See --lavfi-complex option.
This is still quite rough. There's no support for dynamic configuration
of any kind. There are probably corner cases where playback might freeze
or burn 100% CPU (due to dataflow problems when interaction with
libavfilter).
Future possible plans might include:
- freely switch tracks by providing some sort of default track graph
label
- automatically enabling audio visualization
- automatically mix audio or stack video when multiple tracks are
selected at once (similar to how multiple sub tracks can be selected)
GLES does not support high bit depth fixed point textures for unknown
reasons, so direct 10 bit input is not possible. But we can still use
integer textures, which are supported by GLES 3.0. These store integer
data just like the standard fixed point textures, except they are not
normalized on sampling. They also don't support bilinear filtering, and
require a special sampler ("usampler2D").
While these texture formats enable us to shuffle the data to the GPU,
they're rather impractical with the requirements mentioned above and our
current architecture. One problem is that most code assumes it can
always use bilinear scaling (even if bilinear is never used when using
appropriate scale/cscale options). Another is that we don't have any
concept of running a function on a texture in an uniform way.
So for now, run a simple conversion step through a FBO. The FBO will use
the rgba16f format normally, which gives enough bits for 10 bit, and
will at least gracefully degrade with higher depth input.
This is bound to be much slower than a more "direct" method, but at
least it works and is simple to implement.
The odd change of function call order in init_video() is to properly
disable "dumb mode" (no FBO use) if these texture formats are in use.
This seems generally easier when using libmpv (and was already requested
and implemented before: see commit 327a779a; it was reverted some time
later).
With the weird internal logic we have to deal with, in particular the
--softvol=no case (using system volume), and using the audio API's mixer
(--softvol=auto on some systems), we still can't avoid all glitches and
corner cases that complicate this issue so much. The API user is either
recommended to use --softvol=yes or auto, or to watch the new
mixer-active property, and assume the volume/mute properties have
significant values if the mixer is active.
Remaining glitches:
- changing the volume/mute properties has no effect if no internal mixer
is used (--softvol=no) and the mixer is not active; the actual mixer
controls do not change, only the property values
- --volume/--mute do not have an effect on the volume/mute properties
before mixer initialization (the options strictly are only applied
during mixer init)
- volume-max is 100 while the mixer is not active
Often requested. The main argument, that prominent scalers like sharpen
change the image even if no scaling happens, disappeared anyway.
("sharpen", unsharp masking, is neither prominent nor a scaler anymore.
This is an artifact from MPlayer, which fuses unsharp masking with
bilinear scaling in order to make it single-pass, or so.)
This is probably the 3rd time the user-visible behavior changes. This
time, switch back because not normalizing seems to be the more expected
behavior from users.
Too many problems. Well, actually it's just Linux audio systems which
cause problems, and exclusive audio access on other platforms.
In any case, it seems you have to do some manual configuration if you
want multichannel audio output.
Since the streams are chosen from the full TS by the player frontend,
one should not expect that the program which is shown matches the chosen
channel which was used for tuning to the frequency.
Also, reformulate slightly to simplify reading.
Windows definitely supports Unix-style fd inheritance. This mostly
worked when launched from mpv.exe, though mpv should change the file
mode to O_BINARY. When launched from mpv.com, the wrapper must pass the
list of handles (stored in the undocumented lpReserved2 and cbReserved2
fields) to the mpv process.
It existed for XP-compatibility only. There was also a time where
ao_wasapi caused issues, but we're relatively confident that ao_wasapi
works better or at least as good as ao_dsound on Windows Vista and
later.
Always preroll by default if the cue (index) information indicates
overlapping subtitles.
Increase the amount of maximum data it will skip to get such subtitles
to 10 seconds. Since the index information can reliably tell whether
reading earlier is needed, the maximum should be rarely actually used,
thus we can set it high. On the other hand, the "old" prerolling
mechanism always has to skip the maximum amount of data; thus the method
using the index gets its own option to control the maximum amount of
data to skip.
(As more and more files With newer mkvtoolnix versions are muxed, and
with this new and hopefully sane default established, these options can
probably be removed in the future.)
Requested. It works like --sub-paths. This will also load audio files
from a "audio" sub directory in the config file (because the same code
as for subtitles is used, and it also had such a feature).
Fixes#2632.
The "script-binding" command is used by the Lua scripting wrapper to
register key bindings on the fly. It's also the only way to get fine-
grained information about key events (such as separate key up/down
events). This information is sent via a "key-binding" message when the
state of a key changes.
Extend it to send name of the mapped key itself. Previously, it was
assumed that the user just uses an unique identifier for the binding's
name, so it wasn't needed. With this change, a user can map exactly the
same command to multiple keys, which is useful especially with the next
commit.
Part of #2612.
Add a "blend-tiles" choice to the "alpha" sub-option. This is pretty
simplistic and uses the GL raster position to derive the tiles. A weird
consequence is that using --vo=opengl and --vo=opengl-hq gives different
scaling behavior (screenspace pixel size vs. source video pixel size
16x16 tiles), but it seems we don't have easy access to the original
texture coordinates. Using the rasterpos is probably simpler.
Make this option the default.
This is for the sake of command.c and the "deinterlace" option/property.
Instead of forcing certain "better" defaults when inserting yadif,
change the actual "yadif" defaults.
I pondered not changing vf_yadif, and instead adding a trivial "yadif-
auto" wrapper filter, which would merely have different defaults. But
thinking about it, it doesn't make any sense for "deinterlace" to have
different defaults from vf_yadif, with vf_yadif having the "worse"
defaults. If someone wants the old behavior, the old behavior can be
forced in a backward and forward compatible way by setting the
suboptions.
Fixes#2539 (kind of).
MPlayer traditionally always used the display aspect ratio, e.g. 16:9,
while FFmpeg uses the sample (aka pixel) aspect ratio.
Both have a bunch of advantages and disadvantages. Actually, it seems
using sample aspect ratio is generally nicer. The main reason for the
change is making mpv closer to how FFmpeg works in order to make life
easier. It's also nice that everything uses integer fractions instead
of floats now (except --video-aspect option/property).
Note that there is at least 1 user-visible change: vf_dsize now does
not set the display size, only the display aspect ratio. This is
because the image_params d_w/d_h fields did not just set the display
aspect, but also the size (except in encoding mode).
WGL_NV_DX_interop is widely supported by Nvidia and AMD drivers. It
allows a texture to be shared between Direct3D and WGL, so that
rendering can be done with WGL and presentation can be done with
Direct3D. This should allow us to work around some persistent WGL
issues, such as dropped frames with some driver/OS combos, drivers that
buffer frames to increase performance at the cost of latency, and the
inability to disable exclusive fullscreen mode when using WGL to render
to a fullscreen window.
The addition of a DX_interop backend might also enable some cool
Direct3D-specific enhancements in the future, such as using the
GetPresentStatistics API to get accurate frame presentation timestamps.
Note that due to a driver bug, this backend is currently broken on
Intel. It will appear to work as long as the window is not resized too
often, but after a few changes of size it will be unable to share the
newly created renderbuffer with GL. See:
https://software.intel.com/en-us/forums/graphics-driver-bug-reporting/topic/562051
This is only for specific Hauppage cards. According to the comments in
who is actively using this feature. Get it out of the way.
Anyone who still wants to use this should complain. Keeping this code
would not cause terribly much additional work, and it could be restored
again. (But not if the request comes months later.)
It turns out that with accurate lookup we can decrease the
default size of texture now. Do it to compensate the performance
loss introduced by the LUT_POS macro.