Add subtitle filter to remove additions for deaf or hard-of-hearing
(SDH). This is for English, but may in part work for others too.
This is an ASS filter and the intention is that it can always be
enabled as it by default do not remove parts that may be normal text.
Harder filtering can be enabled with an additional option.
Signed-off-by: wm4 <wm4@nowhere>
This means the subtitles will show as "intended".
For some weird reason, --sub-ass-style-override is the option that
controls style override, which implies it's specific to ASS. While that
seems weird and doesn't always reflect reality, I don't care about that
now.
To make it easier for the eyes, multi line subtitles should
be left justified (for most languages).
This adds an option to define how subtitles are to be justified
inpendently of how they are aligned.
Also add option to enable --sub-justify to be applied on ASS subtitles.
A hacky, convoluted, half-working mess that attempts to cut off overlong
playlists.
It does so by relying on the ASS formatting rule that the font size is
specified in the virtual PlayResY resolution. This means we can
(normally) easily tell how many lines fit on the screen. On the other
hand, this does not work if the text is wrapped.
This as a kludge until a Better™ solution is available.
This core of this heuristic was once copied from MPlayer's spudec.c. I
think it was meant for the case when the resolution field was missing or
so.
I couldn't find a file for which this actually does something. On the
other hand, there are samples which actually have a smaller resolution
than 720x576, and which are broken by this old hack.
For subtitles that set no resolution (I'm not sure which codec/container
that would be), there's still the fallback on video resolution.
Just get rid of this hack. Also cleanup a bit. SD_CTRL_GET_RESOLUTION
hasn't been used since DVD menu removal. get_resolution() is left with 1
call site, and would be quite awkward to keep, so un-inline it.
The previous commit means subtitles were reinitialized on every seek
(even within a segment). This commit restores the old behavior.
To check whether the segment changed at all, we don't reset the current
start/end values. This assumes the decoder wrapper is always fed by a
stream which doesn't mix segment and non-segment packets, which is
currently always true.
If a VO is created, but no video is playing (i.e. --force-window is
used), then until now no subtitles were shown. This is because VO
subtitle display normally depends on video frame timing. If there are no
video frames, there can be no subtitles.
Change this and add some code to handle this situation specifically. Set
a subtitle PTS manually and request VO redrawing manually, which gets
the subtitles rendered somehow.
This is kind of shaky. The subtitles are essentially sampled at
arbitrary times (such as when new audio data is decoded and pushed to
the AO, or on user interaction). To make a it slightly more consistent,
force a completely arbitrary minimum FPS of 10.
Other solutions (such as creating fake video) would be more intrusive or
would require VO-level API changes.
Fixes#3684.
Rename the text subtitle options from --sub-text- to --sub-
and --ass- options to --sub-ass-.
The intention is to common sub options to prefixed --sub-
and special ASS option be seen as a special version of sub options.
The OSD options that work like the --sub- options are still named
--osd-.
Man page updated including a short note about renamed --sub-text-*
and --ass-* options to --sub-* and --sub-ass-*.
Secondary subtitle streams (to be shown on the top of the screen along
main subtitle stream) were shown with normal alignment. This is because
we tell libass to override the alignment style (a relatively recent
change, see commit 2f1eb49e). This would behave differently with old
libass versions too.
To escape the mess, just set the alignment explicitly with an override
tag instead of modifying the style.
Remove wrapper properties for OSD and video position updates, use the
new mechanism for them. We can mark the options directly. Update
behavior will work for more options (since I've casually marked more
affected options than the old less direct mechanism covered).
If --blend-subtitles=yes is given, vo_opengl will call osd_draw()
multiple times, once for subtitles, and once for OSD. This meant that
the want_redraw flag was reset before the OSD was rendered, which in
turn meant that update_osd() was never called. It seems like removing
the per-OSD object want_redraw wasn't such a good idea. Fix it by
reintroducing such a flag for OSDTYPE_OSD only.
Also, the want_redraw flag is now unused, so kill it.
Another regression caused by commit 9c9cf125. Fixes#3535.
This could in theory lead to missed updates if subtitles were switched
or external OSD overlays (via overlay-add) were updated. While the
change IDs of each of those were consistent, switching between two
separate OSD sources is not, and we have to explicitly trigger a change.
Regression since commit 9c9cf125. The new code is actually better,
because we do exactly what is needed, and don't just mess with the
update ID for libass-based OSD.
Remove the per-part force_redraw flags, and instead make the difference
between flagging dirty state and returning it to the player frontend
more explicit. The big issue is that 1. the OSD needs to know the dirty
state, and it should be cleared strictly when it is re-rendered
(force_redraw flag), and 2. the player core needs to be notified once,
and the notification must be reset (want_redraw flag).
The call in loadfile.c is replaced by making osd_set_sub() set the
change flag. Increasing the change flag on dirty state (the force_redraw
check in render_object()) should not be needed, because OSD part
renderers set it correctly (at least now).
Doing this just because someone pointed this out.
This is a bug fix, and the text alignment functionality probably got
lost sometime along the way.
For ASS subtitles, this could have unintended consequences, so it's hard
to get right - thus it's not applied to ASS subtitles.
For other text subtitles, this should be fine, though. It still works on
ASS subtitles as promised by the manpage if --no-sub-ass is used.
Whitelisting supported codecs is (probably) still better than just
allowing everything, given the weird FFmpeg API. I'm also assuming
Libav doesn't even have the codec ID, but I didn't check.
Also add a --teletext-page option, since otherwise it decodes every
teletext page and shows them in succession.
And yes, we can't use av_opt_set_int() - instead we have to set it as
string. Because FFmpeg's option system is terrible.
Like it's done for audio and video. Just to be uniform.
I'm sorry for deleting the anti-ffmpeg vitriol. It's still all true, but
since we decided to always set the timebase, the crappiness is isolated
to FFmpeg internals.
The accepts_packet packet callback is supposed to deal with subtitle
decoders which have only a small queue of current subtitle events (i.e.
sd_lavc.c), in case feeding it too many packets would discard events
that are still needed.
Normally, the number of subtitles that need to be preserved is estimated
by the rendering pts (get_bitmaps() argument). Rendering lags behind
decoding, so normally the rendering pts is smaller than the next video
frame pts, and we simply discard all subtitle events until the rendering
pts.
This breaks down in some annoying corner cases. One of them is seeking
backwards: the VO will still try to render the old PTS during seeks,
which passes a high PTS to the subtitle renderer, which in turn would
discard more subtitles than it should. There is a similar issue with
forward seeks. Add hacks to deal with those issues.
There should be a better way to deal with the essentially unknown
"rendering position", which is made worse by screenshots or rendering
with vf_sub. At the very least, we could handle seeks better, and e.g.
either force the VO not to re-render subs after seeks (ugly), or
introduce seek sequence numbers to distinguish attempts to render
earlier subtitles when a seek is done.
This has two reasons:
1. I tend to add new fields to this metadata, and every time I've done
so I've consistently forgotten to update all of the dozens of places in
which this colorimetry metadata might end up getting used. While most
usages don't really care about most of the metadata, sometimes the
intend was simply to “copy” the colorimetry metadata from one struct to
another. With this being inside a substruct, those lines of code can now
simply read a.color = b.color without having to care about added or
removed fields.
2. It makes the type definitions nicer for upcoming refactors.
In going through all of the usages, I also expanded a few where I felt
that omitting the “young” fields was a bug.
vo_vaapi is the only thing which can't scale RGBA on the GPU. (Other
cases of RGBA scaling are handled in draw_bmp.c for some reason.)
Move this code and get rid of the osd_conv_cache thing.
Functionally, nothing changes.
This affects VOs (or other code which render OSD) which does not support
the LIBASS format, but only RGBA. Instead of having a converter stage in
osd.c, make mp_ass_packer_pack() output directly in RGBA.
In general, this is work towards refcounted subtitle images.
Although we could keep the "converter" design, doing it this way seems
simpler, at least considering the current situation with only 2 OSD
formats. It also prevents copying & packing the data twice, which will
lead to better performance. (Although I guess this case is not important
at all.)
It also fixes --force-rgba-osd-rendering when used with vo_opengl,
vo_vdpau, and vo_direct3d.
The intention is to let mp_ass_packer_pack() produce different output
for the RGBA and LIBASS formats. VOs (or whatever generates the OSD)
currently do not signal a preferred format, and this mechanism just
exists to switch between RGBA and LIBASS formats correctly, preferring
LIBASS if the VO supports it.
Change all producer of libass images to packing the bitmaps into a
single larger bitmap directly when they're output. This is supposed to
help working towards refcounted sub bitmaps.
This will reduce performance for VOs like vo_xv, but not for vo_opengl.
vo_opengl simply will pick up the pre-packed sub bitmaps, and skip
packing them again. vo_xv will copy and pack the sub bitmaps
unnecessarily - but if we want sub bitmap refcounting, they'd have to be
copied anyway.
The packing code cannot be removed yet from vo_opengl, because there are
certain corner cases that still produce unpackad other sub bitmaps.
Actual refcounting will also require more work.
Since there are not many sub-rectangles, this doesn't cost too much. On
the other hand, it avoids frequent warnings with vo_xv.
Also, the second copy in mp_blur_rgba_sub_bitmap() can be dropped.
The previous few commits changed sd_lavc.c's output to packed RGB sub-
images. In particular, this means all sub-bitmaps are part of a larger,
single bitmap. Change the vo_opengl OSD code such that it can make use
of this, and upload the pre-packed image, instead of packing and copying
them again.
This complicates the upload code a bit (4 code paths due to messy PBO
handling). The plan is to make sub-bitmaps always packed, but some more
work is required to reach this point. The plan is to pack libass images
as well. Since this implies a copy, this will make it easy to refcount
the result.
(This is all targeted towards vo_opengl. Other VOs, vo_xv, vo_x11, and
vo_wayland in particular, will become less efficient. Although at least
vo_vdpau and vo_direct3d could be switched to the new method as well.)
The sub-bitmaps get extended by --sub-gauss, so we have to compute the
bounding box on the original subs. Not sure if this is really
eqauivalent to what the code did before, and I don't have the sample
anymore. (But this approach sure is a _shitty_ hack.)
Implement it directly in sd_lavc.c as well. Blurring requires extending
the size of the sub-images by the blur radius. Since we now want
sub_bitmaps to be packed into a single image, and we don't want to
repack for blurring, we add some extra padding to each sub-bitmap in the
initial packing, and then extend their size later. This relies on the
previous bitmap_packer commit, which always adds the padding in all
cases.
Since blurring is now done on parts of a large bitmap, the data pointers
can become unaligned, depending on their position. To avoid shitty
libswscale printing a dumb warning, allocate an extra image, so that the
blurring pass is done on two newly allocated images. (I don't find this
feature important enough to waste more time on it.)
The previous refactor accidentally broke this feature due to a logic bug
in osd.c. It didn't matter before it happened to break, and doesn't
matter now since the code paths are different.
Until now, subtitle renderers could export SUBBITMAP_INDEXED, which is a
8 bit per pixel with palette format. sd_lavc.c was the only renderer
doing this, and the result was converted to RGBA in every use-case
(except maybe when the subtitles were hidden.)
Change it so that sd_lavc.c converts to RGBA on its own. This simplifies
everything a bit, and the palette handling can be removed from the
common code.
This is also preparation for making subtitle images refcounted. The
"caching" in img_convert.c is a PITA in this respect, and needs to be
redone. So getting rid of some img_convert.c code is a positive side-
effect. Also related to refcounted subtitles is packing them into a
single mp_image. Fewer objects to refcount is easier, and for the libass
format the same will be done. The plan is to remove manual packing from
the VOs which need single images entirely.
Older ffmpeg releases don't have ffmpeg git commit
50401f5fb7d778583b03a13bc4440f71063d319d, which fixes ffmpeg's
pkt_timebase check to reject its default "unset" timebase as invalid.
The consequence was that all non-PGS bitmap subtitle timestamps were
forced to 0.
Of course this hit _only_ shitty distros using outdated/badly maintained
ffmpeg releases, so this is not worth working around. I've already
wasted a lot of time on analyzing this dumb issue, and it could be
useful for bisecting, so don't drop pre-3.0 ffmpeg just yet.
Fixes#3109.
libass's ass_process_chunk expects long long int for the timecode and
durations arguments, thus should use llrint instead of lrint.
This does not cause any problems on most platforms, but on cygwin, it
causes strange subtitle behaviour, like subtitles not showing, getting
stuck or old subtitles showing at the same time as new subtitles.
--sub-ass=no / --ass=no still work, but --ass-style-override=strip is
preferred now. With this change, --ass-style-override can control all
the types of style overriding.