It's all explained in the DOCS changes. Although this option was always
kind of obscure and pointless. Until it is removed, the only reason for
setting it would be to raise the static default limit, so change its
default to INT_MAX so that it does nothing by default.
Instead of pausing if --keep-open is active, stop
at end but continue playing if seeking backwards.
And then stop again when end is reached.
Signed-off-by: wm4 <wm4@nowhere>
Over the PR, the option was renamed, and the manpage additions were
slightly changed/enhanced.
Also "announce" the plans to undeprecate it with changed semantics
later. The deprecation period is needed to warn script authors and
client API users (etc.) of the change.
This is done because everyone seems to expect --loop to loop the current
file, not the playlist. Even in cases when only 1 file is on the
playlist, the --loop-file semantics seem to be preferred.
Mostly because of ANGLE (sadly).
The implementation became unpleasantly big, but at least it's relatively
self-contained.
I'm not sure to what degree shaders from different drivers are
compatible as in whether a driver would randomly misbehave if it's fed
a binary created by another driver. The useless binayFormat parameter
won't help it, as they can probably easily clash. As usual, OpenGL is
pretty shit here.
for a reason i can just assume some key events can vanish from the
event chain and mpv seems unresponsive.
after quite some testing i could confirm that the events are present at
the first entry point of the event chain, the sendEvent method of the
Application, and that they vanish at a point afterwards. now we use
that entry point to grab keyDown and keyUp events. we also stop
propagating those key events to prevent the no key input' error sound.
if we ever need the key events somewhere down the event chain we need
to start propagating them again. though this is not necessary currently.
DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL might be buggy on some hardware.
Additionaly DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL might be supported on some
Windows 7 systems with the platform update, but it might have poor
performance. In these cases, the user might want to disable the use of
DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL swap chains with --angle-flip=no.
Add subtitle filter to remove additions for deaf or hard-of-hearing
(SDH). This is for English, but may in part work for others too.
This is an ASS filter and the intention is that it can always be
enabled as it by default do not remove parts that may be normal text.
Harder filtering can be enabled with an additional option.
Signed-off-by: wm4 <wm4@nowhere>
Useful for testing. Unfortunately, the nVidia EGL driver ignores this,
and returns a GLES 3.2 context anyway (which it is allowed to do). Might
still be useable with ANGLE, which will really give you a GLES 2 context
if you ask for it.
As the manpage says, this has no value other than adding bugs.
It uses code based on context_x11.c, and basically does very stripped
down context creation (no alpha support etc.). It uses vdpau for
display, and maps vdpau output surfaces as FBOs to render into them.
This might be good to experiment with asynchronous presentation. For
now, it presents synchronously, with a 4 frame delay (which should whack
off A/V sync). The forced 4 frame delay is probably also why interaction
feels slower.
There are some weird vdpau errors on resizing and uninit. No idea what
causes them.
This is just a pointless refactor with the only goal of making
image_writer_opts.format a number.
The pointless part of it is that instead of using some sort of arbitrary
ID (in place of a file extension string), we use a AV_CODEC_ID_. There
was also some idea of falling back to the libavcodec MJPEG encoder if
mpv was not linked against libjpeg, but this fails. libavcodec insist on
having AV_PIX_FMT_YUVJ420P, which we pretend does not exist, and which
we always map to AV_PIX_FMT_YUV420P (without the J indicating full
range), so encoder init fails. This is pretty dumb, but whatever. The
not-caring factor is raised by the fact that we don't know that we
should convert to full range, because encoders have no proper way to
signal this. (Be reminded that AV_PIX_FMT_YUVJ420P is deprecated.)
Includes hls, mp4, mkv by default. This also avoids stupid things like
decoding at least 1 video frame per stream in the demuxer.
This also add --demuxer-lavf-probe-info to give finer control over what
happens.
Implements --hwdec=videotoolbox on iOS. Similar to hwdec_osx.c, but
using CVPixelBuffer APIs available on iOS instead of the equivalent
IOSurface APIs in macOS.
We can drop the custom table.
For some reason, the interop does not accept GL_RGB_RAW_422_APPLE as
internal format for GL_RGB_422_APPLE, so switch the format table to use
GL_RGB (this way both interop and real textures work the same).
Another victim of the apparent requirement of exactly matching texture
formats is kCVPixelFormatType_32BGRA. vo_opengl wants to handle this as
normal RGBA texture, with a swizzle applied in the shader.
CGLTexImageIOSurface2D() rejects this, because it wants the exact
internal format. Just drop the format, because it's useless anyway.
(Maybe this is a bit too fragile...)
since there are different views on what ontop is, we make the ontop
window level modifiable. at the moment only support for macOS was added.
the default for macOS was changed from 'system' to 'window' since this
fixes an unwanted behaviour in fullscreen and in general causes less
issues with expected behaviour.
Fixes#2376#3974
This replaces the old backend that exclusively used EGL windowing with
one that can also use ANGLE's ability to render to directly to a
texture. The advantage of this is that it allows mpv to create the swap
chain itself and this allows mpv to use a flip-mode swap chain on a HWND
(which avoids problems with DirectComposition) and to use a longer swap
chain that has six backbuffers by default (which reportedly fixes
problems with rendering 24fps video on 24Hz monitors.)
Also, "screenshot window" should now work on DXGI 1.2 and up (Windows 8
and up.)
As the manual entry for --hwdec states that d3d11va and d3d11va-copy require Windows, it can be assumed that it also works for Windows 7. Since it doesn't, according to https://github.com/mpv-player/mpv/issues/3285#issuecomment-228593539, and personal testing, updating the manual accordingly and making the hwdec OS requirements for ANGLE in line with videotoolbox, where OS version is stated.
To make it easier for the eyes, multi line subtitles should
be left justified (for most languages).
This adds an option to define how subtitles are to be justified
inpendently of how they are aligned.
Also add option to enable --sub-justify to be applied on ASS subtitles.
This was excessively useless, and I want my time back that was needed to
explain users why they don't want to use it.
It captured the byte stream only, and even for types of streams it was
designed for (like transport streams), it was rather questionable.
As part of the removal, un-inline demux_run_on_thread() (which has only
1 call-site now), and sort of reimplement --stream-dump to write the
data directly instead of using the removed capture code.
(--stream-dump is also very useless, and I struggled coming up with an
explanation for it in the manpage.)
Scale the window by the assumed DPI scaling factor, using 96 DPI as
base. For example, a screen that reports 192 DPI is assumed to have a
DPI scale factor 2. The window will then be created with twice the size.
For robustness reasons, we accept only integer DPI scales between 1 and
9. We also error out if the X and Y scales are very different, as this
most likely indicates a multiscreen system with botched size reporting.
I'm not sure if reading the X server's DPI is such a good idea - maybe
the Xrdb "Xft.dpi" value should be used instead. The current method
follows what xdpyinfo does.
This can be disabled with --hidpi-window-scale=no.
Since for mpv CLI, the player state is a singleton, full prefetching is
a bit tricky. We do it only on the demuxer layer.
The implementation reuses the old "open thread". This means there is
significant potential for regressions even if the new option is not
used. This is made worse by the fact that I barely tested this code.
The generic mpctx_run_reentrant() wrapper is also removed - this was its
only user, and its remains become part of the new implementation.
Introduce the --opengl-hwdec-interop option, which replaces
--hwdec-preload. The new option allows explicit selection of the interop
backend.
This is relatively complex, and I would have preferred not to add this,
but it's probably useful to debug certain problems. In exchange, the
"new" option documents that pretty much any but the simplest use of it
will not be forward compatible.
Remove ad_spdif from the normal codec list, and select it explicitly.
One goal was to decouple this from the normal codec selection, so
they're less entangled and the decoder selection code can be simplified
in the far future. This means spdif codec selection is now done
explicitly via select_spdif_codec(). We can also remove the weird
requirements on "dts" and "dts-hd" for the --audio-spdif option, and it
can just do the right thing.
Now both video and audio codecs consist of a single codec family each,
vd_lavc and ad_lavc.
this replaces the old fullscreen with the native
macOS fullscreen. additional the
--fs-black-out-screens was removed since the new
API doesn't support it in a way the old one did.
it can possibly be re-added if done manually.
Fixes#2857#3272#1352#2062#3864
As documented in interface-changes.rst. This makes it much easier to
follow what the heck is going on.
Whether this is adequate for real-world use is unknown.