Core code should not use these features as it would mean that a libmpv
build could change an mpv executable and vice-versa.
Also changing one of them should not force a full recompile of the other
one through a change to config.h.
The libmpv feature should not have any impact on the built core code.
Otherwise a mpv executable compiled in a build together with libmpv has
different features than one from a build without.
The gl feature doesn't hurt, so always enable it.
I should have caught this during review but the feature was too cool and
I didn't really pay attention (sorry). For consistency with the rest of
the scripts here.
This allows us to rebuild the manpages and html documentation only when
necessary. It is not necessary to manually keep the list of dependencies
up to date.
Unfortunately rst2pdf does not yet support this feature, see
https://github.com/rst2pdf/rst2pdf/issues/1108
See https://sw.kovidgoyal.net/kitty/graphics-protocol/
This makes no attempt at querying terminal features or handling
terminal errors, as it would require mpv to pass the response codes
from the terminal to the vo instead of interpreting them as
keystrokes made by the user and acting very unpredictably.
Tested with kitty and konsole.
Fixes#9605
Now that 0.35 has been released, we can consider increasing our minimum
required ffmpeg version. Currently, we think 4.4 is the most recent
version we can move to (from the current requirement of 4.0).
This allows us to remove a few conditionals. There are more that we
won't be able to remove unless we move further up to 5.1.
BSDs use compiler-rt instead of libatomic for atomic types. In this
case, we can handle it similar to how dl is detected. Check for the
library (allowing for it to fail), and then check for a header symbol
while linking latomic. Fixes#10906.
Meson uses the sysconfdir option for setting the global config
directory. This conveniently defaults to /etc if the prefix is set to
/usr which is nice for linux distros. BSDs tend to use /usr/local which
causes this value to become 'etc' by default which is not an absolute
path so you would need to set something like -Dsysconfdir=/usr/local/etc
as well in the configuration step. It turns out we can have our cake and
eat it too by just joining the paths of prefix and sysconfdir together.
In the case where -Dprefix=/usr, this still results in /etc/mpv as the
path since the path joining logic just drops the leading '/usr/'. For
the /usr/local case, it ends up as /usr/local/etc/mpv as expected. This
fixes#10882.
Apparently, it is possible for touchbar.m to compile on non-macos
machines. Also, the disable switch didn't actually work either. Fix this
by using the require() function and making sure that Cocoa (should be
apple-only) is found in addition to the compile check passing which is
what waf does. Fixes#10847.
mpv has a CONFIGURATION define which is defined at configure time in
both build systems and printed out when you use verbose flags. In waf,
this is line is exactly what the user passes on cli at configure time.
In meson, there's currently no way to do that (someone did recently open
up a PR that would make this possible), so we just hardcode the prefix
and call it a day. This is a bit of a tangent, but the build also
copies waf and sets an optimize variable (true or false) that is also
printed out on verbose output. For waf, this makes some sense because
the build has a specific --optimize option (internally all it does is
pass -O2). In meson, optimizing is a built-in option and we just set
anything that's not -O0 as "optimize". Furthermore, there is a new
optimization option added in meson 0.64 called "plain" which passes no
flags at all* so this logic would need to be updated to account for
this.
In retrospect, this is all just stupid though. optimization is not a
boolean value and there's no real use for treating it like one just
because that's what waf does. Let's remove it from the features array.
Instead, we can expose this information in the CONFIGURATION variable
along with the prefix option so we know exactly what optimization was
used in the compiled executable. For good measure, let's also throw in
buildtype since it's related.
*: a590cfde0c
Meson's master branch helpfully prints out a warning here now saying
that "find_library('libdl') starting in "lib" only works by accident
and is not portable". We'll go ahead and trust them and instead change
this to dl which works with no issues.
The old "meson build" build command was actually deprecated a few months
ago*. It turns out that you're supposed to use "meson setup build"
instead which has been around for years. Go ahead and be a good citizen
and update this in the CI. Also replace any mention of "meson build"
with "meson setup build" in the documentation as well and change the one
random hardcoded string we have in meson.build to "meson configure
build" (might as well).
*: 3c7ab542c0
Wayland VO that can display images from either vaapi or drm hwdec
The PR adds the following changes:
1. a context_wldmabuf context with no gl dependencies
2. no-op ra_wldmabuf and dmabuf_interop_wldmabuf objects
no-op because there is no need to map/unmap the drmprime buffer,
and there is no need to manage any textures.
Tested on both x86_64 and rk3399 AArch64
We've had some annoying names for interops, which we can't simply
rename because that would break config files and command lines. So we
need to put a little more effort in and add a concept of legacy names
that allow us to continue loading them, but with a warning.
The two I'm renaming here are:
* vaapi-egl -> vaapi (vaapi works with Vulkan too)
* drmprime-drm -> drmprime-overlay (actually describes what it does)
* cuda-nvdec -> cuda (cuda interop is not nvdec specific)
Add xoshiro as a PRNG implementation instead of relying
on srand() and rand() from the C standard library. This,
in particular, lets us avoid platform-defined behavior with
respect to threading.
Since the previous commit introduced the notion of a features dictionary
that conveniently tells us whether or not to use a feature in a simple
yes/no, we can make use of this everywhere in the build. Instead of
doing something like 'if foo.()', change it to 'if feature['foo']
instead. This enforces a consistent standard instead of having a lot of
different possible combinations of booleans that may or may not do
something.
mpv has a ton of defines that are generated during building. Previously,
the meson build just had this as a big giant wall of text that manually
set each one but we can do this smarter. Instead, change the "features"
object to a dictionary and have it hold the name of the feature and its
value (true/false on whether it is enabled). Then at the end, just loop
through it and reformat the name of the feature so it becomes
HAVE_FEATURE. A side effect of this is that a lot of extra defines are
generated that aren't actually used in the code, but the waf build
worked like this for years anyway. A nice result of this is that the use
of foo['use'] internally can be completely eliminated and replaced with
feature['foo'] instead when needed.
The build was a bit overzealous with using dictionaries. These are fine
for when the feature checking is more complicated, but there's no point
in having them for the simplier things. This also eliminates the usage
of the 'name' key completely.
ae768a1e14 forgot to bump the required
libdrm version however Debian 11 just barely misses the requirement,
which is a good reason not to require it unconditionally anyway.
In the confusing landscape of hardware video decoding APIs, we have had
a long standing support gap for the v4l2 based APIs implemented for the
various SoCs from Rockship, Amlogic, Allwinner, etc. While VAAPI is the
defacto default for desktop GPUs, the developers who work on these SoCs
(who are not the vendors!) have preferred to implement kernel APIs
rather than maintain a userspace driver as VAAPI would require.
While there are two v4l2 APIs (m2m and requests), and multiple forks of
ffmpeg where support for those APIs languishes without reaching
upstream, we can at least say that these APIs export frames as DRMPrime
dmabufs, and that they use the ffmpeg drm hwcontext.
With those two constants, it is possible for us to write a
hwdec-interop without worrying about the mess underneath - for the most
part.
Accordingly, this change implements a hwdec-interop for any decoder
that produces frames as DRMPrime dmabufs. The bulk of the heavy
lifting is done by the dmabuf interop code we already had from
supporting vaapi, and which I refactored for reusability in a previous
set of changes.
When we combine that with the fact that we can't probe for supported
formats, the new code in this change is pretty simple.
This change also includes the hwcontext_fns that are required for us to
be able to configure the hwcontext used by `hwdec=drm-copy`. This is
technically unrelated, but it seemed a good time to fill this gap.
From a testing perspective, I have directly tested on a RockPRO64,
while others have tested with different flavours of Rockchip and on
Amlogic, providing m2m coverage.
I have some other SoCs that I need to spin up to test with, but I don't
expect big surprises, and when we inevitably need to account for new
special cases down the line, we can do so - we won't be able to support
every possible configuration blindly.
Annoyingly, libva and libdrm use different structs to describe dmabufs
and if we are going to support drmprime, we must pick one format and do
some shuffling in the other case.
I've decided to use AVDRMFrameDescriptor as our internal format as this
removes the libva dependency from dmabuf_interop. That means that the
future drmprime hwdec will be able to populate it directly and the
existing hwdec_vaapi needs to copy the struct members around, but
that's cheap and not a concern.
This is the first in a series of changes that will introduce a drmprime
hwdec. As our vaapi hwdec is based around exporting surfaces as
drmprime dmabufs, we've actually got a lot of useful code already in
place in the GL/PL interops. I'm going to reorganise and adjust this
code to make the interops usable with the new hwdec as well.
The first step is to rename the files and functions. There are no
functional or other changes here. They will come next.
The meson build does a lot of checks and if you aren't familiar with the
internals of the meson.build, it may not be clear what is actually
enabled and what isn't. It turns out that meson has a handy function,
summary, exactly for this. This just prints a pretty summary of some
notable features in the build. It's not meant to be a comprehensive
list, but rather just what users are likely to care the most about (i.e.
x11, vulkan, etc.)
Immediately after this, d3d11 is defined again and the rest of the
meson.build uses that. Probably, this dictionary was from the original
meson PR and removing it was forgotten at some point while stuff was
being rewritten.
This builds off of present_sync which was introduced in a previous
commit to support xorg's present extension in all of the X11 backends
(sans vdpau) in mpv. It turns out there is an Xpresent library that
integrates the xorg present extention with Xlib (which barely anyone
seems to use), so this can be added without too much trouble. The
workflow is to first setup the event by telling Xorg we would like to
receive PresentCompleteNotify (there are others in the extension but
this is the only one we really care about). After that, just call
XPresentNotifyMSC after every buffer swap with a target_msc of 0. Xorg
then returns the last presentation through its usual event loop and we
go ahead and use that information to update mpv's values for vsync
timing purposes. One theoretical weakness of this approach is that the
present event is put on the same queue as the rest of the XEvents. It
would be nicer for it be placed somewhere else so we could just wait
on that queue without having to deal with other possible events in
there. In theory, xcb could do that with special events, but it doesn't
really matter in practice.
Unsurprisingly, this doesn't work on NVIDIA. Well NVIDIA does actually
receive presentation events, but for whatever the calculations used make
timings worse which defeats the purpose. This works perfectly fine on
Mesa however. Utilizing the previous commit that detects Xrandr
providers, we can enable this mechanism for users that have both Mesa
and not NVIDIA (to avoid messing up anyone that has a switchable
graphics system or such). Patches welcome if anyone figures out how to
fix this on NVIDIA.
Unlike the EGL/GLX sync extensions, the present extension works with any
graphics API (good for vulkan since its timing extension has been in
development hell). NVIDIA also happens to have zero support for the
EGL/GLX sync extensions, so we can just remove it with no loss. Only
Xorg ever used it and other backends already have their own present
methods. vo_vdpau VO is a special case that has its own fancying timing
code in its flip_page. This presumably works well, and I have no way of
testing it so just leave it as it is.
Wayland had some specific code that it used for implementing the
presentation time protocol. It turns out that xorg's present extension
is extremely similar, so it would be silly to duplicate this whole mess
again. Factor this out to separate, independent code and introduce the
mp_present struct which is used for handling the ust/msc values and some
other associated values. Also, add in some helper functions so all the
dirty details live specifically in present_sync. The only
wayland-specific part is actually obtaining ust/msc values. Since only
wayland or xorg are expected to use this, add a conditional to the build
that only adds this file when either one of those are present.
You may observe that sbc is completely omitted. This field existed in
wayland, but was completely unused (presentation time doesn't return
this). Xorg's present extension also doesn't use this so just get rid of
it all together. The actual calculation is slightly altered so it is
correct for our purposes. We want to get the presentation event of the
last frame that was just occured (this function executes right after the
buffer swap). The adjustment is to just remove the vsync_duration
subtraction. Also, The overly-complicated queue approach is removed.
This has no actual use in practice (on wayland or xorg). Presentation
statistics are only ever used after the immediate preceding swap to
update vsync timings or thrown away.
Technically this was wrong. If you passed -Dvdpau=enabled but did not
have x11 (a requirement for this), the build would silently just not
build the vdpau VO. The correct behavior is for it to be a hard error.
Accomplish this by using the require function and making sure that x11
is indeed being used before attempting to find the library.
In win32 build, if libass and libfontconfig appear after libmingwex
during linking, crash happens whenever fontconfig calls to opendir().
Moving them before ffmpeg makes sure they always appear first.
More info on https://github.com/shinchiro/mpv-winbuild-cmake/issues/217.
This is the new FFmpeg channel layout structure, which now
combines channel count and layout into a single location.
Only unspecified (channel count only) and native (channel layout
mask based) layouts are currently supported for the initial move
towards non-deprecated APIs.
This driver makes use of dmabuffer and viewporter interfaces
to enable efficient display of vaapi surfaces, avoiding
any unnecessary colour space conversion, and avoiding scaling
or colour conversion using GPU shader resources.