Commit Graph

43500 Commits

Author SHA1 Message Date
Niklas Haas 5b6cce2b73 vd_lavc: expose mastering display side data reference peak
This greatly improves the result when decoding typical (ST.2084) HDR
content, since the job of tone mapping gets significantly easier when
you're only mapping from 1000 to 250, rather than 10000 to 250.

The difference is so drastic that we can now even reasonably use
`hdr-tone-mapping=linear` and get a very perceptually uniform result
that is only slightly darker than normal. (To compensate for the extra
dynamic range)

Due to weird implementation details, this only seems to be present on
keyframes (or something like that), so we have to cache the last seen
value for the frames in between.

Also, in some files the metadata is just completely broken /
nonsensical, so I decided to apply a simple heuristic to detect
completely broken metadata.
2016-07-03 19:42:52 +02:00
Niklas Haas 923e3c7b20 vo_opengl: generalize HDR tone mapping mechanism
This involves multiple changes:

1. Brightness metadata is split into nominal peak and signal peak.

For a quick and dirty explanation: nominal peak is the brightest value
that your color space can represent (i.e. the brightness of an encoded
1.0), and signal peak is the brightest value that actually occurs in
the video (i.e. the brightest thing that's displayed).

2. vo_opengl uses a new decision logic to figure out the right nom_peak
and sig_peak for all situations. It also does a better job of picking
the right target gamut/colorspace to use for the OSD. (Which still is
and still should be treated as sRGB). This change in logic also
fixes #3293 en passant.

3. Since it was growing rapidly, the logic for auto-guessing / inferring
the right colorimetry configuration (in pass_colormanage) was split from
the logic for actually performing the adaptation (now pass_color_map).

Right now, the new logic doesn't do a whole lot since HDR metadata is
still ignored (but not for long).
2016-07-03 19:42:52 +02:00
Niklas Haas d81fb97f45 mp_image: split colorimetry metadata into its own struct
This has two reasons:

1. I tend to add new fields to this metadata, and every time I've done
so I've consistently forgotten to update all of the dozens of places in
which this colorimetry metadata might end up getting used. While most
usages don't really care about most of the metadata, sometimes the
intend was simply to “copy” the colorimetry metadata from one struct to
another. With this being inside a substruct, those lines of code can now
simply read a.color = b.color without having to care about added or
removed fields.

2. It makes the type definitions nicer for upcoming refactors.

In going through all of the usages, I also expanded a few where I felt
that omitting the “young” fields was a bug.
2016-07-03 19:42:52 +02:00
Niklas Haas 3abf9c9204 vo_opengl: don't constantly resize the output FBO
Commit 883d3114 seems to have (accidentally?) dropped the FBOTEX_FUZZY
from the output_fbo resize, which means that current master will keep
resizing and resizing the FBO as you change the window size, introducing
severe memory leaking after a while. (Not sure why that would cause
memory leaks, but I blame nvidia)

Either way, it's bad for performance too, so it's worth fixing.
2016-07-03 19:42:52 +02:00
wm4 ea23a86f49 sub: remove unused sub_bitmaps.scaled field 2016-07-03 19:32:43 +02:00
wm4 8ed32e90c9 sub: move RGBA scaling to vo_vaapi
vo_vaapi is the only thing which can't scale RGBA on the GPU. (Other
cases of RGBA scaling are handled in draw_bmp.c for some reason.)

Move this code and get rid of the osd_conv_cache thing.

Functionally, nothing changes.
2016-07-03 19:32:43 +02:00
wm4 37cf92c07a sub: change how libass output is converted to RGBA in some cases
This affects VOs (or other code which render OSD) which does not support
the LIBASS format, but only RGBA. Instead of having a converter stage in
osd.c, make mp_ass_packer_pack() output directly in RGBA.

In general, this is work towards refcounted subtitle images.

Although we could keep the "converter" design, doing it this way seems
simpler, at least considering the current situation with only 2 OSD
formats. It also prevents copying & packing the data twice, which will
lead to better performance. (Although I guess this case is not important
at all.)

It also fixes --force-rgba-osd-rendering when used with vo_opengl,
vo_vdpau, and vo_direct3d.
2016-07-03 19:32:31 +02:00
wm4 59972fbfe1 sub: move around some code
Put the packing code into separate functions. Preparation for the
following commit.
2016-07-03 19:32:00 +02:00
wm4 f110552898 sub: pass preferred OSD format to subtitle renderers
The intention is to let mp_ass_packer_pack() produce different output
for the RGBA and LIBASS formats. VOs (or whatever generates the OSD)
currently do not signal a preferred format, and this mechanism just
exists to switch between RGBA and LIBASS formats correctly, preferring
LIBASS if the VO supports it.
2016-07-03 19:31:56 +02:00
wm4 315e2e3da8 vo_opengl: remove caching GL_MAX_TEXTURE_SIZE value
No real need to cache this, and we need fewer fields in the OSD part
struct.

Also add logging for when the OSD texture is reallocated.
2016-07-03 17:33:59 +02:00
wm4 b57debe5b3 vo_opengl: use ringbuffer of PBOs
This is how PBOs are normally supposed to be used.

Unfortunately I can't see an any absolute improvement on nVidia binary
drivers and playing 4K material. Compared to the "old" PBO path with 1
buffer, the measured GL time decreases significantly, though.
2016-07-03 16:34:32 +02:00
wm4 8c7f9dc1a8 vo_opengl: support inconsistent negative strides per plane
GL generally does not support flipping the image on upload, meaning
negative strides are not supported. vo_opengl handles this by flipping
rendering if the stride is inverted, and gl_pbo_upload() "ignores"
negative strides by uploading without flipping the image.

If individual planes had strides with different signs, this broke. The
flipping affected the entire image, and only the sign of the first plane
was respected.

This is just a crazy corner case that will never happen, but it turns
out this is quite simple to support, and actually improves the code
somewhat.
2016-07-03 16:34:32 +02:00
wm4 823c353faa vo_opengl: move PBO upload handling to shared code
This introduces a gl_pbo_upload_tex() function, which works almost like
our gl_upload_tex() glTexSubImage2D() wrapper, except it takes a struct
which caches the PBO handles. It also takes the full texture size (to
make allocating an ideal buffer size easier), and a parameter to disable
PBOs (so that the caller doesn't have to duplicate the gl_upload_tex()
call if PBOs are disabled or unavailable).

This also removes warnings and fallbacks on PBO failure. We just
silently try using PBOs on every frame, and if that fails at some point,
revert to normal texture uploads. Probably doesn't matter.
2016-07-03 16:34:32 +02:00
James Ross-Gowan 06219c7f88 w32_common: make WM_NCHITTEST simpler and more accurate
This makes the geometry of the sizing borders more like the ones in
Windows 10. It also fixes an off-by-one error that made the right and
bottom borders thinner than the left and top borders, which made it
difficult to resize the window when using the Windows 7 classic theme
(because it has pretty thin sizing borders to begin with.)
2016-07-03 21:58:29 +10:00
wm4 5d47f9a565 manpage: document confusing "vf clr" command usage 2016-07-03 13:45:18 +02:00
wm4 1298c29dc7 player: add missing space to error message 2016-07-02 18:26:55 +02:00
Ben Boeckel 76a73a0a5d vd_lavc: hide structs behind platform flags
Otherwise, warnings about them being unused appear.
2016-07-01 19:12:34 -04:00
Ben Boeckel b2ce00ed56 readme: fix typo 2016-07-01 19:12:26 -04:00
wm4 d057e7a142 player: fatal error if linked and compiled FFmpeg versions mismatch
We don't support this anymore.

This tries to exit in a controlled way after command line options are
applied in order to honor logging options and, in case of libmpv, not to
kill the host. Not sure if it would be better to just vomit text to
stderr and call abort().
2016-07-01 20:56:59 +02:00
wm4 3738bfb451 bitmap_packer: remove some unused functions 2016-07-01 20:29:45 +02:00
wm4 8523e1fd95 sub: set ASS sub bitmap data to correct pointer
Point it to the copied data. Doesn't really matter at this point, but
later it might have left dangling pointers.
2016-07-01 20:28:49 +02:00
wm4 fd5098a409 vo_direct3d: remove bitmap packer
See previous comments.
2016-07-01 20:28:49 +02:00
wm4 c0f272fcd1 vo_vdpau: remove bitmap packer use
See previous commit.
2016-07-01 20:28:49 +02:00
wm4 1b71cfccba vo_opengl: remove OSD bitmap packing
It's packed in the OSD common layer already.
2016-07-01 20:28:49 +02:00
wm4 549a9ea6fa command: pack sub image data in overlay-add command
Working towards refcounted sub images, and also for removing bitmap
packers from VOs.

I'm not sure why we even have this overlay-add command. It was sort of
"needed" before opengl-cb was introduced, and before Lua scripts could
put ASS drawings on OSD without conflicting with the OSC. But now trying
to use it doesn't make too much sense anymore.

Still keep it because we're trying to be nice, but throw performance out
of the window. Now image data is copied 2 more times before displaying
it. This also makes using the command a bit simpler.
2016-07-01 20:22:09 +02:00
wm4 614efea3e6 ad_lavc: work around braindead ffmpeg behavior
The libavcodec wmapro decoder will skip some bytes at the start of the
first packet and return each time. It will not return any audio data in
this state.

Our own code as well as libavcodec's new API handling
(avcodec_send_packet() etc.) discard the PTS on the first return, which
means the PTS is never known for the first packet. This results in a
"Failed audio resync." message.

Fixy it by remember the PTS in next_pts. This field is used only if the
decoder outputs no PTS, and is updated after each frame - and thus
should be safe to set.

(Possibly this should be fixed in libavcodec new API handling by not
setting the PTS to NOPTS as long as no real data has been output. It
could even interpolate the PTS if the timebase is known.)

Fixes the failure message seen in #3297.
2016-07-01 15:51:34 +02:00
wm4 c57304a591 sub: pack libass bitmaps directly in sd_ass.c and osd_libass.c
Change all producer of libass images to packing the bitmaps into a
single larger bitmap directly when they're output. This is supposed to
help working towards refcounted sub bitmaps.

This will reduce performance for VOs like vo_xv, but not for vo_opengl.
vo_opengl simply will pick up the pre-packed sub bitmaps, and skip
packing them again. vo_xv will copy and pack the sub bitmaps
unnecessarily - but if we want sub bitmap refcounting, they'd have to be
copied anyway.

The packing code cannot be removed yet from vo_opengl, because there are
certain corner cases that still produce unpackad other sub bitmaps.
Actual refcounting will also require more work.
2016-06-30 21:38:50 +02:00
wm4 2d6da37b6b README: declare that we do not respect FFmpeg ABI rules 2016-06-29 21:16:42 +02:00
wm4 e40851ea22 options: deprecate --heartbeat-cmd
It's useless. --heartbeat-interval is also considered deprecated, but
this is not made explicit.
2016-06-29 18:10:15 +02:00
wm4 9ed5dae480 options: add a deprecation warning printing mechanism
We have a warning mechanism for removed and for replaced options, but
none yet for options which have been simply deprecated.

For the following commit.

(Fun fact: just adding the m_option field increases binary size by
14KB.)
2016-06-29 18:09:30 +02:00
wm4 c6953bfa8c ao_oss: do not add an entry to audio-device-list if device file missing
This effectively makes it go away on Linux (unless you have OSS
emulation loaded).
2016-06-29 17:40:04 +02:00
wm4 deb1c3c7a8 audio: don't add default entry to audio-device-list if AO support listing
In such cases there isn't really a reason to do so, and using such an
entry would probably fail anyway.

Also convenient for the following commit.
2016-06-29 17:38:57 +02:00
wm4 9ca1592f3f d3d: implement screenshots for --hwdec=d3d11va
No method of taking a screenshot was implemented at all. vo_opengl
lacked window screenshotting, because ANGLE doesn't allow reading the
frontbuffer. There was no way to read back from a D3D11 texture either.

Implement reading image data from D3D11 textures. This is a low-quality
effort to get basic screenshots done. Eventually there will be a better
implementation: once we use AVHWFramesContext natively, the readback
implementation will be in libavcodec, and will be able to cache the
staging texture correctly. Hopefully. (For now it doesn't even have a
AVHWFramesContext for D3D11 yet. But the abstraction is more appropriate
for this purpose.)
2016-06-28 20:38:53 +02:00
wm4 17c5738cb4 d3d: merge angle_common.h into d3d.h
OK, this was dumb. The file didn't have much to do with ANGLE, and the
functionality can simply be moved to d3d.c. That file contains helpers
for decoding, but can always be present (on Windows) since it doesn't
access any D3D specific libavcodec APIs. Thus it doesn't need to be
conditionally built like the actual hwaccel wrappers.
2016-06-28 20:07:56 +02:00
Muhammad Faiz d5615102d5 vo_opengl: add output_size uniform to custom shader
logically, scaler should know its input and output size

Signed-off-by: wm4 <wm4@nowhere>
2016-06-28 19:52:55 +02:00
wm4 40c9b38023 vo_opengl: minor typo and coding style fixes 2016-06-28 19:48:29 +02:00
Niklas Haas dc9a5cbfd7 vo_opengl: revise the transfer curve logic
Instead of hard-coding a big list, move some of the functionality
to csputils. Affects both the auto-guess blacklist and the peak
estimation.

Also update the comments.
2016-06-28 19:48:29 +02:00
Niklas Haas 65499d863a csputils: adjust whitespace
All these blank lines felt sort of weird, especially since the functions
were semantically related.
2016-06-28 19:48:29 +02:00
Niklas Haas 6e6c32ed6c vo_opengl: revise the logic for picking the default color space
Too many "exceptions" these days, it's easier to just hard-code a
whitelist instead of a blacklist. And besides, it only really makes
sense to avoid adaptation for BT.601 specifically, since that's the one
we auto-guess based on the resolution.
2016-06-28 19:48:29 +02:00
Niklas Haas f9fe5d06ad vo_opengl: use image_params instead of *_src for autoconfig
I'm not even sure why we ever consulted *_src to begin with, since that
just describes the current image format - and not the original metadata.
(And in fact, we specifically had logic to work around the impliciations
this had on linear scaling)

image_params is *the* authoritative source on the intended (i.e.
reference) image metadata, whereas *_src may be changed by previous
passes already. So only consult image_params for picking auto-generated
values.

Also, add some more missing "wide gamut" and "non-gamma" curves to the
autoconfig blacklist. (Maybe it would make sense to move this list to
csputils in the future? Or perhaps even auto-detect it based on the
associated primaries)
2016-06-28 19:48:29 +02:00
Niklas Haas f3b6966d14 vo_opengl: implement the Panasonic V-Log function
User request and not that hard. Closes #3157.

Note that FFmpeg doesn't support this and there's no signalling in HEVC
etc., so the only way users can access it is by using vf_format
manually.

Mind: This encoding uses full range values, not TV range.
2016-06-28 19:48:29 +02:00
Niklas Haas 740fdc139f manpage: add missing documentation for vf_format:gamma=dci-p3 2016-06-28 19:48:29 +02:00
Niklas Haas 247ec0cb84 csputils: add Panasonic V-Gamut primaries
This is actually not entirely trivial since it involves negative Yxy
coordinates, so the CMM has to be capable of full floating point
operation. Fortunately, LittleCMS is, so we can just blindly implement
it.
2016-06-28 19:48:29 +02:00
Niklas Haas 13a63331b6 manpage: warn about the use of HDR functions for target-trc
Most devices seems to require special signalling (e.g. via HDMI
metadata) to actually decode HDR signals and treat them as such, so it's
probably worth warning the potential user about the fact that mpv pretty
definitely does *not* set any of this metadata signalling.
2016-06-28 19:48:29 +02:00
Niklas Haas 9278ce98f7 vo_opengl: implement ARIB STD-B68 (HLG) HDR TRC
This HDR function is unique in that it's still display-referred, it just
allows for values above the reference peak (super-highlights). The
official standard doesn't actually document this very well, but the
nominal peak turns out to be exactly 12.0 - so we normalize to this
value internally in mpv. (This lets us preserve the property that the
textures are encoded in the range [0,1], preventing clipping and making
the best use of an integer texture's range)

This was grouped together with SMPTE ST2084 when checking libavutil
compatibility since they were added in the same release window, in a
similar timeframe.
2016-06-28 19:48:29 +02:00
wm4 4ce53025cb audio: add a helper for getting frame end PTS
Although I don't see any use for it yet, why not.
2016-06-27 15:12:21 +02:00
wm4 3e58ce96ac dec_audio: fix segment boudnary switching
Some bugs in this code are exposed by e.g. playing lossless audio files
with --ad-lavc-threads=16. (libavcodec doesn't really support threaded
audio decoding, except for lossless files.) In these cases, a major
amount of audio can be buffered, which makes incorrect handling of this
buffering obvious.

For one, draining the decoder can take a while, so if there's a new
segment, we shouldn't read audio.

The segment end check was completely wrong, and used the start value.
2016-06-27 15:12:21 +02:00
Rudolf Polzer acb74236ac ao_lavc, vo_lavc: Migrate to new encoding API.
Also marked some places for possible later refactoring, as they became
quite similar in this commit.
2016-06-27 08:33:12 -04:00
stepshal c5094206ce Fix misspellings 2016-06-26 13:47:21 +02:00
quilloss 24478a8a72 vo_opengl utils: use gl->main_fb when reading window content
The main framebuffer is not the default framebuffer for the dxinterop
backend. Bind the main framebuffer and use the appropriate attachment
when reading the window content.

Fix #3284
2016-06-26 13:17:39 +02:00