go through deprecation
before making a technically incompatible change, but then I considered
this feature too obscure as that anyone would care.
2019-12-16 01:47:06 +01:00
wm4 76a92fd30b player: avoid underrun wakeup loop
The VO underrun detection (just a weak heuristic) added in commit f26dfb
flagged the underrun state every time it was checked, and since the
check happened in every playloop iteration, this caused the playloop to
wake up itself on every iteration. It burned an entire core while in
this state.

Fix this by flagging this condition only once (as it should be), and
requiring that a frame is displayed to trigger it again. This makes it
work similar as the audio underrun check.

The bug report referenced below says --demuxer-thread=no avoided this.
This is because the demuxer layer doesn't do proper underrun reporting
if the reader thread is disabled.

Fixes: #7259
2019-12-16 01:15:43 +01:00
wm4 aab0116e7d player: fix an outdated comment
The client API doesn't use input_ctx anymore, and the "wakeup" flag is
gone (if it even existed at all).
2019-12-14 14:18:40 +01:00
wm4 1f1d2d5f49 player: move point at which queued seeks are applied
Do it after decoding etc., but before waiting for input. This seems to
make more sense, because whether a queued seek can be applied depends on
the playback state. So it sounds like a good idea to apply the seek
first thing, but it's a bad idea to go to sleep if there's still a
queued seek pending (that couldn't be processed earlier).

Also add an empty line before mp_wait_events(); it doesn't really have
to do with the filter bullshit.
2019-12-14 14:18:10 +01:00
wm4 57fbc9cd76 player: make repeated hr-seeks past EOF trigger EOF as expected
If you have a normal file with audio and video, and keep "spamming"
forward hr-seeks, the player just kept showing the last video frame
instead of exiting or playing the next file. This started happening
since commit 6bcda94cb. Although not a bug per se, it was odd, and very
user-noticable.

The main problem was that the pending seek command was processed before
the EOF was "noticed". Processing the command reset everything, so the
player did not terminate playback, but repeated the seek.

This commit restores the old behavior.

For one, it makes video return the correct status (video.c). The
parameter is a bit ugly, but better than duplicating the logic or having
another MPContext field. (As a minor detail, setting r=VD_EOF makes sure
have_new_frame() returns true, rather than going through another
iteration or whatever the hell will happen instead, which would clobber
logical_eof.)

Another thing is making the seek logic actually wait until the seek
outcome has been determined if audio is also active. Audio needs to wait
for video in order to get the video seek target position. (Which in turn
is because hr-seek still "snaps" to video frames. You can't seek in
between two frames, so audio can't just use the seek target, but always
has to wait on the timestamp of the video frame. This has other
disadvantages and is a misdesign, but not something I'll fix today.)

In theory, this might make hr-seeks less responsive, because it needs to
fully decode/filter the audio too, but in practice most time is spent on
video, which had to be fully decoded before this change. (In general,
hr-seek could probably just show a random frame when a queued hr-seek
overrides the current hr-seek, which would probably lead to a better
user experience, but that's out of scope.)

Fixes: #7206
2019-12-14 14:17:16 +01:00
wm4 23c5965d47 player: cosmetically restructure a small function
No actual functional changes. Just preparation for the next commit, to
reduce its diff.
2019-12-14 14:15:57 +01:00
wm4 ad2cda343b player: add comment to clarify FFmpeg ABI handling
Don't patch it out.
2019-12-13 13:22:46 +01:00
Philip Langdale 2a0a595e37 osc: set the wrap style for the title shown with window controls
I missed adding this when defining the style used for the video
title in the window control bar. The default behaviour is to wrap,
but we want to cut the title off when we run out of space.
2019-12-12 13:12:16 -08:00
Philip Langdale db3754d8d6 osc: use custom symbols for window controls
I was recently informed that unicode has official symbols for
window controls, and I put together a change to use them, which
worked, as long as a suitable font was installed. However, it's
not that hard to get a normal system that lacks an appropriate
font, and libass wants to print warnings if the symbols aren't
in the default font, which will almost always be true.

So, I gave up and added the symbols to the custom osd font that
we already have. This ensures they are always available, and
that they are aligned consistently on all platforms.

I took the symbols from the `symbola` font, as this has a suitable
licence and the symbols look nice enough.

Symbola Licence:

    Fonts are free for any use; they may be opened, edited,
    modified, regenerated, packaged and redistributed.

Finally, as we now have access to an un-maximize symbol, I added
logic to use it when the window is maximized.
2019-12-11 13:53:10 -08:00
Philip Langdale 59b0fec508 osc: explicitly re-init the osc on a change in border visibility
I had previously wondered whether to do this, but in my testing
with x11 and wayland, the osc was being re-inited on a border
toggle already so I didn't add it.

However, on win32, things are different and there is no re-init
when toggling borders. I belive this is because the active window
size doesn't change in anyway, while on x11/wayland, toggling the
border actually changes the window size - and that trigger a re-init.

So, let's just be explicit and request a re-init when the border
is toggled.
2019-12-09 21:02:17 -08:00
James Ross-Gowan b3b2cc44fa console.lua: add this script
Merged from mpv-repl git repo commit 5ea2bf64f9c239f0326b02. Some
changes were made on top of it:

- Tabs were converted to 4 spaces indentation (plus some manual
  indentation fixes in some places).
- All user-visible mentions of "repl" were renamed to "console".
- The README was converted to a manpage (with heavy changes, some
  additions taken from stats.rst; rossy converted the key bindings
  table to RST).
- The method to change the default key binding was changed.
- Change minor detail about "font" default value setting (not a
  functional change).
- Integrate into the player as builtin script, including an option to
  prevent loading it.

Above changes and commit message done by wm4.

Signed-off-by: wm4 <wm4@nowhere>
2019-12-08 02:46:44 +01:00
wm4 b36e8569a1 lua: make later key bindings always have higher priority
Later calls to mp.add_key_binding() should take priority over previous
calls with the same key. Until now, the order was random (due to using
table pairs() iteration order).

Do this by simply sorting by a counter that is never reset. Since
input.c also gives later bindings priority, this works out.

Calling mp.remove_key_binding() on a newer binding makes an older still
existing binding with the same key active again. New bindings override
older ones, but do not overwrite them. I think these are good semantics
for most use cases.

(Note that the Lua code cannot determine whether two bindings use the
same key. Keys are strings, and two different strings could refer to the
same key. The code does not have access to input.c's key name
normalization, so it cannot compare them.)
2019-12-07 14:53:33 +01:00
wm4 23289a452f command: fix unintended reset of filters
Since the recent option changes (probably b16cea750f), using the "vf"
or "af" commands to change the filter chain did not write the option
value correctly. This led to the option value being reset the next time
an option changed.

This happened because the new option value was not copied to the
m_config_cache's internal storage. So on the next option update, it
looked like the option value changed, because the user-side value was
different from the internal value. It was copied back, which meant the
original option value was reinstated, and the previous "vf"/"af" command
was undone.

Fix this by using the correct way to store the option value. This also
takes care of property change notification (because the function is
specifically separate from m_config_cache_write_opt() to do that), so
remove the old call.

Fixes: #7220
2019-12-06 19:27:45 +01:00
wm4 b0c9f582ad player: loadfile overrides previous stop command
Both the "stop" and "loadfile" commands are asynchronous. "stop" starts
terminating playback, which used to be done in the same playloop
iteration, but now it may take longer, so a "loadfile" command can be
received while this is going on. (Possible that it used to work if the
second command was issued at least in the next playloop iteration.)

Make the "loadfile" override the "stop" mode, so the next file will be
played, instead of quitting or going into idle mode.

Unlike the referenced bug report claims, this has nothing to do with
IPC.

Fixes: #7225
2019-12-06 19:21:14 +01:00
Philip Langdale 353e4efdef osc: rework window control configuration to add auto mode
To aid in discoverability, and to address the most common case
directly, I'm adding an 'auto' mode for the window controls. In
this case, we will show the controls if there is no window border
and hide them if there are borders. This also respects the option
being toggled at runtime.

To ensure that it works in the wayland case, I've also made sure
that the wayland code explicitly forces the option to false if
decoration support is missing.

Based on feedback, I've split the config in two, with one option
for whether controls are active, and one for alignment. These are
new enough that we can get away with ignoring compatibility.
2019-12-04 09:32:25 +08:00
Philip Langdale f8689eff6d osc: ensure that window control show/hide zone is handled dynamically
As preparation for adding the auto mode for window controls, we need
to make sure that the controls can be successfully toggled at runtime,
rather than only being able to configure them once at startup. Right
now, there is a problem with the handling of the show/hide zone for
the window controls.

The previous fix for #7212 was to avoid registering the input mapping
for the window control show/hide zone. If there is no input mapping,
then there is no input, and the zone is a no-op, even if it exists.
But this only happens at startup. After that point, the input mapping
doesn't exist and cannot be turned on.

In this change, I'm switching the approach; we now go back to always
registering the input mapping, and instead, we zero out the show/hide
zone if window controls are disabled, and set its size appropriately
if they are enabled.
2019-12-04 09:32:25 +08:00
dudemanguy 65a317436d options: move cursor autohiding opts to mp_vo_opts
Certain backends (i.e. wayland) will need to do special things with the
mouse. It makes sense to expose the values of these options to them, so
they can behave correctly.
2019-12-04 00:47:05 +00:00
wm4 e5b016b7bf player: don't apply weird timestamp tolerance on backstep
Hr-seek has some sort of tolerance against timestamps, where it allows
for up to 5ms deviation. This means it can work only for videos with up
to 200 FPS framerate. There were complains about how it doesn't work
with videos beyond some high fps. (1000 was mentioned, although that
sounds more like it's about the limit that .mkv has.)

I suspect this is because otherwise, it might be hard to hit a timestamp
with --start, which specifies timestamps as integer, and thus will most
likely never represent a timestamp exactly. Another part of the problem
is that mpv uses 64 bit floats for timestamps, so fractional parts are
never represented exactly. (Both the "tolerance" and using floats for
timestamps were things introduced before my time.)

Anyway, in the backstep case, we can be relatively sure that the
timestamp will be exact (as in, the same unmodified value that was
returned by the filter chain), so we can make an exception for that, in
order to fix backstep.

Untested. (For that you have users.)

May help with #7208.
2019-12-03 21:43:32 +01:00
Philip Langdale 193b6fd8dd osc: don't show error if windowcontrols=yes
I always intended for this to be accepted and mean "right" but I
made it show an error for any value that's not explicitly
recognised (while considering all unrecognised values to mean "right").

So let's explicitly recognise "yes".
2019-12-02 11:04:43 +08:00
Dudemanguy 7da15ca9bd osc: don't always set window control keybindings
Only set the window control keybindings if the window control option is
actually enabled. Fixes #7212.
2019-12-01 17:23:02 -06:00
Philip Langdale 61b8e1d436 wayland: update Maximize and Minimize handling to use new options
I wanted to get this done quickly as I introduced the new VOCTRL
behaviour for minimize and maximize and it was immediately made
legacy, so best to purge it before anyone gets confused.

I did not sort out fullscreen as that's more involved and not something
I've educated myself about yet. But I did replace the VOCTRL_FULLSCREEN
usage with the new option change mechanism as that seemed simple
enough.
2019-12-01 09:39:51 +08:00
Philip Langdale 8614cb38d9 osc: ensure the window-controls mouse area is initially zero sized
This is necessary to avoid breaking input behaviour in the 'idle'
state when not playing a video. Otherwise, the mouse area starts off
covering the whole window and blocks normal input.
2019-11-30 19:56:30 +08:00
Avi Halachmi (:avih) b67d124dc0 js: mp.add_key_binding: allow false-y name (match 311cc5b)
This is in addition to the allowed omission of name and/or flags (as
documented).
2019-11-30 12:23:47 +02:00
Avi Halachmi (:avih) abf6b22abd lua: unbreak mp.add_key_binding(key, fn)
Commit 311cc5b6 added the ability use flags while omitting name, but
broke the case where both name and flags are omitted.

Now omitting either name or flags or both works as documented.
2019-11-30 12:06:22 +02:00
Philip Langdale 2750ca597c osc: fix typo wsc_geo -> wc_geo 2019-11-30 09:14:49 +08:00
Philip Langdale 971dbcc21c osc: apply boxvideo margins to the window controls
It seems logical to account for the window controls if `boxvideo`
is in use (which has the effect of reducing the size of the video
so that the osc is not covering the video).
2019-11-30 08:56:29 +08:00
wm4 0e376150a6 command: remove property change notification from property dispatcher
Properties should handle this themselves. This basically sent redundant
notifications. I found only two places where the "proper" notification
was missing.
2019-11-30 01:07:24 +01:00
wm4 464a045ed8 command: merge two functions
Due to recent changes, it makes no sense anymore to keep them separate.
2019-11-30 00:56:23 +01:00
wm4 56b06907a6 command: remove another unneeded hack
Now that the option-to-property bridge is gone, this is not needed
anymore. It always took the "silent" path.

Also, at least as of before this commit, this didn't correctly print a
warning when accessing a deprecated option as property. This was because
m_config_get_co_raw() was used, which intentionally does not print any
warnings, so switch to the non-raw one. (Affects only options that have
.deprecation_message set.)
2019-11-30 00:50:31 +01:00
wm4 1ccb049d3b osc: fix operation when window controls are disabled
It seems this area is simply not defined when window controls are
disabled, so ipairs() will crash on it.
2019-11-29 16:00:21 +01:00
Philip Langdale 2b4c867505 osc: handle deadzone and barmargin for window controls
I missed these due to only testing with my personal osc config.

The deadzone needs to be correctly handled for the window controls,
or they will fail to appear when the mouse is close to or over them.

In the process of doing that, I realised that the controls should
respect the barmargin, if set. This is because the controls should
remain aligned when layout=topbar and as the control bar is top
aligned, it should be equally affected if the user needs to set
the barmargin.

I also fixed a mistake in trying to the use the mpv-osd-symbols font
for the window controls.
2019-11-29 13:56:58 +01:00
wm4 40c2f2eeb0 command: change window-minimized/window-maximized to options
Unfortunately, this breaks window state reporting for all VOs which
supported it. This can be fixed later (for x11 in the next commit).
2019-11-29 13:56:58 +01:00
wm4 b16cea750f player: change m_config to use new option handling mechanisms
Instead of making m_config a special-case, it more or less uses the
underlying m_config_cache/m_config_shadow APIs properly. This makes the
player core a (relatively) equivalent user of the core option API. In
particular, this means that other threads can change core options with
m_config_cache_write_opt() calls (before this commit, this merely led to
diverging option values).

An important change is that before this commit, mpctx->opts contained
the "master copy" of all option data. Now it's just another copy of the
option data, and the shadow copy is considered the master. This is why
whenever mpctx->opts is written, the change needs to be copied to the
master (thus why this commits add a bunch of m_config_notify... calls).

If another thread (e.g. a VO) changes an option, async_change_cb is now
invoked, which funnels the change notification through the player's
layers.

The new self_notification parameter on mp_option_change_callback is so
that m_config_notify... doesn't trigger recursion, and it's used in
cases where the change was already "processed". It's still needed to
trigger libmpv property updates. (I considered using an extra
m_config_cache for that, but it'd only cause problems with no
advantages.)

I think the recent changes actually forgot to send libmpv property
updates in some cases. This should fix this anyway. In some cases,
property updates are reworked, and the potential for bugs should be
lower (probably).

The primary point of this change is to allow external updates, for
example by a VO writing the fullscreen option if the window state is
changed by the window manager (rather than mpv changing it). This is not
used yet, but the following commits will.
2019-11-29 12:49:15 +01:00
wm4 1cb085a82e options: get rid of GLOBAL_CONFIG hack
Just an implementation detail that can be cleaned up now. Internally,
m_config maintains a tree of m_sub_options structs, except for the root
it was not defined explicitly. GLOBAL_CONFIG was a hack to get access to
it anyway. Define it explicitly instead.
2019-11-29 12:14:43 +01:00
wm4 6d82c04dca command: use m_option_equal()
No more converting the option values to a string to compare it.
2019-11-29 12:14:43 +01:00
Philip Langdale a220f08648 osc: implement pseudo client side decorations via OSC
Today, if window decorations are not present, either because they were
disabled, or because the platform doesn't support them
(eg: gnome-shell on wayland), there are no window controls, meaning it
is not possible to minimize/maximize/close a window without knowing
keyboard shortcuts.

While you can imagine various ways of offering client side decorations,
it is attractive to consider using OSC because that is functionality
that we already have.

The main work here is defining a separate input area from the main
OSC box with its own buttons, etc.

While we could probably handle auto-detection based on whether
decorations are present or not, it's manually controlled for now.

The window control logic is mostly disconnected from the OSC itself,
except in the case of the `topbar` layout, where there has to be
coordination so that the controls don't get drawn on top of each other.

I had to do fine-positioning of the buttons based on the font on
my system, so don't be surprised if it looks wrong elsewhere.

You could also argue that window controls should be unscaled, even
if the main OSC box is scaled, but I've not tried to do this.
2019-11-29 16:56:20 +08:00
Philip Langdale c2bd3b1ecc command: add `window-maximized` and make `window-minimized` settable
If we want to implement window pseudo-decorations via OSC, we need a
way to tell the vo to minimize and maximize the window. Today, we have
minimized as a read-only property, and no property for maximized.

Let's made minimized settable and add a maximized property to go with
it. In turn, that requires us to add VOCTRLs for minimizing or
maximizing a window, and an additional WIN_STATE to indicate a
maximized window.
2019-11-29 16:56:20 +08:00
wm4 7c6570402b options: remove options-to-property bridge
The previous bunch of commits made this unnecessary, so this should be
a purely internal change with no user impact.

This may or may not open the way to future improvements. Even if not,
at least the property/option interaction should now be much less buggy.
2019-11-25 20:29:43 +01:00
wm4 78bb1586d3 command: shuffle around even more crap
Convert some remaining properties to work without the option-to-property
bridge. Behavior shouldn't change (except for the corner case that it
tries to reapply the new state when setting a property, while it used to
ignore redundant sets).

As it is the case with many of these changes, much of the code is not in
its final proper state yet, but is rather a temporary workaround. For
example, these "VO flag" properties should just be fully handled in the
VO backend. (Currently, the config or VO layers don't provide enough
mechanism yet as that all the backends like x11, win32, etc. could be
changed yet, but that's another refactoring mess for another time.)

Now nothing relies on this option-to-property bridge anymore, which
opens the way to even more refactoring, which eventually may result in
tiny improvements for the end user.
2019-11-25 20:29:43 +01:00
wm4 fba7c69b8a command: change vid/aid/sid property behavior slightly
Again in line with the option-to-property bridge changes. As usual, this
causes subtle behavior changes, which may affect some users.
2019-11-25 20:29:43 +01:00
wm4 13afc2150b command: change af/vf property behavior wrt. filter creation failures
The behavior is slightly different in a messy way. The change is in line
with the option-to-property bridge removal mentioned some commits ago
and thus is deemed necessary.
2019-11-25 01:16:03 +01:00
wm4 f5daae12ff command: remove redundant reinit_filters() call on filter change failure
This attempted to restore the old filter chain if setting a new one at
runtime failed. This is not needed anymore, because changing the filter
chain is done in a "transactional" way now.
2019-11-25 01:05:53 +01:00
wm4 3a2dc8b22e command, options: deprecate old --display-fps behavior
See changelog and manpage changes.

(So much effort to fix an ancient dumb mistake for an option nobody
should use anyway.)
2019-11-25 00:47:53 +01:00
wm4 c26e80d0fd command: shuffle some crap around
This is preparation to get rid of the option-to-property bridge
(mp_on_set_option). This is a pretty insane thing that redirects
accesses to options to properties. It was needed in the ever ongoing
transition from something to... something else.

A good example for the need of this bridge is applying profiles at
runtime. This obviously goes through the config parser, but should also
make all changes effective, for which traditionally the property layer
is used.

There isn't much left that needs this bridge. This commit changes a
bunch of options (which also have a property implementation) to use
option change notifications instead. Many of the properties are still
left, but perform unrelated functions like OSD formatting.

This should be mostly compatible. There may be some subtle behavior
changes. For example, "hwdec" and "record-file" do not check for changes
anymore before applying them, so writing the current value to them
suddenly does something, while it was ignored before.

DVB changes untested, but should work.
2019-11-25 00:26:36 +01:00
wm4 311cc5b611 lua: make add_key_binding() rotate optional arguments correctly
add_key_binding() makes the name argument optional (in weird Lua
fashion), which did not work if there were additional arguments. So
there is no way to avoid specifying a name while passing a rp argument.
Fix this, declare this way of skipping the argument as deprecated, and
allow passing name=nil as the preferred way to skip the name argument.
2019-11-23 14:40:00 +01:00
wm4 f379cf0bf8 command, input: add input-bindings property
Read-only information about all bindings. Somewhat hoping someone can
make a nice GUI-like overlay thing for it, which provides information
about mapped keys.
2019-11-23 01:18:49 +01:00
wm4 251069d9ea command: add command-list property 2019-11-23 01:18:49 +01:00
wm4 6e0e39b79f input: change mp_cmd.original from bstr to cstr
No reason to have this as bstr, just makes everything more complex.

Also clear mp_cmd.sender when it's copied. Otherwise it would be a
dangling pointer. Apparently it's never set to non-NULL in this
situation, but this is cleaner anyway.
2019-11-23 01:18:49 +01:00
wm4 21f2468d67 input: add text produced by key to script key events
Particularly for "any_unicode" mappings, so they don't have to
special-case keys like '#' and ' ', which are normally mapped to
symbolic names for input.conf reasons. (Though admittedly, this is a
pretty minor thing, since API users could map these manually.)
2019-11-22 01:15:08 +01:00
Avi Halachmi (:avih) 67fef2b152 js: complex key binding: use key_name like the docs say 2019-11-20 16:55:21 +02:00
Avi Halachmi (:avih) 14971424b9 js: report key name for "complex" key bindings - match b08c8f50 2019-11-20 16:28:49 +02:00
Avi Halachmi (:avih) da13a3b231 lua: complex key binding: use key_name like the docs say 2019-11-20 16:28:49 +02:00
Chris Down e143966a76 player: Optionally validate st_mtime when restoring playback state
I often watch sporting events. On many occasions I get files with the
same filename for each session. For example, for F1 I might have the
following directory structure:

    F1/
        FP1.mkv
        FP2.mkv
        FP3.mkv
        Qualification.mkv
        Race.mkv

Since usually one simply watches one race after the other, I usually
just rsync the new event's files over the old ones, so, for example,
Race.mkv will be replaced from the file for the last event with the file
from the new event.

One problem with this is that I like to use --resume-playback for other
kinds of media, so I have it on by default. That works great for, say, a
movie, but doesn't work so well with this scheme, because you can
trivially forget to pass --no-resume-playback on the command line and
end up 2 hours in, watching spoilers as the race results scroll down the
screen :-)

This patch adds a new option, --resume-playback-check-mtime, which
validates that the file's mtime hasn't changed since the watch_later
configuration was saved. It does this by setting the watch_later
configuration to have the same mtime as the file after it is saved.

Switching back and forth between checking mtime and not checking mtime
works fine, as we only choose whether to compare based on it, but we
update the watch_later configuration mtime regardless of its value.
2019-11-20 15:11:33 +01:00
wm4 b08c8f50b5 lua: report key name for "complex" key bindings
This might make certain use cases less of a mess.
2019-11-19 23:11:05 +01:00
Avi Halachmi (:avih) eb033bc29f js: don't pre-filter log level argument in mp.enable_messages()
Match lua's 8e5642ff
2019-11-19 18:13:39 +02:00
wm4 8c2d73f112 player: remove mechanisms for better logging with repl.lua
As preparation for making repl.lua part of the core (maybe), add some
mechanisms which are supposed to improve its behavior.

Add a silent mode. Calling mpv_request_log_messages() with the log level
name prefixed with "silent:" will disable logging from the API user's
perspective. But it will keep the log buffer, and record new messages,
without returning them to the user. If logging is enabled again by
requesting the same log level without "silent:" prefix, the buffered log
messages are returned to the user at once. This is not documented,
because it's far too messy and special as that I'd want anyone to rely
on this behavior, but it will be perfectly fine for an internal script.

Another thing is that we record early startup messages. The goal is to
make the repl.lua script show option and config parsing file errors.
This works only with the special "terminal-default" log level.

In addition, reduce the "terminal-default" capacity to only 100 log
messages. If this is going to be enabled by default, it shouldn't use
too much resources.
2019-11-18 00:44:54 +01:00
wm4 8e5642ff68 lua: don't pre-filter log level argument in mp.enable_messages()
This will just make it  not work if mpv_request_log_messages() gets
extended to accept more names. Pass the argument without checking.

To keep the behavior the same (for whatever reasons, probably not
important), still raise an error if the libmpv API function returns an
error that the argument was bad.

(The check_loglevel() function is still used when the script _emits_ log
messages, which is different, and for which there is no API anyway.)
2019-11-18 00:44:54 +01:00
wm4 78cf974375 options: deprecate --video-sync=display-adrop
A stupid thing that will probably be in the way.
2019-11-17 02:11:45 +01:00
wm4 d92395d205 player: remove some unnecessary coverart special cases
These should not be needed, since video is in EOF mode in this case
anyway.

Not too sure about the video.c case to be honest, well, here goes
nothing.
2019-11-17 02:11:45 +01:00
wm4 4e74320320 video: make track switching work for external images
Until now, this didn't work, since the external image had pts 0; so
enabling video at a later time did nothing, because the image was
discarded. Since hrseek now ends on the last frame (instead of nothing),
reusing the hrseek mechanism solves this, and we don't even need to
treat the cursed coverart case separately.
2019-11-17 02:11:45 +01:00
wm4 42c5867c4e player: remove commented declaration
It was commented almost 2 years ago in a "rewrite everything" commit.
2019-11-17 02:11:45 +01:00
wm4 23414d1d71 audio: log A/V initial sync status 2019-11-17 02:11:45 +01:00
wm4 f942071524 video: set EOF status as soon as possible
See what the added code comment says. Normally when this is needed, it's
the cover art case. But this flag is not set when using an external
image. This gives weird seek behavior, because the frame will be
"normally" displayed for its determined duration, and during normal
video playback, the video pts will be used - which is always 0 here.

This should happen only if audio is active. Otherwise, we're more or
less in image viewer mode, where the image should be displayed for a
configured duration.
2019-11-17 02:11:45 +01:00
wm4 6bcda94cbc video: if hr-seek goes past last frame, seek to last frame
This gives much better behavior in general, and is what we want if video
somehow ends earlier than audio.

A common special is using an audio file with an external image file.
This commit makes things like switching aspect ratio work (provided the
demuxer for the image behaves correctly, which currently isn't the case
with demux_mf.c). Since the image file had timestamp 0, it was usually
skipped by hr-seek, and changed properties weren't applied to it at the
start of the filter chain.
2019-11-17 02:11:45 +01:00
wm4 b2006eeb74 client API: remove sync. property notification code again
It's too easy to introduce unintended circular lock dependencies. Just
now we found that the (old) cocoa vo_gpu backend is also affected by
this, because it waits on the Cocoa main thread, which in turn uses
libmpv API for OSX... stuff.

Also fix a missing initial property update after observe.

This leaves me unhappy, because it just leads to a stupid thread ping
pong. Will probably rewrite this later.
2019-11-16 18:33:28 +01:00
wm4 6bbf44d842 video: take first frame into account in audio-sync mode
It appears commit 4ad68d9452 broke handling the first video
frame duration through roundabout ways (I think because the duration of
the first frame was now available at all in the normal case). The first
frame was cut short, which showed up especially with looping, or if the
file had a low FPS.

This questionable change seems to fix it without breaking any other
known cases => push and call it a day.

The display-sync mode did not have this problem.

Fixes: #7150
2019-11-16 13:47:23 +01:00
wm4 9efdb0368e player: enable "pause caching" code for local playback too
There isn't really a need to disable this for local playback. I think
originally I did this because I was afraid the code could mess up or be
annoying on local mode, but that's not really a good argument. I'd
rather test this code in local mode too. In this case, it shouldn't
really happen that it runs out of cache in the first place.
2019-11-14 13:51:47 +01:00
wm4 07fd511e14 options: remove M_SETOPT_RUNTIME
Used to contain flags for "save" setting of options at runtime. Now
there is nothing special needed anymore and it's 0. So drop it
completely, and remove anything that distinguishes between runtime and
initialization time.
2019-11-10 23:53:57 +01:00
wm4 a6c8b4efa5 test: merge test_helpers.c and index.c
No need to keep them separate. Originally I thought index.c was only
going to contain the list of tests, but that didn't happen.
2019-11-08 20:34:07 +01:00
wm4 98b38b04c9 player: do not require dummy file arguments to use --unittest
Move the test execution above the point where it checks for an empty
playlist and exits if that's the case.
2019-11-08 14:29:58 +01:00
wm4 53b7a10f54 wscript: add --enable-ta-leak-report option
Kind of more convenient because I'm lazy.
2019-11-08 00:43:46 +01:00
wm4 fb56896319 test: make tests part of the mpv binary
Until now, each .c file in test/ was built as separate, self-contained
binary. Each binary could be run to execute the tests it contained.

Change this and make them part of the normal mpv binary. Now the tests
have to be invoked via the --unittest option. Do this for two reasons:

- Tests now run within a "properly" initialized mpv instance, so all
  services are available.
- Possibly simplifying the situation for future build systems.

The first point is the main motivation. The mpv code is entangled with
mp_log and the option system. It feels like a bad idea to duplicate some
of the initialization of this just so you can call code using them.

I'm also getting rid of cmocka. There wouldn't be any problem to keep it
(it's a perfectly sane set of helpers), but NIH calls. I would have had
to aggregate all tests into a CMUnitTest list, and I don't see how I'd
get different types of entry points easily. Probably easily solvable,
but since we made only pretty basic use of this library, NIH-ing this is
actually easier (I needed a list of tests with custom metadata anyway,
so all what was left was reimplement the assert_* helpers).

Unit tests now don't output anything, and if they fail, they'll simply
crash and leave a message that typically requires inspecting the test
code to figure out what went wrong (and probably editing the test code
to get more information). I even merged the various test functions into
single ones. Sucks, but here you go.

chmap_sel.c is merged into chmap.c, because I didn't see the point of
this being separate. json.c drops the print_message() to go along with
the new silent-by-default idea, also there's a memory leak fix unrelated
to the rest of this commit.

The new code is enabled with --enable-tests (--enable-test goes away).
Due to waf's option parser, --enable-test still works, because it's a
unique prefix to --enable-tests.
2019-11-08 00:26:37 +01:00
wm4 19becc8ea9 stats, demux: log byte level stream seeks 2019-11-07 22:53:13 +01:00
wm4 98352362ea img_format: remove some unused format flags
They were used at some point, but then fell into disuse. In general,
these old flags are all a bit fuzzy, so it's a good idea to remove them
as much as possible.

The comment about MP_IMGFLAG_PAL isn't true anymore. The old meaning was
deprecated at some point, and the flag was removed from "pseudo
paletted" formats. I think mpv at one point changed its own flag from
AV_PIX_FMT_FLAG_PSEUDOPAL to AV_PIX_FMT_FLAG_PAL, when the former was
deprecated, and it became unnecessary to allocate a palette for
non-paletted formats. (The one who deprecated in FFmpeg was me, if you
wonder.)

MP_IMGFLAG_PLANAR was used in command.c, use a relatively similar flag
as replacement.
2019-11-03 23:18:35 +01:00
wm4 6cd0978f8a client API: reduce log level of client exiting
See previous commit message.
2019-11-01 01:54:39 +01:00
wm4 fdce778605 lua: change config file logging
Make the existing "not found" messages debug only, and add a new verbose
message if a config file was opened. The idea is that logging should
make it apparent whether or not config files are loaded, and it's more
common to use scripts without config files, leading to fewer log
messages in verbose mode.
2019-11-01 01:52:05 +01:00
wm4 2c43d2b75a screenshot, vo_image: use global swscale/zimg parameters
Lots of dumb crap to do... something. Instead of adding yet another dumb
helper, just use the main" sws_utils API in both callers. (Which,
unfortunately, has been duplicated for glorious webp screenshots,
despite the fact that webp is crap.)

Good part: can enable zimg for screenshots (as far as needed).
Bad part: uses "default" swscale parameters instead of HQ now.
2019-10-31 15:44:09 +01:00
wm4 1c984f992f player: simplify --stream-dump code
Not sure why it was so complicated. It avoided allocation data on the
stack and copying it twice, but who cares.
2019-10-31 11:05:55 +01:00
Jan Janssen b27836011e osc: calculate osc_geo position after aspect correction
Fixes #7098
2019-10-29 17:09:26 +01:00
Jan Janssen 00c9a6c237 osc: Unify bottom and topbar code
Among the pointless duplication the right timecode label was given some extra space that wasn't needed.

Fixes: #6904
2019-10-28 17:16:02 +01:00
wm4 5e2779b2da client API: copy instead of move old value on async path
In theory, it's better to keep the old value, because that's more
consistent with the logic of using change timestamps. With the current
code, the old value will probably never be used (instead it will fetch a
new value on every change), so this shouldn't make a difference in
practice.
2019-10-25 15:14:05 +02:00
wm4 d66eb93e5d client API: add async path; fix deadlock for vo_libmpv users
In commit 065c307e8e, I broke everything. It seemed like a nice idea,
but it explicitly broke an assumption vo_libmpv were explicitly allowed
to make: that observing properties does not lock the core. The commit
did just that and locked the core for property updates. This made for
example mpv's own OSX backend freeze (it uses vo_libmpv for convenience
to make up for Apple's incredibly broken OpenGL shit).

I don't want to revert that commit just because vo_libmpv's design is
horrible. So instead add an optional asynchronous path, that is only
used if vo_libmpv is in use (best idea ever?).

Interestingly, this isn't so hard. It adds about 90 lines of code, which
are only run on OSX and libmpv users, so I don't have to care about the
crashes and weird behavior this might cause. It even worked on the first
try except for a quickly fixed memory leak. The code path can be tested
anywhere by just turning the uses_vo_libmpv condition into always true.

The atomic is out of laziness. Saves some thinking how to get around the
locking order.
2019-10-25 01:57:51 +02:00
wm4 767c35c883 command: remove some unused property metadata
Also add an OSD entry for the video aspect.
2019-10-25 00:50:38 +02:00
wm4 b0827b4dc4 client API: avoid lost wakeups
The commit linked below added temporary unlocking to update_prop(),
which is indirectly called by mpv_wait_event(). If an unlock happens,
and no property change event is returned, we must re-poll the event
queue. Rechecking the state on unlocks is basically a standard
requirement for code using condition variables.

Untested beyond a simple test.

Fixes: 065c307e8e
2019-10-24 19:12:36 +02:00
wm4 065c307e8e client API: simplify (?) property change notification generation
Property change notification works by having the mpv core wake up all
clients observing a property when the property potentially changes. The
clients then read the property's value, and determine if there was an
actual change. (The latter part depends what the property returned for
the previous change notification, so it depends on the client, and
cannot be generated by the core itself.)

Until now, reading the property value was done in a pseudo-async way by
queuing a callback back to the core, running it there, and then waking
up the client thread again. I cannot comprehend why this was done in
such a complicated, fragile way. Maybe it's a leftover from times when
client.c had to do this (in short, because properties could access
vo_opengl, which has thread-local state).

One past idea was to make the implementation of true async properties
easier (for which you would need such a state machine anyway). But they
don't exist yet, and I doubt the current mess would be really helpful
when actually implementing them.

Simplify this, and run the update in the client's thread directly. In
addition to the fundamental change, many roundabout things can be
removed as a consequence.

Unfortunately, I noticed that lock order issues force you to release
ctx->lock before doing so, which makes things more complex due to
possible concurrent mpv_unobserve_property() calls. Solve this by
removing properties lazily, which means you may have to do multiple
mpv_wait_event() calls before the property entry is actually destroyed.
This should not matter in practice, and does not affect the semantics.
It could also cause "leaks" by observing/unobserving properties in a
loop, without ever calling mpv_wait_event(). Just don't do this, duh.

(I considered making this dependent on whether the previous
mpv_wait_event() call returned the property being removed, but a
separate code path seemed too complicated. I also considered copying the
name and property data when returning a MPV_EVENT_PROPERTY_CHANGE, but
actually this doesn't solve the problem of update_prop() being
interrupted by mpv_unobserve_property(); there are ways around it, but I
just said no.)

This was made using the cowboy coding software engineering methodology.
If you find any bugs, keep them yourself.
2019-10-24 17:51:36 +02:00
wm4 922be71101 client API: move a function
May reduce the diff of the next commit.
2019-10-24 16:48:32 +02:00
wm4 436bf04d5f client API: remove unused global event mask
Apparently this was only added and used for cache update stuff, which
was changed in commit 8dbc93a94c. Now it's unused, messy, ugly, and
is in the way, so get rid of it.
2019-10-24 16:27:24 +02:00
wm4 962a9fa981 lua: actually unobserve properties in mp.unobserve_property()
Not doing this looked like a memory leak.

This looks like an oversight in the commit that added it: a94020e25b,
possible brain damage?

Fixes: #6823
2019-10-24 16:27:05 +02:00
wm4 a935109235 ytdl_hook: --vid=no should not ignore --ytdl-format in config file
Do this only if ytdl-format was not set at all.

Fixes: #6636
2019-10-24 13:52:09 +02:00
Stephan Hilb acba87e53f player: avoid duplicate track auto selection
Since a track may not be selected twice, it makes sense e.g. for
secondary subtitles to select the next best match and avoid the
duplicate selection.
This allows for example `--slang=en,ja --secondary-sid=auto` to select
'en' as primary and 'ja' as secondary without needing to know the actual
sid for 'ja'.
2019-10-18 12:11:11 +02:00
wm4 273cc3055c video: do not disable display-sync on A/V desync
On a audio/video desync by more than 0.5 seconds, display-sync mode was
disabled, and not enabled again (until playback restart, e.g. a seek).

The idea was that it this only happens when this playback mode is broken
and can't perform well anyway (A/V desync is a clear indication that
something is very wrong). Instead of behaving like a god damn POS, it
should revert to the more robust audio-sync mode.

Unfortunately, this could happen sporadically due to temporary system
performance problems, such as toggling fullscreen. Users didn't like
this, and asked for a function to disable it, or to recover in some
other way.

This mechanism is questionable anyway. If an ignorant user enables
display-sync, and encounters problems with it (without being able to
determine that display-sync is messing up), the player will still behave
like a POS on every playback, and even after every seek. It might
actually be helpful to fail more consistently. Also, I've found that
it's sill relatively reliable anyway even without this mechanism.

So just remove the fallback.

Fixes: #7048
2019-10-17 19:23:35 +02:00
Nicolas F 06765e6ac9 ytdl_hook: check youtube-dl version if it breaks
Some failures by youtube-dl prompt the user to submit a bug report.
If such a failure occurs, we can compare youtube-dl's version to the
current calendar date to see how old it is. We don't make this check
on every youtube-dl failure, as failing to extract an URL is quite
common, and waiting for a second blocking python interpreter startup
for every such case would be a bit unpleasant.

Here the assumption is made that any youtube-dl version older than
3 months is probably severely out of date. Users will be warned about
this.

We also output the trimmed stderr of youtube-dl with msg.error, as this
appeared to have been the behaviour of utils.subprocess without stderr
capturing. Since this uses mp.command_native now, we'll have to do this
ourselves where appropriate.
2019-10-13 19:08:46 +02:00
wm4 a85fa2d2de player: accept compatible later FFmpeg library runtime versions
mpv warned if the FFmpeg runtime library version was not exactly the
same as the build version. This seemed to cause frequent conflicts. At
this point, most mpv code probably adheres to the FFmpeg ABI rules, and
FFmpeg stopped breaking ABI "accidentally". Another source of problems
were mixed FFmpeg/Libav installations, something which nobody does
anymore. It's not "our" job to check and enforce ABI compatibility
either. So I guess this behavior can be removed.

OK, still check for incompatible libraries (according to FFmpeg
versioning rules), i.e. different major versions, or if the build
version is newer than the runtime version. For now.

The comment about ABI problems is still true. In particular, the
bytes_read field mentioned in the removed comment is still accessed, and
is still an ABI violation. Have fun.
2019-10-11 21:28:04 +02:00
wm4 f26dfb6e4d player: partially rework --cache-pause
The --cache-pause feature (enabled by default) will pause playback for a
while if network runs out of data. If this is not done, then playback
will go on frame-wise (as packets are slowly read from the network and
then instantly decoded and displayed). This feature is actually useless,
as you won't get nice playback no matter what if network is too slow,
but I guess I still prefer this behavior for some reason.

This commit changes this behavior from using the demuxer cache state
only, to trying to use underrun information from the AO/VO. This means
if you have a very large audio buffer, then cache-pausing will trigger
once that buffer is depleted, which will be some time _after_ the
demuxer cache has run out.

This requires explicit support from the AO. Otherwise, the behavior
should be mostly the same as before this commit.

This does not care about the AO buffer. In theory, the AO may underrun,
then the player will write some data to the AO buffer, then the AO will
recover and play this bit of data, then the player will probably trigger
the cache-pause behavior. The probability of this happening should be
pretty low, so I will hold off fixing this until the next refactor of
the AO chain (if ever).

The VO underflow detection was devised and tested in 5 minutes, and may
not be correct. At least I'm fairly sure that the combination of all the
factors should make incorrect behavior relatively unlikely, but problems
are possible.

Also, the demux_reader_state.underrun field may be inaccurate. It's only
the present state at the time demux_get_reader_state() was called, and
may exclude past underruns. In theory, this could cause "close" cases to
be missed. Then you might get an audio underrun without cache-pausing
acting on it. If the stars align, this could happen multiple times in
the row, effectively making this feature not work.

The most user-visible consequence of this change is that the user
will now see an AO underrun warning every time the cache runs out.

Maybe this cache-pause feature should just be removed...
2019-10-11 20:01:51 +02:00
wm4 c84ec02128 ao: add API for underrun reporting
AOs can now call ao_underrun_event() (in any context) if an underrun has
happened. It will print a message.

This will be used in the following commits. But for now, audio.c only
clears the underrun bit, so that subsequent underruns still print the
warning message.

Since the underrun flag will be used in fragile ways by the playback
state machine, there is the "reports_underruns" field that signals
strong support for underrun reporting. (Otherwise, underrun events will
not be used by it.)
2019-10-11 19:25:45 +02:00
wm4 1d25d7fe92 player: format low cache duration with more decimals 2019-10-11 19:18:43 +02:00
wm4 4ad68d9452 video: always decode 2 frames on playback restart
Unless --video-latency-hacks, always decode 2 frames on playback
restart. This in turn will always compute the correct frame duration
(even for the first frame), which in turn happens to fix that playback
with an image at the beginning breaks display.

If a still image precedes video, and the size/format of the frame is
different from that of the video following it, the incorrect frame
duration caused vo_reconfig2() to be called early, causing the window to
resize, and the renderer to clear the image to black. Specifically, it
hit the default value of 1 second duration (for still images), so the
image was displayed for 1 second, and changed to black until the next
proper video frame was displayed.

Normally this does not happen. Even if a video file displays still
images, it normally repeats the still image at the video's FPS (which is
sane). But you can construct such files, or use EDL to construct
something similarly behaving.

This change may increase seek latency a bit in audio video-sync mode
(the default). It needs to wait until 2 frames are decoded, before it
bothers to display the first frame. This is done even when seeking. In
theory it might be good to introduce a "seek preview" mode, which shows
the target image without all the preparations needed for starting
playback. (For example, it could not decode audio.) But since I'm using
video-sync=display-resample, which already needed to always decode 2
frames, I don't think this is a terribly high priority, nor do I
consider the slightly slower seeking a regression.

Fixes: #6765
2019-10-06 23:31:58 +02:00
ckath 9bc38bd18d player: don't load external files when reading from stdin 2019-10-06 21:35:15 +02:00
wm4 299916bde2 audio: raise log level of playback reset on audio timestamp
Make it a warning. This is such an intrusive and shitty hack (but of
course my fault) that it should not be hidden.
2019-10-06 20:46:22 +02:00
wm4 e5a97ef27f audio: do not try gapless if video is still ongoing
In this case, gapless will most likely not work. It will result in (very
slight) desync, or (more commonly with small buffer sizes), in an
underflow.

I think it would be legitimate to disable gapless at end of playback
completely if video is enabled at all. But this would need an exception
for cover art mode, so I guess the current solution is OK as well.
2019-10-06 20:46:22 +02:00
Niklas Haas e8f32a92f8 player: update for --video-aspect deprecation
We had some dangling references to this option.
2019-10-04 22:41:31 +02:00
Niklas Haas cb95ce75b5 options: rename --video-aspect to --video-aspect-override
The justification for this is the fact that the `video-aspect` property
doesn't work well with `cycle_values` commands that include the value
"-1".

The "video-aspect" property has effectively no change in behavior, but
we may want to make it read-only in the future. I think it's probably
fine to leave as-is, though.

Fixes #6068.
2019-10-04 21:34:22 +02:00
wm4 6064720011 player: "subprocess" command should stop immediately in idle mode
The description of the "playback_only" field in the "subprocess" command
says "you can't start it outside of playback". This did not work
correctly: if the player was started in idle mode in the first place,
the subprocess was allowed to run even with playback_only=yes.

This is a bug, and this change fixes it. Add a test for this to
command-test.lua.

For #7025.
2019-10-04 16:30:48 +02:00
Oliver Freyermuth 12d74e4d95 stream_dvb: Allow actual zapping of channels again.
This is realized by dvbin-channel-switch-offset,
which is a numeric offset on the channel initially tuned to.
Since the channel list is kept in the stream alone
depending on detected hardware and chosen card,
and no available backchannel to the player, there's no direct
property which could be switched.

Using input.conf like:
H cycle dvbin-channel-switch-offset up
K cycle dvbin-channel-switch-offset down
Q set dvbin-prog "ZDF HD"
allow fast and reliable channel switching again.
2019-10-02 01:25:45 +02:00
Oliver Freyermuth c408a48119 player: Add mp_property_dvb_channel helper.
Reinitializes the player as is needed when
tuning to a new DVB channel.
Currently triggered when dvbin-prog is written to,
i.e. when the user explicity switches to a channel by name.
2019-10-02 01:25:45 +02:00
wm4 eb3aed7cf8 loadfile: make prefetching actually work
Looks like this didn't actually work. Prefetching will do nothing if
there isn't a thread to "drive" it, and the demuxer thread needs to be
explicitly enabled. (I guess I did the worst possible job in verifying
whether this actually worked when I implemented it. On the other hand,
the user didn't confirm back whether it worked, so who cares.)

Like in the previous commit, bad factoring makes everything worse. It
duplicates logic and implementation of enable_demux_thread(), since the
opener thread cannot access the mpctx->opts field freely. But it's deep
night, so fuck it.

Fixes: c1f1a0845e
Fixes: #6753
2019-09-29 02:36:02 +02:00
wm4 3b13a47993 loadfile: don't always accidentally always prefetching
demux_start_prefetch() was called unconditionally in two cases. This is
completely wrong. I'm not sure what part of my brain died off that
something this obviously wrong went in.

The prefetch case is a bit more complicated. It's a different thread, so
you can't access just access mpctx->opts there. So add an explicit field
for this, which is the simplest way to get this done. (Even if it's bad
factoring.)

Fixes: c1f1a0845e
Fixes: 556e204a11
2019-09-29 02:24:29 +02:00
wm4 a604dc12be recorder: don't use a magic index for mp_recorder_get_sink()
Although this was sort of elegant, it just seems to complicate things
slightly. Originally, the API meant that you cache mp_recorder_sink
yourself (which would avoid the mess of passing an index around), but
that too seems slightly roundabout.

In a later change, I want to change the set of streams passed to
mp_recorder_create(), and then I'd have to keep track of the index for
each stream, which would suck. With this commit, I can just pass the
unambiguous sh_stream to it, and it will be guaranteed to match the
correct stream.

The disadvantages are barely worth discussing. It's a new linear search
per packet, but usually only 2 to 4 streams are active at a time. Also,
in theory a user could want to write 2 streams using the same sh_stream
(same metadata, just writing different packets or so), but in practice
this is never done.
2019-09-29 01:41:19 +02:00
wm4 9d4f16b10d player: document FFmpeg ABI rules we intentionally violate
That's just a single one. It used to be more, when FFmpeg still required
using pointless accessors for tons of fields, which historically broke
compatibility with Libav. (I think I wrote the patch to deprecate that
crap and to allow direct access myself.)

There may be more exceptions, but I forgot about them. Another point is
that we don't really trust FFmpeg ABI stability, though.
2019-09-26 19:58:17 +02:00
wm4 c1956e82c2 audio: make playback end with --end and --audio-spdif
In spdif mode, there are hacks that try to cut audio on frame boundaries
(blame spdif, which is a hack in itself). The "alignment" is used in a
bunch of places, but --end does not respect it. This leads to some audio
that can't be pushed because the alignment is off (I don't know why, not
do I care), which puts audio into an underrun state forever.

Fix this by discarding unusable extra samples if no new data can be
expected.

Fixes: #6935
2019-09-26 19:52:10 +02:00
Stefan Pöschel 3ee6d7db4e command: fix bitrate rounding error
When the (float) bitrate is returned, it is implicitely converted to an
int64 value, merely discarding the fractional part.

However the bitrate of a CBR track can vary a bit due to timestamp
precision loss after clock conversion (this can affect MPEG-TS audio
tracks). So a bitrate like 191999.999... results in 191999 when
being returned - instead of 192000.

To fix this, apply proper rounding, as already done for the "old" case.
Hereby refactoring the "old" case to also use `llrint`.
2019-09-26 11:53:42 +02:00
Nicolas F 4247a54d98 command: add expand-path to expand mpv paths
The question came up on how a client would figure out where
screenshot-directory saved its screenshots if it contained
mpv-specific expansions. This command should remedy the situation
by providing a way for the client to ask mpv to do an expansion.
2019-09-22 15:04:58 +02:00
Stefano Pigozzi cb32ad68f3 command: add sub-start & sub-end properties
These properties contain the current subtitle's start and end times.
Can be useful to cut sample audio through the scripting interface.
2019-09-22 09:19:45 +02:00
wm4 5858e3cdbd audio: fix use-after-free with fuzzed file
reinit_audio_filters_and_output() can fully shutdown the audio chain on
failure. Specifically, it will deallocate mpctx->ao_chain. The value of
that field was cached in ao_c. The code after the call did not account
that the audio chain can be shutdown, and used the stale ao_c value.

Fixes: #6808
2019-09-21 21:59:09 +02:00
Dudemanguy911 4614d432a8 input: add keybind command 2019-09-21 16:58:14 +00:00
Dudemanguy911 dd547ddcc2 playloop: don't read playback pos from byte stream
If a file format supports PTS resets, get_current_pos_ratio calculates
the ratio using the stored filepos in the demuxer struct instead of a
standard query of the current time in the stream and its total length.
This seems like a reasonable way to avoid weird PTS values, but in
reality this just causes problems and results in inaccurate ratio
values that can affect other parts of the player (most notably the osc
seekbar).

For libavformat formats, demux->filepos is obtained from the
demux_lavf_fill_buffer function which is called on the next packet. The
problem is that there is a slight delay between packets and in some
cases, this delay can be relatively large. That means the obtained
demuxer->filepos value will be very inaccurate since it obtains the pos
from the end of the upcoming packet and not its actual current position.

This is especially noticeable at the very beginning of playback where
get_current_pos_ratio sometimes returns a value of well over 2% despite
less than a second passing in the stream. Another telltale sign is to
simply watch the osc seekbar as a stream progresses and observe how it
loads in staggered steps as every packet is decoded. In contrast, the
seekbar progresses smoothly on the playback of a format that does not
support PTS resets. The simple solution is to instead use the query of
the current time and length of a stream and calculate the ratio that
way.

get_current_pos_ratio will still fallback on using the byte stream
position if the previous queries fail. However, get_current_time will
be more accurate in the vast majority of cases and should be the
preferred method of calculating the position ratio.
2019-09-21 15:49:28 +00:00
wnoun 6111f57ef9 player: expose pixel aspect ratio, bitrate and rotation value on tracks 2019-09-21 16:55:59 +02:00
thewisenerd 8f35b3873f player: use track title if exists instead of filename 2019-09-21 15:41:22 +02:00
dudemanguy 48740dfec5 osd: allow sub-text to work even if sub-visibility is disabled 2019-09-21 15:36:58 +02:00
Ricardo Constantino ffe89415fe osc: add mouse mid-button as alias to shift+left button 2019-09-21 15:30:20 +02:00
Paul B Mahol a35da6612e command: add video-add/video-remove/video-reload commands 2019-09-21 15:02:16 +02:00
Dark a41f1a21d6 client API: add mpv_command_ret
This change adds a version of `mpv_command` that also returns a result.
The main rationale behind this is `mpv_command_node` requires defining
multiple structs before you can even use it, which results in a pretty
painful to use interface just to get the result from a command.

There isn't really a good name for this function, so I'm open to
suggestions on a better name for it.
2019-09-21 14:24:42 +02:00
wm4 4c4d7a64c6 command: drop removed cache properties from cache update events
These did nothing anymore, maybe made it slightly slower.
2019-09-20 19:22:03 +02:00
wm4 ce1e670a33 player: update status line cache display
Replace the "+" with "/". The "+" was supposed to imply that the cache
is the sum of the time (demuxer cache) and the size in bytes (stream
cache). We could not provide something nicer, because we had no idea how
many seconds of media was buffered in the stream cache.

Now the stream cache is done, and both the duration and byte size show
the amount buffered in the demuxer cache. Hopefully "/" is better to
imply this properly. Update the manpage explanations too.
2019-09-20 19:22:03 +02:00
Gunnar Marten 31a39334a2 client API: fix missing property change events after property updates
When update_prop() successfully fetched a changed property value, it
set prop->changed to true to indicate the success.
mark_property_changed() also always set
prop->changed to true and additionally prop->need_new_value to true
This is the case since 6ac0ef78
If the observed property changes every frame and then due to timing
the next mark_property_changed() is called before
gen_property_change_event() and therefore directly after update_prop(),
prop->need_new_value was again true and indicated that a new value
has to be retrieved with update_prop(). As a result the event for the
last successful update_prop() was never triggered. This meant that
a property change event were never generated for frame-based properties
only for properties that were observed with MPV_FORMAT_NONE or when the
timing was different and gen_property_change_event() was called after
update_prop().

To fix this, mark_property_change() and update_prop() should not use the
same flag to indicate different things and therefore a new flag for
successfully update a property is introduced. But with the now decoupled property
changed and updated the need_new_value flag is redundant and removed completely.

Fixes #4195
2019-09-20 19:47:39 +03:00
wm4 c1f1a0845e loadfile: restore playlist prefetching
With the stream cache gone, this function had almost no use anymore
(other than opening the stream). Improve this by triggering demuxer
cache readahead.

This enables all streams. At this point we can't know yet what streams
the user's options would select (at least not without great additional
effort). Generally this is what you want, and the stream cache would
have read the same amount of data.

In addition, this will work much better for files that e.g. need to seek
to the end when opening (typically mp4, and mkv files produced by newer
mkvmerge versions).

Remove the deselection call from add_stream_track(). This should be
fine, as streams normally start out as deselected anyway. In the
prefetch case, some code in play_current_file() actually deselects it.
Streams that appear during demuxing are disabled by default, so this
doesn't break this logic either.

Fixes: #6753
2019-09-20 18:13:16 +02:00
wnoun 35da5a4d8e render api: fix use-after-free
render api needs to wait for vo to be destroyed before frees the context.
The purpose of kill_cb is to wake up render api after vo is destroyed,
but uninit did that before kill_cb, so kill_cb tries using the freed
memory. Remove kill_cb to fix the issue as uninit is able to do the
work.
2019-09-20 13:54:17 +02:00
wm4 da612acacd command: make vf-metadata/af-metadata somewhat observable
Until now they weren't observable and never reported any updates. Apply
a shitty hack to make them mostly-observable. It relies on the "idle"
event, which is basically triggered on every frame displayed, or
similar. This can lead to property change notifications not being sent
quickly enough.

The cleaner solution would be adding a notification mechanisms from
filters, but I'm too lazy for that.
2019-09-19 20:37:05 +02:00
wm4 a05b847879 command: make vf-metadata/af-metadata not query metadata twice
For simplicity, these properties usually query the metadata from the
filter twice, even if it's not technically needed at all. The reason for
this is mostly the horrible (and legacy) sub-path access (which is why
tag_property() is so complex).

But for simple cases, we can easily avoid double querying, so do that.
The benefit is performance (well, won't matter), and supporting filters
that reset information on query (for later).
2019-09-19 20:37:05 +02:00
wm4 ae797a21ec command: don't add deprecated CLI aliases to property list
A dumb thing that the cursed property-option bridge accidentally did.

Normal deprecated options on the other hand are fine in the property
list, because they're wanted for compatibility.
2019-09-19 20:37:05 +02:00
wm4 8ffd1073a2 m_config: remove m_config_create_shadow
A previous commit changed m_config so that it always creates the shadow
thing, and the function's only remaining purpose was to initialize
mpv_global. It makes much more sense to do that at the caller, and it's
only 1 line of code too.
2019-09-19 20:37:05 +02:00
wm4 82f2613ade command, demux: add AB-loop keyframe cache align command
Helper for the ab-loop-dump-cache command, see manpage additions.

This is kind of shit. Not only is this a very "special" feature, but it
also vomits more messy code into the big and already bloated demux.c,
and the implementation is sort of duplicated with the dump-cache code.
(Except it's different.) In addition, the results sort of depend what a
video player would do with the dump-cache output, or what the user wants
(for example, a user might be more interested in the range of output
audio, instead of the video).

But hey, I don't actually need to justify it. I'm only justifying it for
fun.
2019-09-19 20:37:05 +02:00
wm4 1dd0b2fe34 command: shuffle cache-dump start message
This is better?
2019-09-19 20:37:05 +02:00
wm4 023b5964b0 demux, command: add a third stream recording mechanism
That's right, and it's probably not the end of it. I'll just claim that
I have no idea how to create a proper user interface for this, so I'm
creating multiple partially-orthogonal, of which some may work better in
each of its special use cases.

Until now, there was --record-file. You get relatively good control
about what is muxed, and it can use the cache. But it sucks that it's
bound to playback. If you pause while it's set, muxing stops. If you
seek while it's set, the output will be sort-of trashed, and that's by
design.

Then --stream-record was added. This is a bit better (especially for
live streams), but you can't really control well when muxing stops or
ends. In particular, it can't use the cache (it just dumps whatever the
underlying demuxer returns).

Today, the idea is that the user should just be able to select a time
range to dump to a file, and it should not affected by the user seeking
around in the cache. In addition, the stream may still be running, so
there's some need to continue dumping, even if it's redundant to
--stream-record.

One notable thing is that it uses the async command shit. Not sure
whether this is a good idea. Maybe not, but whatever. Also, a user can
always use the "async" prefix to pretend it doesn't.

Much of this was barely tested (especially the reinterleaving crap),
let's just hope it mostly works. I'm sure you can tolerate the one or
other crash?
2019-09-19 20:37:05 +02:00
wm4 c43846f2cb screenshot: move message showing to common code
The screenshot command has this weird behavior that it shows messages
both on terminal and OSD by default, but that a command prefix can be
used to disable the OSD message.

Move this mechanism to common code, and make this available to other
commands too (although as of this commit only the screenshot commands
use it).

This gets rid of the weird screenshot_ctx.osd field too, which was sort
of set on a command, and sometimes inconsistently restored after the
command.
2019-09-19 20:37:05 +02:00