Most hardware decoding APIs provide some OpenGL interop. This allows
using vo_opengl, without having to read the video data back from GPU.
This requires adding a backend for each hardware decoding API. (Each
backend is an entry in gl_hwdec_vaglx[].) The backends expose video data
as a set of OpenGL textures.
Add infrastructure to support this. The next commit will add support for
VA-API.
Instead of having each demuxer do it (only demux_mkv actually did...),
let generic code determine whether the file is seekable. This requires
adding exceptions to demuxers where the stream is not seekable, but the
demuxer is.
Sort-of try to improve handling of unseekable files in the player. Exit
early if the file is determined to be unseekable, instead of resetting
all decoders and then performing a pointless seek.
Add an exception to allow seeking if the file is not seekable, but the
stream cache is enabled. Print a warning in this case, because seeking
outside the cache (which we can't prevent since the demuxer is not aware
of this problem) still messes everything up.
Pointless, using stream->start_pos/end_pos instead.
demux_mf was the only place where this was used specially, but we can
rely on timestamps instead for this case.
Never check s->seek (except in init), because it'd have to check
s->flags anyway. Also, for fast skippable streams (like pipes), don't
set the bit that indicates support for seek forward.
Make sure s->end_pos is always 0 for unseekable streams. Lots of code
outside of stream.c uses this to check seeking support.
Not really cargo cult, but an unexplainable, needless difference that
just exists to annoy us.
Fixes that gcc on MinGW treats format specifiers in MSVC mode. Just why?
Why?
There are some Microsoft Windows symbols which are traditionally used by
the mplayer core, because it used to be convenient (avi was the big
format, using binary windows decoders made sense...). So these symbols
have the exact same definition as the Windows one, and if mplayer is
compiled on Windows, the symbols from windows.h are used.
This broke recently just because some files were shuffled around, and
the symbols defined in ms_hdr.h collided with windows.h ones. Since we
don't have windows binary decoders anymore, there's not the slightest
reason our symbols should have the same names. Rename them to reduce the
risk for collision, and to fix the recent regression.
Drop WAVEFORMATEXTENSIBLE, because it's mostly unused. ao_dsound defines
its own version if the windows headers don't define it, and ao_wasapi is
not available on systems where this symbol is missing.
Also reindent ms_hdr.h.
Now that matroska.pl generates struct fields in deterministic order,
this should be the last time I change this.
(gcc and clang shouldn't warn about this line of code, but since they
do, we want to workaround and silence the warning anyway.)
Newer versions of perl randomize the hash used for hashes every time
it's run; this makes the order of the fields be non-deterministic. Tack
a sort there to make it deterministic. Needed to fix (or allow fixing) a
buggy gcc warning.
mpv crashed when linked files were not found. The reason was that the
chapters array contained some uninitialized data.
I have no idea how this code works (after the merge). The old code
actually seems to remove missing chapters, while the new code just
leaves them unintiialized. Work around the crash by initializing the
chapters array (and a bunch of other things) with 0, which means the
missing chapter will be located at 00:00:00 and have no name.
There is a regression since commit af0306d.
We had some code for checking profiles earlier, which was removed in
commits 2508f38 and adfb71b. These commits mentioned that (working) hw
decoding was sometimes prevented due to profile checking, but I can't
find the samples anymore that showed this behavior. Also, I changed my
opinion, and I think checking the profiles is something that should be
done for better fallback to software decoding behavior.
The checks roughly follow VLC's vdpau profile checks, although we do
not check codec levels. (VLC's profile checks aren't necessarily
completely correct, but they're a welcome help anyway.)
Add a --vd-lavc-check-hw-profile option, which skips the profile check.
Unfortunately, we can't avoid this warning 100%, because ebml_info is
written by a Perl script. I think the script writes the struct fields in
random order (thanks Perl), so there's no way to know whether the first
struct field is a scalar or a struct.
At least {0} is always valid here, even if it shows a warning. (The
compilers are wrong, see e.g. [1].)
[1] http://gcc.gnu.org/bugzilla/show_bug.cgi?id=53119
This one really did bite me hard (see previous commit), so enable it by
default.
Fix some cases of shadowing throughout the codebase. None of these
change behavior, and all of these were correct code, and just tripped up
the warning.
E.g. "-vf scale=848:480" set the w argument twice, instead of setting w
and then h.
This was caused by accidental shadowing of a local variable.
Regression since probably 4cd143e.
As preparation for resizing the window with input commands in the
following commit.
Since there are already so many functions which somehow resize the
window, add the word "highlevel" to the name of this new function.
DVD subs (rarely) have subtitle events without end timestamp. The
duration is unknown, and they should be displayed until they're
replaced by the next event.
FFmpeg fails hard to make us aware whether duration is unknown or
actually 0, so we can't distinguish between these two cases. It fails
at this twice: AVPacket.duration is set to 0 if duration is unknown,
and AVSubtitle.end_display_time has the same issue.
Add a hack that considers all bitmap subtitles with duration==0 as
events with uknown length. I'd rather accidentally display a hidden
subtitle (if they exist at all), instead of not displaying random
subtitles at all.
See github issue #325.
The code was selecting PA_CHANNEL_POSITION_MONO for MP_SPEAKER_ID_FC,
which is correct only with the "mono" channel layout, but not anything
else. Remove the mono entry, and handle mono separately.
See github issue #326.
We mixed the "old" AVFrame management functions (avcodec_alloc_frame,
avcodec_free_frame) with reference counting. This doesn't work
correctly; you must use av_frame_alloc and av_frame_free. Of course
ffmpeg doesn't warn us about the bad usage, but will just mess up
things silently. (Thanks a lot...)
While the alloc function seems to be 100% compatible, the free function
will do bad things, such as freeing memory that might still be
referenced by another frame. I didn't experience any actual bugs, but
maybe that was pure luck.
This stopped working when the code was changed to create a window even
if --wid is used.
It appears we can't create our own window in this case, because in X11
there is no difference between a window with the root window as parent,
and a window that is managed by the WM. So make this (kind of worthless)
special case use the root window itself.
Just doing this because mp_osd.h and osd.c is not consistent.
There are some other header files (command.h and screenshot.h), but
since I don't feel too good about inflating mp_core.h, I'm not merging
them, at least not yet.
I considered making a header file for each .c file, but decided against
it. Asking around, not making separate headers was deemed acceptable. In
the end, all of these depend on MPContext and store state inside of it,
so separate headers aren't all that useful anyway.
mplayer.c was a bit too big. Split it into multiple files. I hope the
way it's split makes sense. Maybe some things don't make too much sense,
or go against intuition. These will fixed as soon as I notice them.
Some files are a bit questionable (misc.c, osd.c, configfiles.c), and
suggestions how to organize this better are welcome.
Regressions are possible due to reorganized include statements.
Obviously I didn't just copy mplayer.c's orgy of include statements, but
recreated them for each file. It's easily possible that there are
oversights and mistakes, which will show up on other platforms.
There is one actual change: the public avutil.h include is removed from
encode.h, and I tried to replace most FFMIN/FFMAX/av_clip uses. I
consider using libavutil too much as dangerous, because the set of
include files they recursively pull in is rather arbitrary and is
different between FFmpeg and Libav.
All these files access mp_core.h and MPContext, and form the actual
player application. They should be all in one place, and separate
from the other sources that are mere utility helpers.
Preparation for splitting mplayer.c into multiple smaller parts.
On systems that provide legacy OpenGL (up to 2.1), but not GL3 and
later, creating a GL3 context will fail. We then revert to legacy GL.
Apparently the error message printed when the GL3 context creation
fails is confusing. We could just silence it, but there's still a X
error ("X11 error: GLXBadFBConfig"), which would be quite hard to
filter out. For one, it would require messing with the X11 error
handler, which doesn't even carry a context pointer (for application
private data), so we don't even want to touch it. Instead, change
the error message to inform the user what's actually happening: a
fallback to an older version of OpenGL.
When starting mpv with nohup, file descriptor 0 seems to be invalid for
some reason. (I'm not quite sure why it should be... /proc/pid/fd/0
seems to indicate it's just /dev/null, and using /dev/null explicitly
shows that it works just fine.)
select() will always immediately return, and this causes mpv to burn CPU
without reason. Fix this by treating it as EOF when read() returns
EBADF.
Also add EINVAL to this condition, because it seems like a good idea.
This might actually fix an issue with DVB channel switching, because
that uses some sort of hack to reinitialize the demuxer, which causes
the subtitle renderer to initialize twice. As consequence, the assert in
add_subtitle_fonts_from_sources() would trigger.
I didn't actually test the DVB case, because I don't have the hardware.