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dec_sub: avoid full reinit on switches to the same segment

The previous commit means subtitles were reinitialized on every seek
(even within a segment). This commit restores the old behavior.

To check whether the segment changed at all, we don't reset the current
start/end values. This assumes the decoder wrapper is always fed by a
stream which doesn't mix segment and non-segment packets, which is
currently always true.
This commit is contained in:
wm4 2016-11-09 16:34:45 +01:00
parent b787a4121a
commit a55e8ff31c

View File

@ -198,6 +198,12 @@ void sub_preload(struct dec_sub *sub)
pthread_mutex_unlock(&sub->lock);
}
static bool is_new_segment(struct dec_sub *sub, struct demux_packet *p)
{
return p->new_segment &&
(p->start != sub->start || p->end != sub->end || p->codec != sub->codec);
}
// Read packets from the demuxer stream passed to sub_create(). Return true if
// enough packets were read, false if the player should wait until the demuxer
// signals new packets available (and then should retry).
@ -236,7 +242,7 @@ bool sub_read_packets(struct dec_sub *sub, double video_pts)
sub->last_pkt_pts = pkt->pts;
if (pkt->new_segment) {
if (is_new_segment(sub, pkt)) {
sub->new_segment = pkt;
// Note that this can be delayed to a much later point in time.
update_segment(sub);
@ -294,7 +300,6 @@ void sub_reset(struct dec_sub *sub)
if (sub->sd->driver->reset)
sub->sd->driver->reset(sub->sd);
sub->last_pkt_pts = MP_NOPTS_VALUE;
sub->start = sub->end = MP_NOPTS_VALUE;
sub->last_vo_pts = MP_NOPTS_VALUE;
talloc_free(sub->new_segment);
sub->new_segment = NULL;