manpage: lua: fix command names

Both variants work, but the ones with "-" are preferred now.
This commit is contained in:
wm4 2015-12-29 01:36:43 +01:00
parent b47bf06f97
commit b5d0195023
1 changed files with 5 additions and 5 deletions

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@ -198,7 +198,7 @@ The ``mp`` module is preloaded, although it can be loaded manually with
be called (unless the user remapped the key with another binding).
The ``name`` argument should be a short symbolic string. It allows the user
to remap the key binding via input.conf using the ``script_message``
to remap the key binding via input.conf using the ``script-message``
command, and the name of the key binding (see below for
an example). The name should be unique across other bindings in the same
script - if not, the previous binding with the same name will be
@ -220,8 +220,8 @@ The ``mp`` module is preloaded, although it can be loaded manually with
has an ``is_mouse`` entry, which tells whether the event was caused
by a mouse button.
Internally, key bindings are dispatched via the ``script_message_to`` or
``script_binding`` input commands and ``mp.register_script_message``.
Internally, key bindings are dispatched via the ``script-message-to`` or
``script-binding`` input commands and ``mp.register_script_message``.
Trying to map multiple commands to a key will essentially prefer a random
binding, while the other bindings are not called. It is guaranteed that
@ -244,7 +244,7 @@ The ``mp`` module is preloaded, although it can be loaded manually with
::
y script_binding something
y script-binding something
This will print the message when the key ``y`` is pressed. (``x`` will
@ -255,7 +255,7 @@ The ``mp`` module is preloaded, although it can be loaded manually with
::
y script_binding fooscript.something
y script-binding fooscript.something
``mp.add_forced_key_binding(...)``
This works almost the same as ``mp.add_key_binding``, but registers the